Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Click on the respective skill on this page for details.
Answers basically every of your questions.
When you die you lose 5% of EVERY skill you have obtained. So if you were at 100 you'd go down to 95 if you were at 50 you'd go down to 48.5 etc.. when you die you get a buff that dissalows skill drain on death for a certain period of time to allow you to hopefully recover your corpse.
basically working on the skills (level up by doing) results in:
- less stamina used for performing
- damage gets higher on weapons
- blocking lets you receive less damage
if im not wrong here
on dying its like DarthTanyon wrote: you receive a loss on randomly selected skill but you can train them again
Rested effect is also an interesting thing. 50%... FIFTY!
Doesn't matter what task you do. Even if just a greydwarve comes by, kill it rested.
Just ALWAYS be rested.
Not be rested all the time is the biggest beginner mistake. Your character will get a hard diminishing return in the future, but by the time you write here and ask, it will be too late. Sure you can still balance it, but your only option then is repetitive extra leveling.
To add on to this:
Skills that can be practiced indoors (running, jumping, stealth...) should be. Not only does Rested give a 50% XP bonus, but Resting grants an additional 100% bonus on top of that, for a total of +150% when both Rested and Resting at the same time.