Valheim

Valheim

Adrenochrome Jan 31, 2023 @ 7:01pm
Taming in General sucks!
tamed wolves successfully before so i have no issues with doing the process, but wouldn't it be better if I didn't have to wait for 30 mins nearby for taming to work. I have to stop what I'm doing to make sure he gets tamed. If I leave to far it pauses the taming process or worse the wolf will despawn and I'm left with an empty cage. I should be able to go and explore and come back to a tamed wolf if 30 mins have passed. Clearly the logic isn't there for this and would make the game better so I can multitask on other things. Also why can't they follow me in portals and dungeons?
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Showing 16-30 of 31 comments
knighttemplar1960 Feb 1, 2023 @ 10:58am 
Originally posted by Archdeacon Monseigneur:
kinda feel like the guy above did not read through the thread.
the problem with taming is that the process constantly gets interrupted even if you do what you need to do (stay far away yet close enough, have no fires around, put in food etc.) because mobs will spawn inside and outside the taming pen.

3-4 hours to tame a lox is atrociously long, especially considering i did exactly what you suggested, which was to do some busywork while waiting for them to tame - in my case, seeding and harvesting flax and barley > producing flour and linen, and clearing the occasional goblin raid.
the problem is the fact that mobs spawn near (and inside) their pen, spooks them, and unless you clear the mobs out it ends up in a sort of stalemate between the aggro'd lox and the low tier mob trying to path through the wall to kill each other.

if there is a bloody stake wall (multi-layered) neither the lox or the mob outside the pen should be able to see/aggro each other. instead they both act like the wall is transparent.
nor should mobs even spawn inside the confines of said stake wall (and yes, i did have workbenches up surrounding the pen, unfortunately for me, the lox will simply break the workbench if i build it inside the pen).
You didn't read my post. If you completely cover the pen area with workbenches (and put those workbenches inside earthen walls so the lox can't destroy them) nothing can spawn in close enough to alert them. Night time fulings will spawn outside the workbench radius and move toward your base but day time fulings will not. To solve the might time fuling issue you just sleep.

Lox have a sight range of 15 meters and an alert radius of 6 meters in a 90 degree arc in front of them. If your lox kept alerting, you did something wrong.
Cooperal Feb 1, 2023 @ 11:06am 
Never tried it. I read up about it and it sounded like it sucked. There are already too many reasons why exploring more than the minimum is pointless. I don't need another one.
Adrenochrome Feb 1, 2023 @ 2:00pm 
Originally posted by knighttemplar1960:
Originally posted by pusymane:
already done.... i knew someone would comment this, what if i had nothing boring to do nearby? I think being nearby is just restricting and it takes like 30-45 mins of my realtime to do so. so for 30-45 mins i just afk and do thing irl because all my tasks in game are finished. Maybe instead of telling me the obvious take time to realize what it is that I'm suggesting and think whether this is something you also want from the developers. The ability to leave the wolf/ animal and come back to it being tamed.
I once tamed some feral kittens. Strangely enough I had to be around them for them to get accustomed to me. I had a quonset hut office at a construction site. Their mother had them in the parts shack and they were starting to wander around so I set some food out and opened the back door. When I heard them start exploring around the back I went out the front door and around back and closed the door. Then I walked around and went back in the front door and they freaked out and tried to get back out the closed back door. I sat down and did paper work for about an hour and when they realized that I wasn't going to hurt them they started exploring around. I broke out some double cheeseburgers and shared them around and then let the kittens back out.

Next day I brought food and milk and when I set them out the kittens came up without any issues. By the end of the week. I could scratch on them while they ate. The week after that they would let me pick them up.

Valheim seems to have nailed it. If you don't want to spend time taming don't use tamed creatures. There are always other tasks you can do while things tame. You can even set aside tasks if you know you are going to be taming.

When I tamed boars I was still in the stone age. I made a pen, got boars inside, and built a lodge and put a stake wall around it all while the boars tamed.

When I tamed my first wolf I had a couple of extra chests of sliver ore waiting to be smelted and I did that while the wolves tamed.

When I tamed Lox. I harvested barley and flax and planted more while they tamed and I expanded my lodge so I had room for 2 more portals.

Just like the rest of the game planning ahead is the key to success. I always leave low priority tasks to do if I know I'm going to be taming eventually. Standing around doing nothing while they tame is a choice. There is always something extra you can do for at least part of the time and you don't have to tame all in one session if you don't need or want to.
If you read thru some people are saying it takes time to tame things irl. this is a game, but maybe it should take months to tame Lox and weeks to get the wolves to trust you. im sure you'll be happy with that. again you miss the point. The process sucks and constantly gets interfered with either by me on accident or random mob spawn. I should be able to leave and come back to a tamed animal. not stick around. Maybe you are in a position where you can spend hours in a game. i have 2-3 at most which is plenty. But it sucks that about 1 hour of those is spent standing idle near an animal that really isn't anything special. Can't even bring him with me thru portals or dungeons...

you just like to "discuss" and have a "intelligent" conversation about how the devs did a great job and its fine. then good dont come here
Adrenochrome Feb 1, 2023 @ 2:01pm 
Originally posted by Tuittu:
Originally posted by pusymane:
This is a game. I'm at a point where I really don't like discussing anything with your types. "this makes sense cause X in real life". Its not that deep. ... ... Anyways stop telling me how to think of it, and take time to understand the issue im presenting.

