Valheim

Valheim

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Dorjef Dec 25, 2022 @ 4:21am
The Stamina system is killing the game for me
The awful stamina system is just too exaggerated in this game.
I have finished the game before and returning for Mistlands and i still cant get over how stupid the stamina works in this game. It becomes a game of beating and fighting the stamina bar and not the mobs. My granddad can run longer than my character in this game. And we are supposed to be strong viking warriors here. Its not realistic, just very annoying.
Trying to fight in this game at night in difficult terrain, being wet, constantly out of stamina doesn't feel fun or challenging, just dumb. Cant even run to avoid the blows is just not fun. Makes me wanna ragequit and shout obscenities at the devs. Hey devs, do you even play your own game? Do you know how it plays? Its no fun having to spend one hour just to retrieve your body. Loosing your boat because 3 Wraiths decided to spawn within 2 min. Then building another boat, and dying again and again in the swamp due to stamina issues.
Meh... i'm done with this game. Too much time spent on frustration. and too little on having a good time. Big parts of the game are nothing but a time sink anyways.
Bye...
Originally posted by Dorjef:
I can see from many of your responses that i havent perhaps payed enough attention to the details of the game like, getting the propper food. Not taking silly chanses at night. Beeing properly prepared and setting down a portal before venturing into dangerous zones and so on. I will give the game another chanse and this time play more intelligently. Thanks for all you guys feedback.
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Showing 61-75 of 77 comments
Imhotep Dec 27, 2022 @ 1:20am 
I want to add to all this and say, nothing is set in stone, they might not make immediate changes, they might not change it at all. However i do believe the final product will be different. Please keep in mind they still got 3 Biomes left. I feel once everything is then in place, things will start coming together more as a finalized product. For now i can imagine all ideas and feedback are welcome but so is being civil.

Gisbert had a great idea stating: "And this would be by far the best idea in my opinion - food that gives stamina should additionally increase the regeneration time instead of just the stamina bar / plus additionally reduce the cooldown time when regeneration starts between actions."

I think something else would be good in addition such as the following

Banana Mead: Decreases stamina consumption of attacks by 8-12%?

-Cucumbers: Decreases stamina consumption of attacks by 11-15%?

-Apples: Decrease running and jumping stamina consumption by 15-25%?

-Preservatives: Decrease the amount food degrades over time by 25-35%? (so the effects of food when they are getting low on the time remaining don't' lose as much of its effect."

-There is a down side to the food effects NOT degrading over time though ya'll. You can slowly see the effects of this taking place but if you're in the heat of combat and then all of a sudden you go from 100+ health to just flat out 25 you might just get rekt badly.

I know a lot of you have massive opinions about liking or disliking the game, but if we instead focus on not things we like or don't like but how we can come together and create change for what we all believe in, will create the perfect Valharmony and Odin would sing to us in our sleep. :3

P.S. Where is my desert biome with blowing sand? Imhotep requests this.

Edited for more ideas regarding Desert Biome, Sand worms O.O Serpents that swim in the sand! ahhh! the fathomable ideas! okay i'm done, i got a bajillion ideas that pour from my mind daily.
Last edited by Imhotep; Dec 27, 2022 @ 1:22am
Gisbert Dec 27, 2022 @ 1:40am 
Originally posted by Imhotep:
I want to add to all this and say, nothing is set in stone, they might not make immediate changes, they might not change it at all. However i do believe the final product will be different. Please keep in mind they still got 3 Biomes left. I feel once everything is then in place, things will start coming together more as a finalized product. For now i can imagine all ideas and feedback are welcome but so is being civil.

Gisbert had a great idea stating: "And this would be by far the best idea in my opinion - food that gives stamina should additionally increase the regeneration time instead of just the stamina bar / plus additionally reduce the cooldown time when regeneration starts between actions."

I think something else would be good in addition such as the following

Banana Mead: Decreases stamina consumption of attacks by 8-12%?

-Cucumbers: Decreases stamina consumption of attacks by 11-15%?

-Apples: Decrease running and jumping stamina consumption by 15-25%?

-Preservatives: Decrease the amount food degrades over time by 25-35%? (so the effects of food when they are getting low on the time remaining don't' lose as much of its effect."

-There is a down side to the food effects NOT degrading over time though ya'll. You can slowly see the effects of this taking place but if you're in the heat of combat and then all of a sudden you go from 100+ health to just flat out 25 you might just get rekt badly.

I know a lot of you have massive opinions about liking or disliking the game, but if we instead focus on not things we like or don't like but how we can come together and create change for what we all believe in, will create the perfect Valharmony and Odin would sing to us in our sleep. :3

P.S. Where is my desert biome with blowing sand? Imhotep requests this.

