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The extra slash is irrelevant for most mistlands mobs since they are resistant to it. Frostner will deal more damage due to the higher level versions dealing more frost damage than the sword does
Frostner is the best weapon overall though, thanks to useful damage type, slowdown and knockback effects. Sure, sometimes you want enemies dead instead of launched several metres away, but can get similar results simply by timing the secondary attack right (you can jump and begin using it for better positioning if needed), and no other weapons are quite as capable at crowd control as Frostner. In many situations Frostner is more of a life-saver than shields or any other weapons can ever be.
I'd probably place draugr fang or arbalest in value after Frostner, though the latter comes available way late to make a direct comparison between the two enjoyable.
I don't see how you can find a better weapon for crowd control than the Himmin Afi, and if you have to jump to counteract the knockback with the frostner, you've probably more than negated the stamina advantage over, say, the mistwalker.
Does the frostner allow you to hit multiple enemies with the primary attack? I've fought 4 seekers as once with the mistwalker, and it can be very effective if you bunch them up and hit them all at once. I suspect that works with the frostner as well, but I haven't used it enough to know for sure.
The mistland mobs are just as resistant to blunt, so it has the same effect. More damage is more damage, and the secondary attack of the mistwalker does significantly more damage than the secondary attack of the frostner.
We can fault Val devs for being slow but they did their homework when it comes to melee weapons. Whats good or bad really comes down to usage, like range, angles, vertical hitbox etc.
I agree with the second paragraph. I don't think there is a "best weapon".
I don't know what DPS really has to do with combat in this game, other than, maybe ranged attacks, or how you can really figure stamina into that. For me, at least, combat is about timing. I wait on the opponents timing, never really on my stamina regeneration, unless it's a weak enemy. Then I just pound it, but then DPS really doesn't matter.
The secondary attack of the mistwalker, based on my calculations does over 30% more damage, which, is very significant if you have stagger and a high skill bonus, especially against starred soldiers.
Also interestingly (according to wiki again) Frostner has its stagger increased for secondary attack to double normal damage (so 175)... not as good as mistwalkers 225, but it still much more than you'd expect from the damage alone.
75/2= 37.5. 35/2 = 17.5. Thus, the level 2 mistwalker will deal a measly 8 more damage to seekers than a level 4 frostner (frostner deals 12 more frost damage), except the mistwalker takes 33% more stamina per swing compared to the frostner. Keep in mind the frostner is literally a mountain tier weapon, a whole 2 biomes below the mistwalker. There’s really no reason to make it once you’ve got the frostner (plus the frostner is a mace which is much easier to level up since the wood club and 2-handed sledges also use the same skill)
I like the frostner, It's a great weapon, especially since you can easily get it at swamp-level and make bonemass a non-event, but you're ignoring the secondary attack, which I already discuss above, so I'm not going to go over it again. I'm also not arguing that any particular weapon is better than another.
Your skill and abilities with a weapon make up for most difference in any of the weapons. My fighting style is served better by the sword. To me, the primary attack mode is mostly irrelevant. For the most part, I swing the sword around and things die. There are just a few things that make a difference to me, and that's when I use parry and secondary attack with the sword, and there's nothing else that does as much damage, so that's why I like it.
It's just a silly thing you can do with minor advantage to get a decisive blow against one enemy.
Mistwalker and himmin afl are both excellent weapons and in terms of pure power and in a direct comparison of stats or something like a duel they both outrank Frostner, but they only come available very late in the Mistlands. Slashing and piercing damage are not as all-around useful as blunt, and you cannot wield a shield with atgeir. Mistwalker lacks the crazy knockback effects, himmin afl lacks the slow. Both of those weapons lack characteristics available on other weapons with same damage types like spear throwing or woodcutting ability; you get far more balanced loadout by carrying Frostner, spear, and an axe with you than any combination with Mistwalker or any atgeir. It's the same thing with many other weapons of course. I don't see much point in using Krom when Mistwalker is available.
So while Frostner can be out-DPS'd by the new weapons, this thread's topic was cost-effectiveness of weapons and there's nothing beyond Frostner in that metric. It does everything a primary weapon needs to do on top of best crowd control aspects in the game, and retains its top-tier status through 3 hardest biomes currently available, and possibly even further into Ashlands.
I agree on the cost effectiveness of frostner, and I'm not going to argue your preferences for loadout, but we obviously have different priorities. I would also add Draugr Fang to the cost effective list, which is also a silver tier weapon, and I still carry it.
I'm still not understanding the "best crowd control aspects in the game" comment. Are you just referring to the knockback and freeze aspects? That may work against two or three enemies, but, when I think "crowd control", I think a fulling village, or a room full of ticks.
The only reason I picked back up the atgeir was dying to a room full of ticks. I don't see Frostner being useful there. You might be able to take them out, but when you're overwhelmed by numbers, it's very nice to pull out a polearm and push the "kill all" button.
I'll second that! It's also useful for finding silver in the mountains and dealing with skeleton events. In fact, now that I think about it, I wonder how well it works against ticks. It would probably take two or three whacks.
It's simply the best thing when it comes to putting distance and slowing down 1* and 2* fulings or seekers, or anything else troublesome. I wouldn't recommend walking into a fulling village without Frostner, but it's obviously possible to do so and live to tell the tale. Granted, there isn't as much need for it in Mistlands since the balance update.
The new atgeir is fine, but you can just walk around to dodge most ticks from attacking you, and blocking by any means will propel them a good distance away to allow that.
I recorded some clips from my struggles in Mistlands prior to the balance update. Maybe this will highlight the reasons why I value Frostner above all other weapons.
https://www.youtube.com/watch?v=sFXWATCP4Lg
https://www.youtube.com/watch?v=o88kUj29-Hc
Well.. that's all fine and dandy I guess pre patch or whatever but literally one attack with the Himmin Afl and all those ticks are dead.. I don't even know the last time I had to "roll/dodge" and attack.. I just back up.. poke, poke, spin attack stun etc.. and as for the Gjall, I mean they are a joke.. maybe like 6-8 arrows from my T4 draugher bow with obsidian arrows. Their attacks are easy to avoid and then once again the Himmin Afl one attack and ticks are gone. Maybe you needed all the fancy footwork before the update,,, not anymore.