Yes, Valheim is a game. Amazing. A game usually tries to simulate real world. Taming in Valheim takes time.

Maybe you need to use console commands or maybe there is some mods, if you want to skip the taming process. I think taming is fine as it is.
Read thru this again. Its a game, doesnt have to simulate real world. Like the other guy told you, you wouldnt want to wait irl months to get honey in a game. They could improve the process or they dont have to, taming isnt necessary and will be niche or something for those who have immense amount of time
Originally posted by pusymane:
If you read thru some people are saying it takes time to tame things irl. this is a game, but maybe it should take months to tame Lox and weeks to get the wolves to trust you. im sure you'll be happy with that. again you miss the point. The process sucks and constantly gets interfered with either by me on accident or random mob spawn. I should be able to leave and come back to a tamed animal. not stick around. Maybe you are in a position where you can spend hours in a game. i have 2-3 at most which is plenty. But it sucks that about 1 hour of those is spent standing idle near an animal that really isn't anything special. Can't even bring him with me thru portals or dungeons...

you just like to "discuss" and have a "intelligent" conversation about how the devs did a great job and its fine. then good dont come here
The devs have done a very good job of adding realism in to the game as much as possible.

If you want to save all the time you are complaining about just enable console commands, spawn in what ever tameables you want and use the tame command to tame them all instantly.

You don't have to tame all in one session. In a different play through I made a mountain base at the foot of the mountain and tamed boars there. I did it over 4 or 5 play sessions only stopping there long enough to plant and harvest carrots and feed the boars. All I ever used those boars for was to feed the wolves that I tamed later. I used the time I was growing crops to feed the boars to tame the wolves. You can solve the alert problems for animals (like wolves) that have a larger alert area than boars and lox by building large enough to have proper defenses.

You are just impatient and want it done with little to no input from you. In that case just cheat and use dev commands. Some players like more accuracy and immersion and play the game the way it was intended. If you don't, you can mod or cheat. There's no reason to change the game. All options are all ready available.
Soma Feb 1, 2023 @ 2:19pm 
I think the devs have it this way to make the game longer, more frustrating and painful when things do not go as planned.

I love it.

I think if tamed animals are left alone for too long they should untame, break out of their pens, and kill the other animals that are still tamed so we can start the process all over again.
Originally posted by Kursor1:
Originally posted by knighttemplar1960:
Earthen wall for lox. You can surround the workbenches with earthen walls so that the lox can't break them and they keep the other mobs from spawning. You build a set of earthen stairs that you have to make small jumps to climb so the lox can't climb them. Leave a gap in the wall opposite from your earthen stairs wide enough to let a lox in and go look for a nearby spot that has 2 or 3 lox. Get their attention, lure them through the gap and over to your earthen stairs, you climb the stairs. they get stuck, you sprint by them along your earthen wall and then raise terrain and seal them in. Throw in some cloudberries and then go harvest and plant some barley or flax while they tame.

https://steamcommunity.com/sharedfiles/filedetails/?id=2910785269

You can indeed do this, but I find just finding a group of loxes, sneaking up behind one then throwing stacks of half a dozen cloudberries at it and nearby and running away will do the job. You just have to have the stacks divided up beforehand since you will likely have to throw all but the first one while running from pursuing loxes. It works fine since they generally return to their spawn area once de-aggroed.

If you dont like that, or they arent returning to their spawn area which now has berries all over the place, then just make a 5x5 or so raised earth platform for yourself with a hole in the middle, aggro the loxes, and run onto your platform where they cant get you, throw berries around the area then get in the hole and stealth till they lose aggro and start eating.
Lox only have a 6 meter alert zone that is 90 degrees directly in front of them. You can sneak up behind them, stop 7 meters away, and throw cloud berries then just crouch there and wait for them to tame. You either have to build an enclosure around them after they are tame or use a saddle and ride them one at a time back to your enclosure. People keep trying to make it too complicated when its actually quite simple.
Honorable_D Feb 1, 2023 @ 2:35pm 
I just don't like they even tamed animals seem so dead set on escaping their pens Even a large pen always has animals that seem to cluster up at one area and "push" each other out/over the pen. So annoying.
Lil brekky Feb 1, 2023 @ 2:40pm 
I have so many gripes with Valheim. it doesn't respect player time in a lot of ways, but I don't think the taming is an egregious example. I mean you're winding up with effectively infinite attack dogs, hides, and meat once you tame 2. that's one of the most powerful things you can do in the game.
Originally posted by knighttemplar1960:
Originally posted by Archdeacon Monseigneur:
kinda feel like the guy above did not read through the thread.
the problem with taming is that the process constantly gets interrupted even if you do what you need to do (stay far away yet close enough, have no fires around, put in food etc.) because mobs will spawn inside and outside the taming pen.

