Valheim

Valheim

D.A.R.K. Dec 21, 2022 @ 1:33pm
Mistlands Dungeon
How to find it? The wikia says it's beneath a tower, I found the tower but I have no access to a underground area. I tried to dig down and there's nothing here. Do all towers have the dungeon, or only some? How to know if a tower have the dungeon or no?
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Showing 1-11 of 11 comments
M'Hael Dec 21, 2022 @ 1:36pm 
It's in towers that have stairs going down. Sometimes there are mine openings in the side of hills and cliffs with a big set of stairs going up to it.
coolAlias Dec 21, 2022 @ 1:38pm 
Towers populated by dvergr do not have dungeons, but the dvergr towers that are instead filled with seekers do. No need to dig, just follow the stairs (down in towers, up in the cliff-side dungeons).
rAy[T] Dec 21, 2022 @ 9:18pm 
Dungeons can be annoying to find. I end up finding way more dvergr bases and empty towers with the wood spiral stairs going up. Also cleared about 10 dungeons and still haven't found the mistlands boss rune locator....sigh
william_es Dec 21, 2022 @ 9:49pm 
Originally posted by M'Hael:
It's in towers that have stairs going down.

Some dvergr towers are dark, no yellow lanterns, and the side and tops of the towers have seekers. Usually means a set of steps inside leads down to an "infested mine".

Originally posted by M'Hael:
Sometimes there are mine openings in the side of hills and cliffs with a big set of stairs going up to it.

The big sets of stairs usually lead up to a very very very distinctive shape of mountain. It sort of looks (at least to me) like a face with three huge stone spikes spreading out backwards, kind of like the headdress of an american indian chief. This entire mountain spawns as one object. Once I learned what to look for I could spot the three huge backwards slanting spikes from different angles... I run around the mountain, and there'd be the stairs lead up.
The_Soulforged Dec 22, 2022 @ 1:33am 
Yeah, the Vegvisir for Boss 6 is stupidly rare
D.A.R.K. Dec 22, 2022 @ 1:58am 
Dude, I just explore an entire island with my friend, the island was 99% Mistland (a small piece of Plains in the corner) we found 4 Dvergr roaming around, but 0 constructions... We explore the entire island, even placed more than 60 Wisp Torches around. Today we'll go to another island to try again.

My problem here is the design of those POIs. In the other biome you are able to spot a POI (point of interest) from afar because it's completely different from the biome itself... Here in Mistlands, even without the fog, everything is almost the same thing as the biome... If you find an ancient sword/armor you won't know if you really find an ancient sword/armor or a skeleton until you get really close.

The same with the structures, in our first island we found a Dvergr pier and a Dvergr tower, both look alike too much, at the time we didn't know what it was and what does what, but now that I know I have to explore a tower to find the dungeon I see how a player can be confused... Now you include the fog to make everything even worst (I know, there are mods that remove the fog, but it's part of the mechanic, I don't want to ruin my first experience with mods that can change my game play that much)
Rhapsody Dec 22, 2022 @ 3:32am 
Originally posted by D.A.R.K.:
If you find an ancient sword/armor you won't know if you really find an ancient sword/armor or a skeleton until you get really close.

Those are not much of a point of interest, more like resource node akin to copper veins or swamp guck, due to their abundance.

You can make wisp torches anywhere to light your way. I'm not sure if gjall can still attack them, seekers do not, so you could place them underneath or on the side of structures like giant remains, scrap armor, dvergr ruins, or glowing roots.
D.A.R.K. Dec 22, 2022 @ 3:41am 
Originally posted by Rhapsody:
Originally posted by D.A.R.K.:
If you find an ancient sword/armor you won't know if you really find an ancient sword/armor or a skeleton until you get really close.

Those are not much of a point of interest, more like resource node akin to copper veins or swamp guck, due to their abundance.

You can make wisp torches anywhere to light your way. I'm not sure if gjall can still attack them, seekers do not, so you could place them underneath or on the side of structures like giant remains, scrap armor, dvergr ruins, or glowing roots.
Yeah, I'm placing at the side of walls and structures, high places. They do attack because I already saw some dropped on the ground, but they don't hunt for high places.
Hulkmaster Dec 25, 2022 @ 10:54am 
so consensus is: yes its hard to find, have fun? :D

also pretty annoyed by their rarity and being hard to spot :c
D.A.R.K. Dec 25, 2022 @ 11:27am 
Originally posted by Hulkmaster:
so consensus is: yes its hard to find, have fun? :D

also pretty annoyed by their rarity and being hard to spot :c

Actually, they aren't hard to find when you learn the pattern. The closest Mistlands they won't be easily available, the further you go, easier will get. I went to Ashlands and found a Mistlands right close to it, I didn't walk 10m inside Mistlands and found the first dungeon... After cleaning it up, I found a second one less than 10m at the right side of the first one.

After that, instead of go inside the dungeon, I scouted around and found +2 in less than 30m radius around the second one. The best way to find them is to simply rush to Ashlands, find the nearest Mistlands and there you go, a lot of towers infested by seekers.
D.A.R.K. Dec 25, 2022 @ 11:30am 
It's the same with the totem... There are a lot of Goblin villages without totem, every single village with bonfire in it has at least 1 totem, knowing that you can scan from afar if the village has a bonfire or no, and decide if you want to go there or no, make everything easier.

Similar with silver, instead of mining silver right after finding it, mine the ground around it so you can make the silver floating in its entirely, then mine one piece and have everything falling on the ground. You take more time to do, but you don't have enemies attacking you non-stop all the time. This works with frozen caves as well, it's easy to spot them once you learn how the cave looks like.

It's a pattern in this game.
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Date Posted: Dec 21, 2022 @ 1:33pm
Posts: 11