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for the ships a bay/river/lake access is the only way to prevent boats from bouncing. a open sea harbor just doesnt work during a storm. boats will jump.
as for the spawns. make sure you have 100% area covered. workbenches show the radius at which they block spawns. if a bench is destroyed spawns become possible again. if there is even a small spot that isnt covered mobs can spawn there and annoy you.
make sure its not a mod causeing this if you run any.
its pretty simple to avoid spawns in the base otherwise (aside bats. they can spawn anywhere that isnt a shelter area even on the ocean)
The best way to check coverage is to run around with a small floor or wall piece and look for the problem. It really can be a very tiny area. You can also validate files in case there is a corruption.
Do you think a ward will stop spawns?
I thought about moving base to meadows but like the layout for black forest, just not the dock area. Funny how other outposts for docks do not have the same issue with this black forest one. Plains/meadow with very close ocean need lost water like this current dock.
I have not killed any bosses on this new map. The toon has not killed the dragon boss in another world.
i dont use map seed as its too cheaty for me but a mobcamp doesnt matter. my base is where once a fueling village was aswell. never had spawns. aside a few deathsquitos fyling in but they came from far outside anyway which isnt covered.
is there a greydwarf spawner at your base maybe?
THIS..^^^^ if youve seen Trader Haldors Bubble thats what it looks like so dont forget the vertical when u place WorkB's especially as the old tower is still a spawner for GD,s im guessing