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then why do HALF of these resource nodes go UNDER the baseline?
also the fastest way to mine nodes.
meanwhile the flying armors and rocks of the mistlands float like no tomorrow :D
they really gotta fix these staying in the air despite clearly haveing no ground connection anymore.
but these floating lantern posts are funny till then atleast.
as for the tc : its the same with some of these beeing generated below ocean/water level. cannot mine them out if that occurs. thankfully its rare enough that it doesnt lose you too much. its painful when it happens of course and i hope for the future theyll figure out how to tell the rng to make sure none of these is spawned in unreachable areas.
but for now this is a common issue with alot of ore deposits no just copper. muddy scrap also have parts stuck behind walls you cannot mine out or are below water level in the swamp outside.
had a giant marble skull and bone spawn at ocean level. lost half of them due to that. marked them with a darth vader NOOOOOOOOOOOOOOOOOOOOOOOOOO on my map to honor them for good or until they add a way to dive down and mine underwater. who knows.
The pure Size of those copper deposits is ridiculous. Having holes as big as a small mountain biome is disgusting and kills the immersive feeling.
- there are plenty of copper deposits around you can just dig near the surface, although it takes many to collect the same amount of ore;
- you can grow grass and plant trees in those holes;
- if you get in full mining mode, it's normal to be left with an excavated landscape. Just assume your lust for technology!
also can turn those holes from mining into basements for outposts so a bit extra use out of the annoyance of mining
Actually I deliberately mined just the surface and carefully not affect the ground so it doesn't cause unsightly "environmental damage" near my bases. There's really really a lot of copper nodes out there.
i agree - usually there is a lot of copper around
thats why i prefer surface mining