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I'll agree on the durability-based icon color changes. However, with regard to 'sharpening', I don't think people need any more reasons to just use blunt weapons.
At the higher levels is where it's most critical, because higher level tools require quite an extensive amount of resources to be repaired.
I know that most of the time you can just portal back to your base and click the button a couple of times and everything is fixed, but, if you can't get to your base it soon becomes an emergency situation.
I found it interesting that the black forge can be portaled when a regular forge can't.
That's a good idea but not for the purpose of repairing. I'd like a small inventory in the workbenches just for crafting. Maybe 4 slots. But otherwise you can always place a small inventorybox near it.
While you may enjoy it, the vast majority of players would not accept this or enjoy it.
The entire discussions here on Steam turned upside down when food was nerfed ever so slightly.
Now imagine what Bob would say if he suddenly found out he now has to spend 1 black metal bar to repair his black metal sword.
Imagine going "Oh, I can't go into the Mistlands right now guys, we're out of black metal and my gear is broken. So we're gonna have to go farm Fulings for 30 minutes or so."
Now imagine having to do that every single time you've been to the Mistlands, or used your weapon too much killing Boars or Greydwarfs.
With just 5.5 hours on record I don't think you know exactly how frustratingly bad this would be.
While this may make you happy and perhaps aroused. This change alone would make ME quit the game and give it a bad review.
If it's a repair system where you could let's say, break down items or resources into repair parts and use those to repair. That would be perfectly fine. But still nothing more than an annoyance.
Also add in a tired debuff that gets progressively worse the longer you stay up.
For immersion, of course.