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I had thought it was just a pretty environmental effect that my video or game settings might have been making stronger than necessary and I don't really want to turn off mechanics if it's intended to be a part of the difficulty of the area. It's a shame that it's quite so strong though, as I do have some difficulty with my sight. It seems that the Mistlands are really MISTlands!
My two biggest things are that it's just a bit too annoying and detracts too much from general game play. The last part is vanity for me, it's hard to get good views. Sure you can clime up high above the mist. It should be easier to see thru, not a lot just a little.
I kind of like the idea of a wisp path, at least currently, while I'm first getting into it. I already got lost on my first short walk into it, so creating a lighted path seems like a good idea.
Unfortunately, I didn't make a black metal axe, so I have to sail back to my last outpost and make one... and pick up the rest of the wisps.
I would up using two portals for mistlands. One by a makeshift port in a near by black forest, and one I use for roaming thru the biome hiding it way up high.
Can you please explain what you mean by corewood supports? I thought it ment to put the torch on top of a small corewood pole, but the seekers (and other things?) are still destroying them.
I'm not using portals, and I don't want to wear the wisplight, since it limits how much I can carry, so I've been trying to use wisp torches to mark my path, but keep finding them knocked down by something.
I believe they mean you should place a wisplight down then build a core wood pole such that the wisplight is hidden inside it.
Thanks. That's similar to what I've been trying, and it is working better. Some still go down, but I think it's mostly in the heat of battle.
Speaking of heat of battle :-)
https://steamcommunity.com/sharedfiles/filedetails/?id=2907608477