3-4 hours to tame a lox is atrociously long, especially considering i did exactly what you suggested, which was to do some busywork while waiting for them to tame - in my case, seeding and harvesting flax and barley > producing flour and linen, and clearing the occasional goblin raid.
the problem is the fact that mobs spawn near (and inside) their pen, spooks them, and unless you clear the mobs out it ends up in a sort of stalemate between the aggro'd lox and the low tier mob trying to path through the wall to kill each other.

if there is a bloody stake wall (multi-layered) neither the lox or the mob outside the pen should be able to see/aggro each other. instead they both act like the wall is transparent.
nor should mobs even spawn inside the confines of said stake wall (and yes, i did have workbenches up surrounding the pen, unfortunately for me, the lox will simply break the workbench if i build it inside the pen).
You didn't read my post. If you completely cover the pen area with workbenches (and put those workbenches inside earthen walls so the lox can't destroy them) nothing can spawn in close enough to alert them. Night time fulings will spawn outside the workbench radius and move toward your base but day time fulings will not. To solve the might time fuling issue you just sleep.

Lox have a sight range of 15 meters and an alert radius of 6 meters in a 90 degree arc in front of them. If your lox kept alerting, you did something wrong.

i actually consider hiding stuff inside terrain (so that mobs can't reach it) to be an exploit.
i'd sooner just use the tameall devcommands if i'm going to break the rules of the game.
i mean yeah, thanks for the tip, but no thanks.
knighttemplar1960 Feb 1, 2023 @ 10:08pm 
Originally posted by Archdeacon Monseigneur:
i actually consider hiding stuff inside terrain (so that mobs can't reach it) to be an exploit.
i'd sooner just use the tameall devcommands if i'm going to break the rules of the game.
i mean yeah, thanks for the tip, but no thanks.
Well the devs have addressed that too in some ways. If you completely cover the work bench it breaks. You have to leave it open at the top. Putting iron inside wood walls also make for sturdy walls but the actual vikings used moats and earthen berms to protect their forts. In the viking age a catapult could break a stone wall. But it took sappers digging under earthen berms and huge fires to bring those down in the viking age. Including them with the hoe in the game fits so its not really a cheat or even a cheese.
Tharkkun Feb 1, 2023 @ 10:19pm 
Originally posted by Archdeacon Monseigneur:
Originally posted by Tuittu:

Yes, Valheim is a game. Amazing. A game usually tries to simulate real world. Taming in Valheim takes time.

Maybe you need to use console commands or maybe there is some mods, if you want to skip the taming process. I think taming is fine as it is.

this game is not trying to simulate the real world. its a fantasy universe based on norse mythology mixed with minecraft.

would you like to wait i.e 20-30 minutes for your bread to bake in the stone oven?
would you like to wait 2-3 hours per serpent stew produce?
would you like to only get honey from your bees 3 in-game months out of 12?

no.
don't be ridiculous :)

Lucky you never played Ark or Dark and Light. Where you had to stay in render range (ie couldn't go further than the mob being visible) or it would instantly poof, change levels, start over, etc. All random. Plus the best tames would take close to a day so you had to get the BEST type of food which could take weeks to farm, then rotate people in and out for a day. For 1 mob, which didn't reproduce. :) This game is casual mode in that aspect.
Eightball Feb 1, 2023 @ 11:23pm 
Personally I think the time is a trade-off for the extremely powerful benefit that taming can give the player.

For instance long before you are ready to enter the Mountains you can, with very little effort, trap and tame wolves. And with a small pack of 'sustainable' wolves you have pretty much eliminated most early game threats you might have faced.

In a recent save I entered the Plains rather early on, found a small outpost I was able to clear at range. There were some Lox close by so I Troll armored my way close, threw some Cloudberrry stacks at them and then sat in the outpost while I watched some TV.

Soon enough I had a tamed army of free roaming Lox that pretty much ensured my low level safety in the area.

So my view is the developers have given us access to some really strong 'weapons' in the form of tamed beasts (as well as sustainable food/hides), but you have to sink some time into the process to gain the benefits. A very basic cost-benefit kind of thing.
Tuittu Feb 2, 2023 @ 3:54am 
Originally posted by pusymane:
Read thru this again. Its a game, doesnt have to simulate real world. Like the other guy told you, you wouldnt want to wait irl months to get honey in a game. They could improve the process or they dont have to, taming isnt necessary and will be niche or something for those who have immense amount of time

It's a game mechanic which takes time and it should take time. I know you want your tames to be ready in 15 seconds or something. Some players want all the end game stuffs after first hour of game play. For rest of us who enjoys survival games: it is fine.

Use mods (Adjustable Taming Speed / Nexusmods, it should do the trick).

You can use console commands for instant taming. See the spoiler tags.


- Press F5 to open console. You need to add "-console" to Valheim launch options
- write: devcommands
- write: tame
- be done with it.
FissionChips Feb 2, 2023 @ 10:41am 
OR: taming could be interactive in some way, or there could be anything to do while you wait. A game mechanic of "literally do nothing for 45 minutes" is not a game.
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Date Posted: Jan 31, 2023 @ 7:01pm
Posts: 31