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or just use the mistblade, which duplicates the wisp effect.
but i agree, not all ribs have skulls. i would say its maybe 25-50%, though, not 10%.
That doesn't really solve the progression problem though, since you need refined eitr to make it, and if the player is short on refined eitr, they should probably make the feather cape to be better able to find more. But Mistwalker is still on top of the priority list of course.
Just in case someone doesn't know, it's not a consumable resource so the limited availability shouldn't be a huge concern. Most of the new gear is not actually necessary to progress in the biome. Focus on the cape first. :)
It's actually not that much. Far North and Ashlands wrap around the western and eastern edges almost a third of the way up (it might depend on world seed, but i suspect not).
If your playing on a long term world (which solo players usually are) I'd recommend only exploring one side, east or west, incase mistlands gets new content added like the other biomes did.
That way when you find a tower, dungeon or rampart you can put down a stonecrafting bench and simply dismantle the entire thing getting 500-1000 marble in just a few minutes.
It's the main reason i ignored ribs/skulls as i thought they were only for marble, and spent days hunting dwarves for flesh.