Valheim

Valheim

Whats your thought on magic?
I honestly don't like the addition of magic to players, i feel vikings were more into rituals and herbalism stuff

i would rather have only buffs like increasing stamina hp regen, atk spd, atk dmg out of plant rituals and trophy sacrifices than fireballs...

i think they got this wrong, mages just makes like any other MMO
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Showing 31-38 of 38 comments
{Wutang}RZA Dec 23, 2022 @ 1:01am 
I just wish they'd make it so that the food gives eitr regen but the armor gives base eitr so that you didn't have to cook royal jelly to go use magic in the black forest.
Habits Dec 23, 2022 @ 2:43am 
Magic feels mostly underwhelming compared to current melee and ranged combat. You've got a less health and stamina and you're using full magic food and even then it feels like you can't get to many attacks off even at higher skill. Magic regeneration feels pretty slow too.

Food is annoying to make/gather for it, and needing to carry around another stack of potions for magic in addition to the 4 magic staves just adds to the inventory bloat.

In group play the blood staff seems very strong though, but I still find myself standing around watching others smack bugs while I recharge. It feels more like pseudo support themed job. Soloing bug mines as a wizard felt a lot more dangerous than going in with regular melee/ranged options.

:gold_loren:
Warriorsage Dec 23, 2022 @ 3:24am 
Speaking as a magic junkie in video games, I agree with the OP, but we're also talking about devs who couldn't figure out how to make it so crafting benches don't need roofs in somewhere around 5 years of development. I'm not going to hold my breath for a bevy of mystical herbs and sacrifice rituals, though that would be pretty cool.

Personally if they hadn't added magic to the game, I would have done it anyway. I'm more excited to see what modders will do with it now that they have an official framework to play with.

I'd probably rate what we have somewhere around a C at the moment. The fire staff is fun, but unless I'm mistaken, procs still don't stack in the game, so the crowd control everybody raves about on the frost staff is still achievable with a single frost arrow, as far as I know. I know the protection staff gets quite a lot better, but you don't get the exp until the bubble breaks, and I imagine that's a nuisance to level after awhile. Dead Raiser is cool, but entirely too expensive in the beginning for what you're getting. What's the point of a blood cost if it has such a hefty eitr price tag anyway?

The consumption component is irritating. But I did a little digging, and if the wiki is to be believed, there's a -33% eitr cost when the skill is maxed out. My current blood magic is a single digit percentage, and a skeleton costs 100 eitr. My hope is that when it's maxed out, I'll be able to get by with a single stuffed mushroom and two HP foods. Maybe someone who's already there can confirm or deny that?
Gisbert Dec 23, 2022 @ 4:05am 
You mean the fireball artillery, frost bolt gatling gun, necromancing skeletons - World of Warcraft Addon?

This is so out of place like a beachhouse in the antarctica.
I could've overseen the sniper rifle crossbow, but not the Lord of the Rings Gandalf update.
Bad Tempered Raven Dec 23, 2022 @ 10:26am 
Originally posted by Raven:
who cares what you and me want, the devs have a vision of the game, they will carry it out.

absolutely, they dont need feedback from the community, everything they do, everybody will like, play thousands of hours and give them money
Last edited by Bad Tempered Raven; Dec 23, 2022 @ 10:32am
Chiller Dec 23, 2022 @ 1:05pm 
I totally agree with OP, but that's already done so i guess it's hard to revert it... I also don't like the new build pieces, they are too dark and monotonous they don't fit the lore, well.
kampfer91 Dec 23, 2022 @ 4:37pm 
Originally posted by Raven:
who cares what you and me want, the devs have a vision of the game, they will carry it out.
They could make all the choice they want but if the player not find it engaging then it is dumb concept .

One dev could create the most complicated rock paper scissor game ever but if the player think it is stupid then it is pointless .

Game existed to satisfy the player not the other way around .
Vaylor Dec 23, 2022 @ 6:45pm 
I really like having magic in the game. Depending on the situation it can either be much stronger or weaker than going with physical attacks. It's a bit of a learning curve at times, but when I want to go back to plains and blow up a fuling camp with fireballs it's a ton of fun and something different(and very very effective).
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Date Posted: Dec 22, 2022 @ 10:11am
Posts: 38