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My biggest tip: IGNORE the circle. It's a guide only. The grass/ground will feather out past that.
I would use beams to mark out the perimeter of your grassy area, then carefully put the grass in. Start in the middle and move in very small increments towards the sides to get the grass to butt up to the beams. You can then use the hoe to re-flatten any spots that go over on the other side of the beams but again, you have to move in very small increments to avoid removing the grass you've just carefully placed.
Okay I'll go with that, thank you for the response :)
It's a shame you can't scroll up or down to change the affected area with the hoe and cultivator. I'm working with real limited space and when I go to re-flatten I end up getting rid of too much grass, as the perimeter is so big. Thanks again
the grass is placed in a kind of square and rolls along the invisible grid
sometimes it woks if you place a patch near the edge and then move in in little steps. the results may be not completely optimal but mostly good enough
I don't have enough space so it ends up removing too much grass, unless I'm misunderstanding. I gave up on that though because I don't really like the look of the grass, just gonna add some bushes and trees
I didn't know that. Would placing down a workbench stop this? Because I haven't seen any grass grow back anywhere I've built at
pathen is supposed to kill spawns. It does not always --- you get the occasional rock/branch/dandilion in it. Paving also lets those things through at times.
Planting grass is the way to get it back if you pick by accident or hoe the wrong way or whatever, and plant grass also fixes 'dirty snow' in the mountains and similar things elsewhere. Plant grass really means 'put back to default', leaving pathen (dirt without grass), paved (small fitted rocks roman road style texture), cultivate (rich black dirt texture), pick (similar to pathen), and so on for your terrain painting choices. Most of them are hard to control for precise looks.