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needs a re-think.. to some other power .
Both could use a tweak/buff
Maybe it could give you an ability to spawn roots or become immune to water debuff for 5min.
it should give you the power to grow a tight cluster of trees. to used as a wall or for lumber.
It'd also be great if it worked on the abomination (or if chopping damage hurt greylings/abominations as a bonus, being buffed by this ability)
Now that higher tier enemies will spawn in lower tier biomes there isn't any reason to not allow a little bit of power fantasy over the lower end mobs. Being able to use the elder power to hunt abominations or force all trash mobs to flee in a base attack would "feel" good while not really changing the threat (trolls, plains/mist mobs) in these biomes/events.
Could also simply provide increased growth for trees which are planted when the power is active. That kind of thing could actually look pretty impressive compared to some passive benefits, provided there's some animation to tree growth, even mere stretching.
I know the Queen's buff provides it, i haven't explored the mistlands yet, but i do know that it involves ants and it makes sense for it to increase mining speed, since they're ants, but it's just way too far into the game, so unless ashlands and the deep north have more mining than the previous biomes combined, then it's quite redundant that far in, not to mention that at that stage your mining skill should be quite high so it's less needed. Replace the mining speed instead with a bonus to your tamed animals (bonus attack damage, movement speed etc) and give it to the Elder buff on top of cutting power. Simple change, but i know that the devs would be incredibly hesitant on doing such a change.