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https://steamcommunity.com/sharedfiles/filedetails/?id=2914558574
I keep a small gap that requires the player to jump over to enter (I wish there was a drawbridge mechanic). The enemy just gets confused trying and failing to reach me from the water.
https://steamcommunity.com/sharedfiles/filedetails/?id=2454729003
My first base was on the top of a large hill and nothing could climb it but me so it was super safe.
I've also built islands to put bases on. I'll search the coastline with my boat and find a shallow spot or a spot with a tiny amount of biome sticking out of the water and start building it up until I can use it.
It shows up under furniture when you get the Black Forge, a lantern, copper bar and a chain.
and I hate being annoyed by them constantly and wish you could simply turn them off.. if I want adventure and bad guys I'll go find them myself. lol.
I'm 100% an island boy.. so nice not to need walls and the view is gorgeous.
https://steamcommunity.com/sharedfiles/filedetails/?id=2914953828
I do like the raids, however, I feel the game needs a balance tweak for fun here.
I would like to be able to find bits of iron earlier in the game. Not enough to where you could easily grind for gear, more so that it's possible to get the stone cutter earlier in the game. Add more incentives to build stone walls and less incentive to moat and earth wall things.
island base.
https://steamcommunity.com/sharedfiles/filedetails/?id=2915041938
I would second that and perhaps make it to where the stone cutter requires bronze instead and only opens up foundation peices. A upgrader similar to other crafting benches would require a Iron ore upgrader and then that would unlock the other half of the stone building such as arches ect.
Here we have access to stone building work earlier but not all at once!