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The point of durability is to make you plan what you are doing. Heaven forbid you are halfway through a cave/mine etc and your main weapon breaks.. You have to worry about durability and no you can't just "carry a work bench with you" Once you are past T1 weapons etc you need upgraded benches and forge to repair the gear depending on the items lvl.
The game has way more than enough grind and ridiculous amount of resources thrown at the items.. 120+ black metal for ONE t4 weapon/tool and you want to have us wasting more resources?? lol.. wow..
you still have to grind for those resources though, its not like the game gifts you 20 wood every time you wake up
And, durability increased, a lot.
Those resources are ones you are already grinding and usually end up with an abundance of. That's why I said those.
Not by a lot but those would be a good balance for it.
Depends on where you wake up.
I wake up quite often in some shack in the black forest, where there are always a parade of blackdwarf brining you free wood, rock, and snot. :-)
In the real world it takes one iron billet, come charcoal or coal, some small pieces of wood carved into a handle, and some small leather scraps to make a sword and upgrading it costs nothing except some more coal, a little more water, and the weapon smith's skill and time.
https://www.youtube.com/watch?v=QhhrVpby4xQ
In Valheim it takes 2 boards, 20 iron billets, and 3 piles of leather scraps to make an iron sword.. Then it takes another board, 10 more iron billets, and 2 more piles of leather scarps for the first upgrade. 2 more boards, 20 more iron billets, and 4 more piles of leather scarps for the second upgrade and 3 more boards, 30 more iron billets, and 6 more piles of leather scarps for the third upgrade. In the real world that's enough material to make 80 swords. I have no qualms about "free" repairs.
As said, the cost could only a little of the most basic resource used to craft it. After all, we already refill low tier fires and torchs.
But I would have a plea in exchange, to limit extra moves of resource in and out of inventory: that the repair station automatically finds resources in a new upgrade, a dedicated storage furniture (like a chest). This way, you would have to refill the storage every few weeks, and immersion would get its little booster.
Another compensation could be that any repair station can repair an item, but i would get repaired according to that repair station's level. If it get repaired by a tier 1 station instead of a tier 3, it would have a lower durability and/or lower stats until it get repaired at a proper repair station.
Etc. Devs have all latitude in adjusting the repair system.