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The air was full and i counted the ones on the ground to over 50.
It was one day and then it was gone.
2. Deer and birds spawn even in places that have full anti-spawn coverage. (Likely a bug or perhaps intentional since they deal no damage)
https://steamcommunity.com/sharedfiles/filedetails/?id=2860289081
https://steamcommunity.com/sharedfiles/filedetails/?id=2920176358
https://steamcommunity.com/sharedfiles/filedetails/?id=2924127097
no mods at all. my server is made for an authentic experience for me and my few buddies who came back to check mistlands, and we agreed to a no-mods playthrough.
damn thats weird.
i wish i had that problem compared to the gazillion mobs, especially since we are in need of feathers.
yep. didn't work either.
oh, so its not just me this is happening to :O
the game appear to throw mobs even in the slightest uncovered area on the fly
i do stuff - turn around - turn back - and a mob spawned
had to place more fires in order to get them in check, still the game throws a mob here and there but i managed to keep them mostly outside
i think the workbench anti spawn radius need a revision
maybe a better display for the coverage or extended coverage via optional extra wood spend after the workbench was build
bro one of my buds made a dock on our main base, we put fires, torches, even a hearth in there, and there's this pesky neck that just keeps spawning right under the bridge, which then constantly proceeds to attack our boats/ships.
not to mention that whenever it spawns, the wolves we want to transport on our longboat goes berserk, jumps off the ship and gets stuck under said bridge, because they can't find their way back out due to pathing (it will attempt to go through the stairs leading up to the bridge instead of swimming back out at the front).
at this point we just said **** it and left a wolf there to constantly kill this neck whenever it spawns.
The only time I encountered something like that was while building an island base, which at one point only had a small "dead space" of spawn prevention, which then got flooded with creatures (in that case Necks and Boars) spawning literally as fast as killed there.
Try to either patch up your spawn prevention in that area (workbenches and the like do work, but keep in mind, even just a millimeter of uncovered terrain not in their radius will allow spawns there), or make room for them to spawn more spread out nearby else.
i left an area open for boars to spawn - they panick, run around and end up beeing taken out by my sharp stakes - free boar meat every day XD
in the mean time i fixed stuff up so mobs only wandering in from time to time
have to metion i build my village in a border section (pains - meadows - black forest and a bit of swamp) there is always action going on and with every boss beaten the action reaches a level XD fun stuff going on at night