Valheim

Valheim

Repairing Tools/Weapons
Has there been any talks of making repairing tools cost SOMETHING and not be completely free?

I love almost every other aspect of this game but the free tool repair is just a giant sore that sticks out. Even if it was something like you can use materials to increase it's durability/damage past the base or something.

Having the tools/weapons just be free real estate to repair has always taken the wind out of me when playing this game.
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Showing 16-30 of 64 comments
Tanyon Jan 10, 2023 @ 9:05am 
Originally posted by KittenGrindr:
Originally posted by Jaasrg:
Then what would be the point?


A bit more immersion or, like i suggested, allowing it to 'buff' the item if you do repair it with materials instead of for free.

Right now, there really isn't even a point to have durability since all it does is require you to either carry a workbench with you or go back and just spam the repair button.

The point of durability is to make you plan what you are doing. Heaven forbid you are halfway through a cave/mine etc and your main weapon breaks.. You have to worry about durability and no you can't just "carry a work bench with you" Once you are past T1 weapons etc you need upgraded benches and forge to repair the gear depending on the items lvl.

The game has way more than enough grind and ridiculous amount of resources thrown at the items.. 120+ black metal for ONE t4 weapon/tool and you want to have us wasting more resources?? lol.. wow..
Boblin the Goblin Jan 10, 2023 @ 9:21am 
Originally posted by FireShorts:
unless it cost greydwarf eyes or bones to repair, this would just annoy me cause it'd be another thing I'd have to grind.

Originally posted by DarthTanyon:
Originally posted by KittenGrindr:


A bit more immersion or, like i suggested, allowing it to 'buff' the item if you do repair it with materials instead of for free.

Right now, there really isn't even a point to have durability since all it does is require you to either carry a workbench with you or go back and just spam the repair button.

The point of durability is to make you plan what you are doing. Heaven forbid you are halfway through a cave/mine etc and your main weapon breaks.. You have to worry about durability and no you can't just "carry a work bench with you" Once you are past T1 weapons etc you need upgraded benches and forge to repair the gear depending on the items lvl.

The game has way more than enough grind and ridiculous amount of resources thrown at the items.. 120+ black metal for ONE t4 weapon/tool and you want to have us wasting more resources?? lol.. wow..


Originally posted by KittenGrindr:
I'm not asking for the repair cost to be some steep thing. I'm also not wanting the tool/weapon to disappear when it does 'break'.

The idea I had in mind was a very common resource depending on the item. Wood, stone, flint, core wood, etc. Items that you will usually had loads of regardless. Which removes the grinding aspect everyone seems to think you would need to do just to repair.
Last edited by Boblin the Goblin; Jan 10, 2023 @ 9:22am
Nascarman Jan 10, 2023 @ 9:26am 
Originally posted by KittenGrindr:
Originally posted by FireShorts:
unless it cost greydwarf eyes or bones to repair, this would just annoy me cause it'd be another thing I'd have to grind.

I'm not asking for the repair cost to be some steep thing. I'm also not wanting the tool/weapon to disappear when it does 'break'.

The idea I had in mind was a very common resource depending on the item. Wood, stone, flint, core wood, etc. Items that you will usually had loads of regardless. Which removes the grinding aspect everyone seems to think you would need to do just to repair.

you still have to grind for those resources though, its not like the game gifts you 20 wood every time you wake up
Meow Jan 10, 2023 @ 9:31am 
I would only accept repairing costs, IF the build and upgrade is reduced, by, a lot.
And, durability increased, a lot.
Boblin the Goblin Jan 10, 2023 @ 10:14am 
Originally posted by Nascarman:
Originally posted by KittenGrindr:

I'm not asking for the repair cost to be some steep thing. I'm also not wanting the tool/weapon to disappear when it does 'break'.

