Valheim

Valheim

⭐Rodent⭐ (Banned) Jan 10, 2023 @ 9:16am
Too much lag (practically mandatory)
If you really want peace of mind and a protected base, the only effective tool to keep enemies out is terrain modification, but when you use that resource the lag is unbearable.

optimization or improvement in this aspect ... when?
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Showing 1-15 of 15 comments
Hiryukaen Jan 10, 2023 @ 10:29am 
Originally posted by Vazkulator:
is moats or trenches laggy ?
i only just started building my first ones but didnt notice all that much besides freeze lagg sometimes when im in combat sometimes but far away from my base, not sure if its because of the tools for moats/trenches

They're not. OP is just a troll.
Professor Goat Jan 10, 2023 @ 10:37am 
Terrain modification doesn't cause lag.. leaving stumps sitting about does. Leaving trash gear floating/sitting around does..

There is a random occasional skip that occurs on cache dump/load. Devs said they are working on it.
Last edited by Professor Goat; Jan 10, 2023 @ 10:37am
NiceGuy Jan 10, 2023 @ 10:41am 
Either a troll or has a potato laptop to play or is just exaggerating the terrain works by far.
We built several big bases (5 player big) with moats and earth walls and really big buildings up to 4 stories high with pig and wolf pens (filled with about 6 animals of each) and giant vegetable fields and never encountered an unbearable lag, not even a lag.
Last edited by NiceGuy; Jan 10, 2023 @ 10:46am
NiceGuy Jan 10, 2023 @ 10:44am 
Originally posted by Vazkulator:
that makes sense though, i used to drop loot to replace with more fancy stuff and over time it mustve accumulated to quite the dump

but there should be some decay time though for this ? trash cant just persist for all eternity does it ?

If they are within a workbench area or a player they stay forever. That's what the obliterator is for.
NiceGuy Jan 10, 2023 @ 10:54am 
Originally posted by Vazkulator:
Originally posted by NiceGuy:
Either a troll or has a potato laptop to play or is just exaggerating the terrain works by far.
We built several big bases (5 player big) with moats and earth walls and really big buildings up to 4 stories high with pig wolf pens and giant vegetable fields and never encountered an unbearable lag, not even a lag.
bloat loot persistence is a common cause for massive formance sinks in large openworld games
Op was referring to terrain modification only causing his lag. For sure littering your base will at some point start lag too but that's what chests are for. We have at least 40 large chests full of stuff in our base and still no lag.
Last edited by NiceGuy; Jan 10, 2023 @ 10:55am
⭐Rodent⭐ (Banned) Jan 10, 2023 @ 12:37pm 
Video lag starts when you modify the terrain to create, for example, a wall - ditch, or to flatten the surface where the base will go. It's unbearable and the more you build and the bigger the base the worse it gets.

It becomes frame by frame very often

I remember that on a friend's server all the people avoided going near a "village" created by a user because the lag was too much. There was an artificial ditch around it.
Nascarman Jan 10, 2023 @ 12:44pm 
Originally posted by A Face in the Crowd シ 🔴:
Video lag starts when you modify the terrain to create, for example, a wall - ditch, or to flatten the surface where the base will go. It's unbearable and the more you build and the bigger the base the worse it gets.

It becomes frame by frame very often

I remember that on a friend's server all the people avoided going near a "village" created by a user because the lag was too much. There was an artificial ditch around it.

That bug was fixed a while ago, terrain modifications are now overwritten rather than being additive so the bug does not occur
Lil Puppy Jan 10, 2023 @ 2:34pm 
I have like 120 fish just sitting above the surface of water just outside of physics lock range of my base on a peninsula. Unless I go out there in a boat so the physics engine can reattach to them, they'll just stay there forever. Devs need to clean up that stuff or stop spawning things in at that distance.

My biggest performance problems come from a mod that auto-picks and auto-loots and I didn't know it had a toggle switch... so my entire world that I've meticulously mapped has random loot just everywhere. It only causes frame hitching. It's totally bearable and I terraform like crazy cause I hate the event mechanism. My save file is about 25mb at the moment so it's not huge but it does take about 20 seconds to save on a pcie4 ssd.

Performance in this game is way better than most of the crafting base building games I have aside from maybe Satisfactory. But I also don't play on a server or with friends so it's all about my machine.
Hiryukaen Jan 10, 2023 @ 2:42pm 
Originally posted by Lil Puppy:
I have like 120 fish just sitting above the surface of water just outside of physics lock range of my base on a peninsula. Unless I go out there in a boat so the physics engine can reattach to them, they'll just stay there forever. Devs need to clean up that stuff or stop spawning things in at that distance.

