Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
define a seed and jump in head on
I haven't gone 1 since early release, but tempted atm.
edit: typo
Exploration and taking on the challenge, however hard, that the world presents, is what does it for me. Not being able to find large enough swamps or, say, Yagluth's vegvisir, or collect that last remaining black core, just makes me wanna play more. #2 would ruin most of that.
However, with a repeat, its possible to add in "extra players" into my solo game to make the repeat more difficult than the first.
It has beyond my first play been my way to go, I have the same awful memory so it generally doesn't cause much problems, but...
This take is so valuable, I am inclined to return to it. The old unknown, the adventure and frustration... but the chance the map/seed just plain sucks... hmm...
In my current playthrough I'm looking for bonemass, and think I'm getting close. I found a great place for a base that is in meadows, with black forest, swamp, mountain, and plains all very close. I climbed the mountain and found the moder circle just up the hill from my temporary base!
Those are the moments that make walking around blind fun. Had I "peeked", I probably would have gone there sooner, but what would be the fun in that?