The idea I had in mind was a very common resource depending on the item. Wood, stone, flint, core wood, etc. Items that you will usually had loads of regardless. Which removes the grinding aspect everyone seems to think you would need to do just to repair.

you still have to grind for those resources though, its not like the game gifts you 20 wood every time you wake up


Those resources are ones you are already grinding and usually end up with an abundance of. That's why I said those.
Boblin the Goblin Jan 10, 2023 @ 10:15am 
Originally posted by Meow:
I would only accept repairing costs, IF the build and upgrade is reduced, by, a lot.
And, durability increased, a lot.


Not by a lot but those would be a good balance for it.
Faceplant Jan 10, 2023 @ 10:19am 
Originally posted by Nascarman:
you still have to grind for those resources though, its not like the game gifts you 20 wood every time you wake up

Depends on where you wake up.

I wake up quite often in some shack in the black forest, where there are always a parade of blackdwarf brining you free wood, rock, and snot. :-)
Vinegaroon Jan 10, 2023 @ 10:25am 
Don’t you think we have enough to complain about, with, carpets, stamina, wind, and portal ore?
knighttemplar1960 Jan 10, 2023 @ 10:51am 
It takes far more smelted metal to make and upgrade the tools and weapons than it should. I always explained it away to myself that I was just using the huge pile of scraps left from making the tool initially to make repairs later.

In the real world it takes one iron billet, come charcoal or coal, some small pieces of wood carved into a handle, and some small leather scraps to make a sword and upgrading it costs nothing except some more coal, a little more water, and the weapon smith's skill and time.

https://www.youtube.com/watch?v=QhhrVpby4xQ

In Valheim it takes 2 boards, 20 iron billets, and 3 piles of leather scraps to make an iron sword.. Then it takes another board, 10 more iron billets, and 2 more piles of leather scarps for the first upgrade. 2 more boards, 20 more iron billets, and 4 more piles of leather scarps for the second upgrade and 3 more boards, 30 more iron billets, and 6 more piles of leather scarps for the third upgrade. In the real world that's enough material to make 80 swords. I have no qualms about "free" repairs.
Psalms Jan 10, 2023 @ 11:14am 
I like durability in survival games...but I'm with the free cost to repair. The game is already grindy enough for a solo player.
Zep Tepi Jan 10, 2023 @ 11:23am 
Advanced weapons already come with a cost in that you must return home to repair them. If you hang around home that's no big deal, but if you spend multiple days exploring a biome where you can't see past a few meters in front of you, and can't always tell what time it is and get stuck out overnight, then you start to pay attention to that durability bar.
FissionChips Jan 10, 2023 @ 11:45am 
Repairs costing items is a no go imo, however that's not the only way to add a 'cost'. They could add a slight time cost - similar to the time to cook a food in the cauldron. I get that mechanic is there to allow you time to cancel the operation, but it's much more a penalty really - and a "ha, hang around your base and see if you get raided".
WingT74 Jan 10, 2023 @ 11:55am 
I like this, game already has a mechanic of just doing stuff costs resources (food) so don't think it needs more of that mechanic. Plus, I like doing stuff for fun (building motes, new structures at the base etc) and would avoid those things due to repair costs.
DeathSpectrum Jan 10, 2023 @ 12:01pm 
Yeah just from the reply's no one really likes your suggestion and would be a detriment to the game.
pipo.p Jan 10, 2023 @ 12:03pm 
Why not if Devs integrate this into a greater system?
As said, the cost could only a little of the most basic resource used to craft it. After all, we already refill low tier fires and torchs.

But I would have a plea in exchange, to limit extra moves of resource in and out of inventory: that the repair station automatically finds resources in a new upgrade, a dedicated storage furniture (like a chest). This way, you would have to refill the storage every few weeks, and immersion would get its little booster.

Another compensation could be that any repair station can repair an item, but i would get repaired according to that repair station's level. If it get repaired by a tier 1 station instead of a tier 3, it would have a lower durability and/or lower stats until it get repaired at a proper repair station.

Etc. Devs have all latitude in adjusting the repair system.
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Date Posted: Jan 10, 2023 @ 7:25am
Posts: 64