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Frostner is useful for dealing with regular seekers and broods, I prefer the knockback over Mistwalker's raw damage. You can also dispatch swarms with bile bombs to save your magic resources (and staff durability). You need good skills to be able to take out extra enemies quickly and to maintain distance while running the stairs, so you'll have to bring more potions the longer the fight goes on.
Eikthyr buff might be the best choice there, but Bonemass can be safer at the beginning before you've managed to climb the stairs.
Feather cape is essential in the battle in order to escape and put distance between yourself and the boss. I also used root harnesk, it can help mitigate some manage from seekers. You could also do with fenris set but I don't think the speed increase is worthwhile in place of better armor or eitr regen.
Made a recording of my lengthy solo battle here, but there isn't anything special about it: https://www.youtube.com/watch?v=fe4vz7v2Ccc You can see I had wrong food there in the beginning, 1/1/1 split for all stats should be optimal when using fire staff as main weapon, I went with two for health instead because I was uncertain of her attacks. You could use two health foods with one stamina and use a bow until you can change food, so you are not in as great danger until you've made it to the stairs.
Also i think this video could be pretty helpful:
https://www.youtube.com/watch?v=WqHEkwq39m0
EDIT: and every now and then the safe spot gets blocked by swarms. Do a loop around the stairs and back to safe spot.
I beat here just by wearing root chest, tanking and parrying her hits while chopping and then run off to heal using staff. If I got adds, I ducked where she could not get at me to clear them.
I did not use pure magic, I used my normal sword/shield/armor build with 2 health foods and 1 eitr food. The eitr armor and 3 food approach I found leaves you very weak, if you mis-step its over.
Skol ! :)
you dont need magic. remember the etir food will weaken your tankyness a fair bit. useing the armor for more regen makes you a glass cannon aswell.
the only gripe i had with this boss was her insane hp and the total lack of upgrades for the new weapons which make her seem to take longer and hit harder than she has any right to actually do in the finished developed biome. but that isnt the fault of the boss. add these damn upgrades devs ffs.
sadly beating her was pretty useless for me it seems. her power is only good for magic users and thats it. you get no reward otherwise aside her power currently it seems. which sucks. was really disappointed when i got nothing from her aside that lame power.
Props to you if you did it via melee - I'm not skilled enough for that - and the lightning stun is great and all, but hard to do when you got no stamina or are stun locked in a corner with waves of seekers and the queen blocking you in... :(
I admit though, I'm a lover not a fighter.... I could probably have eventually brute forced it, but still got the satisfaction by leaving my safety for the last few hits on her...
Now back to the drinking hall for victory mead! :)
The Queen has no weakness or resistance for either element, only piercing damage and spirit damage.
Fire staff has more damage for eitr cost (especially with AoE on adds, but also vs. single targets), more damage for durability, and far better burst damage per cast (120+120 base damage with a single cast in about a second, ice staff requires continuous channeling that slows you down). I don't think the boss can be slowed down, but not sure about that, and ice projectiles can also have bad spread over safe distances, especially if elevation differences take place. It's far better to use a bow while eitr is recharging if you're worried about durability of fire staff.
Durability for both staves is 250
Ice deals 30 base damage with 5 eitr (6 points per eitr), consuming one point of durability for every two casts
Fire deals 120+120 base damage with 35 eitr (6,8 points per eitr), consuming one point of durability per cast
Casting fireball is a faster action than channeling ice shards for same amount of damage. You are of course punished more for missing with fireballs, so don't do what I did and aim them at the stairs lol.
Demolisher can also be used to pop them, and in a larger radius than the Himmin Afl, but the -20% movespeed is rough as is the stamina cost. Interestingly, a (much cheaper) fully-upgraded Stagbreaker will similarly squish the broods, and for less than half the stamina cost. Obviously will barely tickle the fully grown seekers or big mama, but can still clear the chaff.
Ironically the day1 patchjob of making the queen disengage from combat when she loses line of sight on the player (cough, you standing in the unbreakable entrance shelter) also means that at any time you can jump with the feather cape and dip out of combat without her following you. Charge up that eitr, respawn your skeletons, and climb the stairs back to where she's wandering and magdump, then repeat whenever a "fair" fight is a bit too annoying.
They designed this bossfight/current game end around needing to spend an inordinate amount of time training up magic with how aggressively magic scales to skill. Shield going from 200 to 700 protection, skeletons going from 20dam to 150dam per attack, staffs getting triple the effective dps from eitr cost reduction, etc. etc.
In the Bossfight I didn't even bother to use my eitr to spawn skellies, just bubble yourself and spam the firestaff and try not to get hit. Also all the new potions can help a lot: Major healing, the stamina regen and the eitr potion come in really handy here.