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It feels like you're trying to speed run the last biome. Which is fine, but,
The wisp seems to be an actual separate entity. It will move ahead of you in the direction you are facing and moving, but the game (like all other games and virtually everything in this world) lacks precognition and cannot predict where you're going to go, so it will lag behind if you change directions a lot. Using the new sword to remove the mist has much smaller area but it's always focused on the player, so you can take your pick.
Overall, planning your actions more carefully will negate all of those problems, especially by the time you can craft the new cape, except bad dungeon loot RNG, which has been present in the game since the beginning. So long as you find at least one core and a fragment in dungeon, it's good.
The ♥♥♥♥ no
I have 1.200 hours+, I'm kind of a "fan" - I loved the game from the first minute I logged in, I nearly finished my second Mistlands run, I also like the concept and artdesign of Mistlands, also the difficulty level.
But you are right, the progress system is somehow broken - after my second Mistlands run, this time solo, took my time to make exact notes - differences main game/addon - it's clear.
I think you are missing something that Valheim offered you in pre Mistlands and - I believe - that is the reason why you/many others are annoyed. Valheim developers neglect the core features that create excitement through success competency and value creation and instead add kindergarten features like Magic and Sniper Rifles. Maybe you find my reviews or other posts - I already described this more precisley.
This all could have been delivered as DLC afterwards, why they are doing this now is beyond me, but I think they are done with the game. They have no idea what they're doing anymore, no innovation/ideas or how this is supposed to fit into the main game - they've lost touch with the game, the community and everything around it.
The multiplayer code is still peer-2-peer garbage and from 4-5 players each dedicated server collapses when players are in the same area. And it's advertised as a coop game. This is what I would call a "core" problem, if you want to release it to the X-Box next month... I can't believe any X-Box player is willing to script his dlls for a better game experience.
I almost feared it. I'm so sad about everything.
I think that's it for me with Valheim, too, but it's going to be a long time and a long goodbye - probably many more tries before I completely shelve it.
I had the same feeling with Gothic 3 and the same process. I tried to torture myself back in the days through it 5 more times, as enamored as I was with the game series. Today I still play the 1st and 2nd part, but I don't touch part 3 anymore. It's gone forever. And guess what - Piranha Bytes was gone too and never touched Gothic again.
For my PTB playthrough I found myself moving somewhat briskly through the first 5 biomes as i'd done it quite a few times before. When reaching mistlands I definitely felt my excitement turn to frustration which reminded me of trying to dock in the swamp with dragur, skeletons, leeches and blobs ready to greet you with death. This time it was mist, death blimps, mutant bugs, and deadly terrain.
I had to remind myself several times that there's no reason this should be easier or similar to any previous biome because this was end game. I can see where players get the feeling that mistlands departs too heavily from the previous biomes. It subverts your melee combat style, it pushes you to stack stamina to traverse its terrain, it cuts your sight off and forces you to use other senses to calculate risk, and in some case can just downright dog pile on you if a poor choice was made.
However, in the end I think it highlights the path the devs wanted to go down very well. Magic is the star of the show and it appears we'll see more of it as we move into the last 2 biomes where traversal and enemies will once again require creative solutions to overcome. The new biome does an excellent job presenting a challenge and giving you the tools to overcome it if you can endure the initial difficulty. I do hope the devs continue to push into the more fantastical side of viking lore and give us even more powerful magical items that enhance traversal and combat.
Sorry to anyone that feels disappointment with this update. I know there are a lot of people that thought this was some kind of medieval high fantasy soulslike survival sim or something along those lines. I'm sure there are players who misunderstood this to be some kind of live service game that had big plans for constant ongoing updates and multiplayer expansion. There's people that also think it's a casual base building sim.
As open-ended as valheim can be at times, it cannot be all things to all people without disappointing someone somewhere. For the casual player mistlands feels "too punishing". For the player that overindulged themselves on the game initially, they notice more flaws in the game then they do qualities. To the player who created unrealistic expectations about this update it feels underwhelming to them. For the player that likes the Souls style melee combat of this game mistlands feels like too much of a departure. To the casual base builder mistlands isn't fun to build in "because mist." etc. etc.
In the end valheim has always been a viking power fantasy that pits you against powerful enemies and challenges you to conquer them with the tools you have at your disposal. The challenge increases with each new biome and will continue to do so until the inevitable ending of the game. That's it. There's no broader scope to this project. No big plans to make this some kind of multiplayer hit, base builders dream or open-ended create-your-own viking experience. That's a long way to say that the developers haven't lost sight of what valheim is, you have.