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They're not. OP is just a troll.
There is a random occasional skip that occurs on cache dump/load. Devs said they are working on it.
We built several big bases (5 player big) with moats and earth walls and really big buildings up to 4 stories high with pig and wolf pens (filled with about 6 animals of each) and giant vegetable fields and never encountered an unbearable lag, not even a lag.
If they are within a workbench area or a player they stay forever. That's what the obliterator is for.
It becomes frame by frame very often
I remember that on a friend's server all the people avoided going near a "village" created by a user because the lag was too much. There was an artificial ditch around it.
That bug was fixed a while ago, terrain modifications are now overwritten rather than being additive so the bug does not occur
My biggest performance problems come from a mod that auto-picks and auto-loots and I didn't know it had a toggle switch... so my entire world that I've meticulously mapped has random loot just everywhere. It only causes frame hitching. It's totally bearable and I terraform like crazy cause I hate the event mechanism. My save file is about 25mb at the moment so it's not huge but it does take about 20 seconds to save on a pcie4 ssd.
Performance in this game is way better than most of the crafting base building games I have aside from maybe Satisfactory. But I also don't play on a server or with friends so it's all about my machine.
For your situation, If you have no intent to clean up the drops and for whatever reason they don't auto despawn after a few in game days, I would run the
When it comes to terrain making lag, it does seem to be possible still but not the easiest to accomplish. I have one world that's basically just creative to tinker with the new blocks added since I last played without literal days of mining to remodel something 20 times before i like it. Im making an admittedly unrealistically massive base out in the plains on that one. Functionally an outright castle between 3 biomes (found a spot where there's a meadows inlet, with plains about 50M away straight ahead, and black forest about 40m to the right). Im not entirely sure if its the massive 8 wide max terrain earth wall around this monstrosity, or the monstrosity of a castle itself, but even with constantly doing the wild animal murder and clutter clear from debug that place is all the laggy nowadays. Beautiful to look at, but hard to functionally use sadly. Might have gone overboard, whoops. But the columns are so inviting for mega structures dangit! (also worth mentioning I dont have the best rig either, I don't think I've updated a thing on this PC for like 8 years now, even if it was relatively high end for the time i did get it).
As for lag, I always make bases larger than the red circle, always flatten ground, and terrace, and build at least a couple large buildings and have massive gardens without any real lag at all. But I don't build castles or cities. I think there are just limits that we can choose to live within or complain about. Realistically, the game runs pretty good and I am not running a new system and have frames capped at 70. It's all good.
There is some dev talk about moving the game to newer unity at some point in time and they are trying to figure out when that would be a good idea. Who knows.
That part I'd agree on. The regular stutter just seems to be a game process, and with a decent system a reasonable base isn't likely to cause issues either. Even a few of them since they are probably spaced out. I was mostly saying that there are still limits as well where if you do push it, especially with a less than stellar computer, you are going to lose performance either way. Your exact threshold may be partly dependent on you/your system.
Unless your running this game on max settings on a toaster, the only lag you should get is the auto world save stutter and the frame hiccups here and there... (cough blizzard in the mountain cough)
Same kind of situation here. Like life, everything has limits. You can build wild and wonderful stuff on some seed you don't play on so it doesn't matter, or you can do something that you know is over the top and complain about the game... your choice. I would opt for door #1.