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If you specialize in a specific weapon you can get pretty significant skill level with that weapon by the time you reach mistlands w/o extra training. I went battle axe / crystal BA when they became available and had axes up to ~60 by mistlands. Just limit the number of weapons you use.
Blocking is a really powerful stat to rise, but it is slow. Just parry everything you can and you'll get a good stat for ML (mid 20's is fine w/ ML gear. Just beware starred mobs). If you are ranged, your run/jump stats as well as bow are your best ones and they will level with that playstyle.
Elemental magic is pretty easy to level, again just hit mobs with it and you'll be fine. Frost is a great way to lvl it and keep you safe while you do.
Blood is a tough one, but it is like blocking -- a relatively low score is quite powerful -- so it is slow going after about 20. Much like blocking.
After playing for a while and adapted to enemy behaviour - really, it is not that hard as before.
I think I had the same bad time with our first swamp run, only by now we have learned the swamp opponents by heart so far that we can run through the biom naked.
But I confirm that everything together (terrain, fog, stamina, death penalty, no marigold, more items, another slot less because of whisp) minus the progression system which is missing in Mistlands leaves a stale aftertaste overall.
Swords, axes, clubs high 90s
Blocking mid 70s
Spears, knives, unarmed around 60s
Magic, polearms around 50
Ride, fishing, swim below 50
Sneak around 40
If you don't play bow only, you will barely reach the true fun behind it.
In our last playthrough someone played an archer like "legolas" in our crew. If you level your bow skill, use 3 stamina foods (you need to have a tank in the front) plus the new stamina mead and make use of different arrow types / switching from frost / to poison / to high pierce damage arrow... man bow is on such a high dps level it's insane. But you need ressources for the arrows.
But the most people play bow as main, because they are afraid of melee, using wood arrows most of the time. After I saw a bow only player, I can tell you... you are doing it wrong.
If you play solo go melee and parry main - everytime, don't be afraid of enemys, get parry timings right and learn to dodge as well, choose between spear and bow as ranged weapon for 2nd, maybe an atgeir for ground control - but 3 weapon types are too much if you don't want to extra level for more impact.
The main thing you will have a high skill level is not the damage reason. It's really the stamina drain from weapons. If you are nearly dead and can make that last hit which stuns the enemy you can escape is a huge difference.
Wow, but you extra leveled?
If I make a clean run from start to finish and die 1-3 times the whole run I reach around ~ 70 on 2 weapon types and ~40+ in blocking / playing normal without extra training.
Can you tell me how much difference you have on the sword between 70 and 90? Does it feel like the impact is worth leveling extra?
Same. Honestly I tend to forget skills exist until I get the skill up popup.
There was a tremendous difference on how well I handled combat both in-game skillwise and experience-wise. I am very well accustomed with the mob mechanics and dodge and move much more efficiently, so even at the same skill levels, experience and calm-minded approach makes a big difference.
For example, I dodge/parry a deathsquito or a wolf attack which are fast rather easily, so this practice helps overall..
It's insane how you can learn this game and overcome the enemys although you were completely disassembled at the beginning.
It is such a satisfying feeling that you can feel this effect in an instant.
Every time an event occurs, I'm happy for the free loot and the challenge. I don't build walls I put on my sword and go outside. The combat system is the best since Gothic because of its basic mechanical structure.
Our archer additionally worn the root armor - try that with your bow skill ;)
Aside from running and jumping, blocking is probably the most crucial skill since it contributes rather heavily to what kind of blows you can endure, but it's of course not truly mandatory skill to have. It's far more relevant that you've prepared suitable Forsaken powers in advance, either Eikthyr's power if you just want to run around, or Bonemass power if you're delving into dungeons.
The important thing is knowing your limits, and your opponent's, and practicing if you want to get better, though that doesn't mean camping a mob spawner. If you can't block a second attack from 2* or 1* seeker soldier or anything else, dodge them instead. Get in touch how much stamina you can actually spend before you fall over in any given situation. Use a pickaxe or workbench to create better path to higher elevation if you're going that way repeatedly, or create a new portal network.
As for skills, for "normal gameplay" there's a softcap around 70 for run/jump and if you use a variety of weapons the other skills with softcap around 50-60. At around that point the skill loss from dying will balance out the gain from living.
There's not a huge difference between 20-30 skill and 50-60, maybe one swing on a full stamina bar for a 1H weapon. That's why i say it doesnt mean much. Now, if your comparing 10-20 vs 90-100, then yes there is a significant difference, about 30% efficiency.
My point is the difference between reckless gameplay where you die a lot and "good" gameplay where you die seldomly under normal circumstances and moderately when entering a new biome, is not that much in terms of skill levels. So don't worry about them.
all of my other levels are like 20-30 and im doing great, able to parry 90% of the enemies and kill things effectively
dont mess with ♥♥♥♥♥♥♥ 2 star enemies though they hurt like hell in range
God dang how yall even getting it that high
Jump, woodcutting, pickaxe, sprint and bow due to intense use of it from beginning (jump increased a lot in mountains).
For weapons skill extra leveling by running through the world „endlessly“ killing enemies and gathering materials (esp. in the time waiting for ML updates). For blocking i used mostly greydwarf brutes as sparring partners when returning from a trip, took them up to front door and there killed em.
I used to fish a lot before the update and riding loxes was fun for a while, used it to do the transportation of black metal ore from plains to main base.