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Gisbert had a great idea stating: "And this would be by far the best idea in my opinion - food that gives stamina should additionally increase the regeneration time instead of just the stamina bar / plus additionally reduce the cooldown time when regeneration starts between actions."
I think something else would be good in addition such as the following
Banana Mead: Decreases stamina consumption of attacks by 8-12%?
-Cucumbers: Decreases stamina consumption of attacks by 11-15%?
-Apples: Decrease running and jumping stamina consumption by 15-25%?
-Preservatives: Decrease the amount food degrades over time by 25-35%? (so the effects of food when they are getting low on the time remaining don't' lose as much of its effect."
-There is a down side to the food effects NOT degrading over time though ya'll. You can slowly see the effects of this taking place but if you're in the heat of combat and then all of a sudden you go from 100+ health to just flat out 25 you might just get rekt badly.
I know a lot of you have massive opinions about liking or disliking the game, but if we instead focus on not things we like or don't like but how we can come together and create change for what we all believe in, will create the perfect Valharmony and Odin would sing to us in our sleep. :3
P.S. Where is my desert biome with blowing sand? Imhotep requests this.
Edited for more ideas regarding Desert Biome, Sand worms O.O Serpents that swim in the sand! ahhh! the fathomable ideas! okay i'm done, i got a bajillion ideas that pour from my mind daily.
At least not everyone is here for toxicity but to really bring about an improvement.
I thought most of us have left when the developers decided to ignore the good and most voted suggestions and implement things that no one wanted or fixing things that weren't broken.
It's sad what is happening to the game, I fear the worst. Sadly.
The Thing is you can't even eat so much. At least in Vanilla you can only eat when your food is already in it's Go. So you have to live with less and less stamina and health until the Game allows you to eat again xx.
I personally have nothing again the stamina-thing. Althoug i think building, and Especially flattening the ground should Not cost so much stamina. And the food really needs a rework. It's OK to have to eat, but make it worth it. This Game is already a Grindfest x100 having to Grind even more to keep your food, one of the Most important Thing Up isjuet Not fun.
I don't think I've ever decided when to eat based on feeling performance degrade. Keeping track of the HUD is just second nature at this point, I know what my food is doing the whole time.
Otherwise if my hp buffs ran out while I still had stamina I'd risk only feeling the difference when I get flattened by a hit lol. Plus, I don't wanna engage the eating animation in combat if I can help it.
In my opinion it was a step backward. Before H&H: Stamina wasn't good at all, but way more
intuitive which is a good thing if you ask me.
I don't know why we got all this numbers added in the HUD in Valheim. Valheim really didn't need this.
there is a mod that similar to Elden Ring, if you are not near any untamed/wild animals or monster you will have infinite stamina until one of them come near you.
Your six year old self wouldn't be able to even draw a war bow. In fact, you probably still wouldn't be able to do it and hold it long enough to aim.
Just go outside and try to do any of the mundane stuff at the speed you are clicking in the game. Because the problem isn't the stamina system, it is the expectation that your character is superman able to do anything at the speed of light. Slow down a little and space your actions.
Man its almost like this game is trying to get you to prepare for your adventures instead of running in willy nilly, ignoring all the systems in place.
Building a high comfort home, getting rested, choosing the right foods for the Job, using Potions, Eiktyhr power, the right Clothes/Armor for the Biome etc. etc. are all things you can do in advance. You are actually supposed to sleep through the Night in this game, this is not Minecraft.
As soon as we got to black forest materials we never had stamina issues ever again, just so many things to mitigate that. (to be fair, it is harder alone since no one will kite mobs for you, but the mobs are easier alone, so it balances itself out a bit)
Gear is all well and good, but learning the mechanics and combat system is a big factor in Valheim. The developers have really done a phenomenal job there. Every fight won, every enemy learned, every game mechanic learned rewards you with dying less and getting better. Equipment surely helps, because every point in damage and every point of armor helps you back up your learned skills and own talent as you perform in valheim.
It's a huge difference to not have debuffs. It's a huge difference to be rested. Not just for stamina, but for skill learning bonus. Every skill level has impact. If you try hard you will feel your character slowly gets stronger and stronger which is very rewarding.
If you have as many hours in the game as I do, you can easily skip a biom because it's not necessary for not getting killed. Of course, it helps especially in the beginning to grind for gear, because mistakes are forgiven with a higher tolerance.
Valheim is not a no-brainer. For those who prefer to leave their brain at the button of the socket strip in the evening and want to be entertained quickly without effort, Valheim is nothing.
It's cool, because for all those who also want to "work" while playing, Valheim rewards your work very much and not with dull achievments or gifts, but with... competence experience.
When I start the game, It's like going to work. I have my tasks to do, gather my ressources for my new base to, equip for the new biome. But it's my fun to do so. Not everyone wants a game that runs you for the most of the time. And Valheim doesn't.
Still... stamina regen and cooldown time till regen starts between actions should be reworked or be buffed to endurance food. Stamina regen is nothing you can skill at the moment. Higher stamina bar is just useful for farming, building or exploring. If I eat more endurance food, I just get a bigger, empty stamina bar most of the time. How I said, they could tweak this very easily without destroying the core mechanic of the game. Just sayin.
No matter how well you do or talented you are, you will lose a lot and take many lessons at the beginning.
Compare to valheim - you will die a lot at start.
There was a time in human history this mechanic was standard even for game mechanics, because improving by yourself is the most fulfilling thing in the world.
Today everyone feels entitled to a higher lifestyle and thinks they are born with every master knowledge from the start without learning, the only reason they don't, is because they believe someone else suppress them. A lifestyle that always push away responsibility.
We are sourrounded by people who can't reward themselves anymore. They need an achievement to say "well done boy" or some pixel data shown on a screen how great they do, even if they don't.