Edited for more ideas regarding Desert Biome, Sand worms O.O Serpents that swim in the sand! ahhh! the fathomable ideas! okay i'm done, i got a bajillion ideas that pour from my mind daily.
Thank you.
At least not everyone is here for toxicity but to really bring about an improvement.

I thought most of us have left when the developers decided to ignore the good and most voted suggestions and implement things that no one wanted or fixing things that weren't broken.

It's sad what is happening to the game, I fear the worst. Sadly.
Last edited by Gisbert; Dec 27, 2022 @ 1:41am
grinsekeatzchen Dec 27, 2022 @ 2:03am 
Originally posted by Cellar_Cat:
Originally posted by TyresTyco:
Deleting that awful food buff degrading mechanic etc.

To this day I have no idea what they hoped for that mechanic to do. Are we intended to be eating food every handful of minutes to keep it at max? Do they just want our hp and stamina to fluctuate up and down for... reasons? It's mystifying.

The Thing is you can't even eat so much. At least in Vanilla you can only eat when your food is already in it's Go. So you have to live with less and less stamina and health until the Game allows you to eat again xx.

I personally have nothing again the stamina-thing. Althoug i think building, and Especially flattening the ground should Not cost so much stamina. And the food really needs a rework. It's OK to have to eat, but make it worth it. This Game is already a Grindfest x100 having to Grind even more to keep your food, one of the Most important Thing Up isjuet Not fun.
Cellar_Cat Dec 27, 2022 @ 2:20am 
Originally posted by Imhotep:
-There is a down side to the food effects NOT degrading over time though ya'll. You can slowly see the effects of this taking place but if you're in the heat of combat and then all of a sudden you go from 100+ health to just flat out 25 you might just get rekt badly.

I don't think I've ever decided when to eat based on feeling performance degrade. Keeping track of the HUD is just second nature at this point, I know what my food is doing the whole time.

Otherwise if my hp buffs ran out while I still had stamina I'd risk only feeling the difference when I get flattened by a hit lol. Plus, I don't wanna engage the eating animation in combat if I can help it.
Dragens.Euci X Dec 27, 2022 @ 2:29am 
I feel like the consumption in general could be like 20% less or something
Gisbert Dec 27, 2022 @ 2:55am 
Originally posted by Cellar_Cat:
Originally posted by Imhotep:
-There is a down side to the food effects NOT degrading over time though ya'll. You can slowly see the effects of this taking place but if you're in the heat of combat and then all of a sudden you go from 100+ health to just flat out 25 you might just get rekt badly.

I don't think I've ever decided when to eat based on feeling performance degrade. Keeping track of the HUD is just second nature at this point, I know what my food is doing the whole time.

Otherwise if my hp buffs ran out while I still had stamina I'd risk only feeling the difference when I get flattened by a hit lol. Plus, I don't wanna engage the eating animation in combat if I can help it.
Absolutely true. After Hearth&Home HUD-looking became much more important.

In my opinion it was a step backward. Before H&H: Stamina wasn't good at all, but way more
intuitive which is a good thing if you ask me.

I don't know why we got all this numbers added in the HUD in Valheim. Valheim really didn't need this.
Petra Dec 27, 2022 @ 2:57am 
just mod it.
there is a mod that similar to Elden Ring, if you are not near any untamed/wild animals or monster you will have infinite stamina until one of them come near you.
w.f.schepel Dec 27, 2022 @ 3:57am 
Originally posted by vishuspuss:
Originally posted by w.f.schepel:

Just as matter of curiosity, have you ever planted carrots? It might come as a surprise, but it does take some physical effort. Stamina use is completely logical imho. What you term as lazy seems to me a consistent approach. Generally speaking, if you space yourself a little (and have some stamina food active), you can keep on planting carrots just fine.
When I was 6 or 7 years old I could shoot more than 3-4 arrows out of a bow without getting tired just fine

Your six year old self wouldn't be able to even draw a war bow. In fact, you probably still wouldn't be able to do it and hold it long enough to aim.

Just go outside and try to do any of the mundane stuff at the speed you are clicking in the game. Because the problem isn't the stamina system, it is the expectation that your character is superman able to do anything at the speed of light. Slow down a little and space your actions.
A moderator of this forum has indicated that this post answers the original topic.
Dorjef Dec 27, 2022 @ 4:00am 
I can see from many of your responses that i havent perhaps payed enough attention to the details of the game like, getting the propper food. Not taking silly chanses at night. Beeing properly prepared and setting down a portal before venturing into dangerous zones and so on. I will give the game another chanse and this time play more intelligently. Thanks for all you guys feedback.
aquila Dec 27, 2022 @ 4:09am 
"Trying to fight in this game at night in difficult terrain, being wet"

Man its almost like this game is trying to get you to prepare for your adventures instead of running in willy nilly, ignoring all the systems in place.

