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Right and in that sense I agree with the spirit of the OP: it's pretty worrisome that certain game "features" have gone unaddressed and untouched while development slowly chugs forward into more content - oftentimes emphasizing the faults of those "features". I do not think this game is in good hands. I *do* think that the enthusiastic modding community is a fantastic form of feedback that IG has been disregarding. It's free real estate!
For instance, instead of a swamp key you could make it a Dungeon Key (or whatever you want to name it) and instead of unlocking just dungeons for the swamp it could unlock dungeons in the forest and meadows, but youre blocked from the until you get the key, so make them harder
idk wishbone could lead you to more secrets in all previous biomes, just bury a sarcophagus in random spots in all biomes and wishbone will let you know where to dig, you can then open the sarcophagus and have it lead into a hidden tomb. A bit half assed but it could work
Those are... just random quick thoughts im sure there are better ideas
IDK thats what annoys me, and their blatant disregard for audio balancing
I have no issues with the boss hunt as it is so it seems more of a personal like/dislike and not a fault with the game.
And yes, there are things that could be 'fixed' like your iron grate example. but it is not game breaking in any manner. Will they be fixed as the game develops? We can hope, but until 1.0 arrives everything and anything is subject to change.
Ultimately there is a large difference between trying to help make a game better and trying to fundamentally change it.
And as to the game giving players too many excuses not the play I suppose you could use that rather broad argument on any game. For example Rust (a game the OP mentions) has offline raiding. Many players really dislike it, but just as many think it is fine and it has always been in game. So even if you like PvP and base building everything else Rust has to offer you could use offline raiding as an 'excuse' not to play.
Personally if a game interests me I try it. If I find some game mechanics that make my experience less than enjoyable I move on. I don't really need any 'excuse' other than the game was not for me.
Good thing there are enough games out there that we can all find one we like, that checks all our game 'boxes', that we don't need to continue to play one that frustrates us so much as this game obviously frustrates the OP. Life is too short.
But as a new player where I'm introduced to a game world to figure out and grow into, I have to say that the balance within the game is pretty damn good compared to other games. I don't know where everything I need will be, so I'm not going to expect to set up a single "forever home". Sure, you want to set up something you'll feel safe in, but that doesn't require ages, just gathering wood to make log walls which are more than enough to deal with meadows enemies and even Forest raids until you defeat the Elder. Ultimately you learn what works and what doesn't, sometimes quite brutally, but it's never "game over". It's only frustrating when it happens the 2nd time, and that just means you didn't learn from the 1st.
I personally hate survival games with ridiculously unrealistic inventory systems. There does need to be a balance between limiting what you can carry and making it ridiculously arduous to get any amount of material moved. If a game provides vehicles for carrying loads then I prefer seeing limitations and needs for storage & transport solutions as opposed to just carrying everything I could possibly need on my person. Where the only inconvenience would be if I die off somewhere.
Instead in Valheim there is a sense of developing logistics for gathering and production, and there are plenty of options to use or combine. Carts and paths work perfectly fine, as does sailing. Even with the Karve you get 4x30 ore, plus whatever you can carry. If you want to take a bit more risk then you can easily overload yourself, or use various tricks to carry carts or cart boxes on-board for extra storage. Loading up a boat is simple. Use a cart to transport the ores to dock/shore. Set up a chest next to your boat and transfer everything into the chest. Hop into the boat and transfer the goods into your chest and load up your inventory and set sail. When you get back to base, have a chest to unload everything in one go. Done. Using that trick on a more long distance voyage where you might be sailing through the night or storms, notably more risky especially if you're in a rush.
Alternatively you can set up or move smelting and crafting stations at a closer location so that you can be doing the majority of work with the upgrade/grind process on-site rather than hauling ores back.
I dunno, it's like people expect to play like minecraft where they can spend 3 days underground loading stacks upon stacks of iron & Diamonds scour the Nether for skulls & suchetc. then trot back over to their base to craft and build in big chunks. So Valheim takes a bit more time and thought/planning, but frankly that's what makes it feel more like an actual world to spend some time in.
This.
learn from doing, and improve. Make your base near water, boat to the ore and back. You can haul 4 stacks in a karve, which you can make after your first trip into the BF. You can haul at least 1 more stack on your person. With a cart box or two, that goes up to 12 or more stacks if you want to do that. Your boat is your mount. Its fast, and most maps have lots of water access. Hauling stuff back to the spawn point from the black forest 2 islands over using a raft or huffing it across a 50 mile trek is self inflicted pain. Avoid this.
there are bad seeds, but most are average and fine. Every boss has multiple alters in case one is badly placed, another will do. Its very rare for all the alters to be badly placed for all the bosses on every seed you make. Its rare for every seed you make to give so much trouble. Ive had bad seeds, given up on at least 2/ 15 or so maps. It takes < an hour to get going again on a new map and its not a big deal: you can move all your old stuff over easily with a few trips and have a full rested base with all your crafting stations and head off to check out the new world in really short order.
portaling ore is available from a mod or various other ways. If it means that much to you, use the cheats for it. Many players don't use portals at all, even without ore. So trying to say this is demanded by everyone is overstepping. Many people want it, many people don't want it, and a lot of people don't care either way. You would need a large participation of average players (hard to get in and of itself, because most forum people are here to gripe) in a survey to make such a claim.
I will say it again. If you want to shorten the grind of getting all the stuff and being done with all the bosses, fine. There are multiple ways to beat the whole game in a week or less. Then what? The fun and gameplay are in the journey, not the destination. A fully geared viking can't be killed apart from abject stupidity (like forgetting to eat) and all that is left at that point is base building for fun or exploring for fun, no challenge left.
And the amount of time making food?! I grill some bug meat and some bunny meat, and eat either a salad (minimal farming effort) or eitr stuffed shroom (minimal effort as well). An hour of farming and cooking lasts 1-2 weeks real time days. You have to wait on the farm to grow, but it doesn't need you to stand over it. The best foods are for bosses or high risk. Fully geared, you can manage with a lot less.
Yes stuff is random. Yes you have to explore to find more stuff. You can shelter and base however you want, but no, it doesn't have to be in the center of the world and built on Day 1 (Rome wasn't built in a day...). Personally I spend a lot of time scouting out for aesthetically pleasing locations before I start a build for a main base (or outlying outpost). You either got to build more practically near the resources you want, or you gotta bring the resources to where you want to build (which may indeed take some time). Deciding how to best transport those resources is also a practical issue in question, but one that can be seen through. Whether you need a boat to sail, portals to take what you can through, a cart and a road for ore, or simply some stamina foods and just plain book it to run through the forest with as much ore as inventory and weight will let you carry. Personally again, I spent a lot of time doing the latter with the Eikthyr power, stamina foods, run skill, weight belt, and later in game Fenris armor to transport and haul whatever ore i need; you can run across lengthy continents in under 5 minutes, blowing past enemies best left ignored while you focus on getting from Point A to Point B (likely, your base...). Carting goods by cart is really for the more dedicated resources hauls that you know you will be planning to haul in large amounts and are willing to prep for (clearing paths, leveling roads, building bridges), wherein investing so will help save you time later in the long run.
But again, it sounds like you don't want to invest the time that is required to play, to do things, to experience the world that is Valheim, into the game?