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I did grow up during the era where trying to get external info on a game meant getting ahold of gaming magazines (specifically the right one that actually talked about the game you were specifically interested in) or the joys of old dial-up where you'd spend an hour unable to use your phone because you were online while your modem screamed at you and the webpage you needed took 15 minutes to load the 3 pictures the page had (and game wikis were not a thing yet) so you REALLY had to want it if you wanted to check something about a game. So admittedly i'm a bit more patient about gaining game info than some of my younger gaming friends are.
Just an example, from this game (which I started playing around 5 to 6 days ago), after my first 'house' got filled up with smoke, I googled to get a better understanding of what was needed to prevent that from happening...because the game offers absolutely no guidance (or even warning) about that.
As it was I was going to have to rebuild once, I didn't want to have to rebuild again and again until it worked. I like to "learn" by playing, but there's a limit to how much time I'll waste trying to do it when a game offers absolutely 0 guidance.
And yes, I think developers these days do balance their game around the fact that most players use outside-of-game resources to learn everything. Which is fine by me, because I like challenging games, so that just means there is some challenge to be had, at least until I know what I'm doing.
One of my favorite genres is RPG games, and sadly the modern approach to playing these in a multiplayer environment is just gross to me. Every 'raid group" expects all of their members to have watched YT videos, and learned everything about fights before doing the fights. It takes all the joy out of those games, imo. I no longer play MMO's because of it.
Modern gamers, in general, just really don't seem to appreciate 'playing' games. They just want to "finish" them.
Partake in whatever helps you enjoy the game- naysayers, purists, and gatekeepers be damned. This game isn't pvp, nor does it have leaderboards of any kind, so the opinions of others only carries what weight you grant to them.
Some people prefer not to progress in the game in favour of building in creative, or even having a "fresh" world without any bosses killed on it, to use as their base of operations.
I use a map generator to locate stuff in this game, and the wiki to plan much of my strategies and crafting, among other shenanigans, and may consider mods in the future. I am having plenty of fun
Couldn't build mistlands items at all after finding a fair few materials, turns out I was having the same problem I had with surtling cores with black cores.
Otherwise I just learn the game by playing, and maybe look up precise stats once I've already done it (like finding out the exact damage a fuling berserker does after i've already killed Yag)
From time to time, I go read some pages of the wiki (for example, I was too much curious about those new chains dropped by Phantoms, or was wondering how useful would be those piles of ancient bark in my barn).
Compared to other games (ARPG, RTS, TBS, 4X), Valheim is very light on the spreadsheet level, and no manual is required. Also min-maxing or time optimization (like sequences of actions) are not required.
But after your first run defeating all the bosses & progressing, you really won't need guides at all, I typically teach myself new things all the time in this game.
Playing puzzle or deduction games, I almost never look anything up, since figuring things out is essentially the game. And my interest in playing the game is greatly reduced by having to use a guide even once.
Playing say a mechanic heavy RPG, I will look up things in advance, as I don't feel like restarting 20+ hours into the game when I finally understand the system and realize that my character sucks. And many games have poor or just wrong in-game explanations as they seem to rely on people reading wikis or watching videos.
In Valheim I went in somewhat blind, but I have no problems looking up things I don't understand. Like how many players would figure out the animal taming process on their own, or even realize that its a thing? I won't look up the map though, as I feel exploration is somewhat core gameplay.
I think that the skill loss penalty is somewhat at odds with incentivizing playing blind. Experimenting could have you lose days of progress skill-wise. And most people don't like to lose what you have already acquired.
I also think that Valheim could use a better early in-game tutorial, as I have friends who almost refunded the game after a frustrating first few hours. And like after 400+ hours I just realized that you can hide custom markers on the map by right clicking on the symbol to the right. And this was after looking for a mod that would let me do it.
Only advice I would give to everyone is this: Make use of or at least keep in mind multiple sources for the game. The various wikis, video resources, Steam community areas here, and general video game media sites can all do a pretty good job at covering various topics for a game this popular. Combining information from multiple resources with your own experience can often provide the best results for you. Use the search feature.