Building a high comfort home, getting rested, choosing the right foods for the Job, using Potions, Eiktyhr power, the right Clothes/Armor for the Biome etc. etc. are all things you can do in advance. You are actually supposed to sleep through the Night in this game, this is not Minecraft.

As soon as we got to black forest materials we never had stamina issues ever again, just so many things to mitigate that. (to be fair, it is harder alone since no one will kite mobs for you, but the mobs are easier alone, so it balances itself out a bit)
Gisbert Dec 27, 2022 @ 4:35am 
Originally posted by Dorjef:
I can see from many of your responses that i havent perhaps payed enough attention to the details of the game like, getting the propper food. Not taking silly chanses at night. Beeing properly prepared and setting down a portal before venturing into dangerous zones and so on. I will give the game another chanse and this time play more intelligently. Thanks for all you guys feedback.
To be fair to the game. Even though criticism always reads negatively and the stamina system is definitely worthy of criticism. The game still (at least until mistlands) has a very rewarding progression system.

Gear is all well and good, but learning the mechanics and combat system is a big factor in Valheim. The developers have really done a phenomenal job there. Every fight won, every enemy learned, every game mechanic learned rewards you with dying less and getting better. Equipment surely helps, because every point in damage and every point of armor helps you back up your learned skills and own talent as you perform in valheim.

It's a huge difference to not have debuffs. It's a huge difference to be rested. Not just for stamina, but for skill learning bonus. Every skill level has impact. If you try hard you will feel your character slowly gets stronger and stronger which is very rewarding.

If you have as many hours in the game as I do, you can easily skip a biom because it's not necessary for not getting killed. Of course, it helps especially in the beginning to grind for gear, because mistakes are forgiven with a higher tolerance.

Valheim is not a no-brainer. For those who prefer to leave their brain at the button of the socket strip in the evening and want to be entertained quickly without effort, Valheim is nothing.

It's cool, because for all those who also want to "work" while playing, Valheim rewards your work very much and not with dull achievments or gifts, but with... competence experience.

When I start the game, It's like going to work. I have my tasks to do, gather my ressources for my new base to, equip for the new biome. But it's my fun to do so. Not everyone wants a game that runs you for the most of the time. And Valheim doesn't.

Still... stamina regen and cooldown time till regen starts between actions should be reworked or be buffed to endurance food. Stamina regen is nothing you can skill at the moment. Higher stamina bar is just useful for farming, building or exploring. If I eat more endurance food, I just get a bigger, empty stamina bar most of the time. How I said, they could tweak this very easily without destroying the core mechanic of the game. Just sayin.
Last edited by Gisbert; Dec 27, 2022 @ 4:48am
Fragtzack Dec 27, 2022 @ 4:42am 
Keep stamina potion on hot key. Works fine for me.
Jaasrg Dec 27, 2022 @ 6:08am 
Originally posted by Gisbert:
When I start the game, It's like going to work.
Damn...
Bobucles Dec 27, 2022 @ 6:14am 
Well rested day time exploring should be your norm after finishing the black forest. If there is no well rested buff, portal home and get it. If it is night time, portal home and sleep. Adventuring at night without well rested is a textbook Skill Issue.
Gisbert Dec 27, 2022 @ 6:41am 
Originally posted by Jaasrg:
Originally posted by Gisbert:
When I start the game, It's like going to work.
Damn...
I'm playing computer games since 1997. Back in these days the most games needed to be learned by design. It's like when you start playing table tennis, you don't start as a pro, but you improve over time depending on your talent/skill/will/pain level.

No matter how well you do or talented you are, you will lose a lot and take many lessons at the beginning.
Compare to valheim - you will die a lot at start.

There was a time in human history this mechanic was standard even for game mechanics, because improving by yourself is the most fulfilling thing in the world.

Today everyone feels entitled to a higher lifestyle and thinks they are born with every master knowledge from the start without learning, the only reason they don't, is because they believe someone else suppress them. A lifestyle that always push away responsibility.

We are sourrounded by people who can't reward themselves anymore. They need an achievement to say "well done boy" or some pixel data shown on a screen how great they do, even if they don't.
Last edited by Gisbert; Dec 27, 2022 @ 6:44am
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Date Posted: Dec 25, 2022 @ 4:21am
Posts: 77