My biggest performance problems come from a mod that auto-picks and auto-loots and I didn't know it had a toggle switch... so my entire world that I've meticulously mapped has random loot just everywhere. It only causes frame hitching. It's totally bearable and I terraform like crazy cause I hate the event mechanism. My save file is about 25mb at the moment so it's not huge but it does take about 20 seconds to save on a pcie4 ssd.

Performance in this game is way better than most of the crafting base building games I have aside from maybe Satisfactory. But I also don't play on a server or with friends so it's all about my machine.

For your situation, If you have no intent to clean up the drops and for whatever reason they don't auto despawn after a few in game days, I would run the
removedrops
command from console. Not sure if that also works on the fish, but there shouldn't be that many fish in 1 spot unless they were console spawned; sounds like a bug if not spawned.
FissionChips Jan 10, 2023 @ 3:07pm 
I'm pretty sure removedrops only works on the active player region, if it's all over the map that's a little different.
RequiemsRose Jan 10, 2023 @ 3:35pm 
I have been getting lag overall, just little stutters here and there since I firs started the game back up. Those ones have gotten a bit worse over time, but in another forum about specifically that issue it seems related to general item clutter and the game trying to maybe clean up a bit? That part was never super bad.

When it comes to terrain making lag, it does seem to be possible still but not the easiest to accomplish. I have one world that's basically just creative to tinker with the new blocks added since I last played without literal days of mining to remodel something 20 times before i like it. Im making an admittedly unrealistically massive base out in the plains on that one. Functionally an outright castle between 3 biomes (found a spot where there's a meadows inlet, with plains about 50M away straight ahead, and black forest about 40m to the right). Im not entirely sure if its the massive 8 wide max terrain earth wall around this monstrosity, or the monstrosity of a castle itself, but even with constantly doing the wild animal murder and clutter clear from debug that place is all the laggy nowadays. Beautiful to look at, but hard to functionally use sadly. Might have gone overboard, whoops. But the columns are so inviting for mega structures dangit! (also worth mentioning I dont have the best rig either, I don't think I've updated a thing on this PC for like 8 years now, even if it was relatively high end for the time i did get it).
Foxglovez Jan 10, 2023 @ 4:31pm 
There are minisaves or dumps or whatever you call them about every 10 minutes or so, enough to throw my characters cape over her shoulder, in between world saves. And it isn't just me or my rig as all the people I know who play the game mention it and if we are together we all feel it at the same time.
As for lag, I always make bases larger than the red circle, always flatten ground, and terrace, and build at least a couple large buildings and have massive gardens without any real lag at all. But I don't build castles or cities. I think there are just limits that we can choose to live within or complain about. Realistically, the game runs pretty good and I am not running a new system and have frames capped at 70. It's all good.
There is some dev talk about moving the game to newer unity at some point in time and they are trying to figure out when that would be a good idea. Who knows.
RequiemsRose Jan 10, 2023 @ 4:38pm 
Originally posted by Foxglovez:
There are minisaves or dumps or whatever you call them about every 10 minutes or so, enough to throw my characters cape over her shoulder, in between world saves. And it isn't just me or my rig as all the people I know who play the game mention it and if we are together we all feel it at the same time.
As for lag, I always make bases larger than the red circle, always flatten ground, and terrace, and build at least a couple large buildings and have massive gardens without any real lag at all. But I don't build castles or cities. I think there are just limits that we can choose to live within or complain about. Realistically, the game runs pretty good and I am not running a new system and have frames capped at 70. It's all good.
There is some dev talk about moving the game to newer unity at some point in time and they are trying to figure out when that would be a good idea. Who knows.

That part I'd agree on. The regular stutter just seems to be a game process, and with a decent system a reasonable base isn't likely to cause issues either. Even a few of them since they are probably spaced out. I was mostly saying that there are still limits as well where if you do push it, especially with a less than stellar computer, you are going to lose performance either way. Your exact threshold may be partly dependent on you/your system.
Grad Jan 10, 2023 @ 4:42pm 
You don't need a very big cliff around your base, maybe the width of 2 wood floor tiles? the caster enemies can probably still attack but they are very easily dealt with.
Unless your running this game on max settings on a toaster, the only lag you should get is the auto world save stutter and the frame hiccups here and there... (cough blizzard in the mountain cough)
Foxglovez Jan 10, 2023 @ 4:43pm 
Many years ago I worked for an Orthopedic surgeon and folks could come in, one I particularly remember who jammed her thumb down to her wrist and then said that hurt. He looked her hand over very carefully and suggested that she stopped doing that. An elegant solution.

Same kind of situation here. Like life, everything has limits. You can build wild and wonderful stuff on some seed you don't play on so it doesn't matter, or you can do something that you know is over the top and complain about the game... your choice. I would opt for door #1.
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Date Posted: Jan 10, 2023 @ 9:16am
Posts: 15