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Second it's not only the problem they added it. It's how. It's nearly just there. We had a "low fantasy" setting before / and went Starship Troopers, War of the Worlds, Stepehen King, ALIEN, Harry Potter after. No progression/no rewarding system. No logical connection to get the ability. And plz a refinery in Valheim? Whats next - Steampunk? Electricity? The infinite "lamp" is "just okay" with the surtling core things. Make runes out of magical items and sockel it to your equipment. That would be okay this is the border in my opinion we shouldn't have crossed.
From this point now - everything is possible. Mistlands has lost touch with the previews because it lacks consistency with it. We had a game before. And we have a different game now. And this is a fact. I respect you can love it, but I hate it and not only me. To be fair, I don't hate everything. Mistlands has great ideas I stated in my post. The details of Mistlands done from the designer team are are amazingly good. This hits right in the feels for people like me.
It's not about adding magic in the first place. The progress to unlock it feels logical inconsistent compared to previews gameplay.
I can enjoy Witcher 3 for example which is a more fantasy driven game and you have signs to cast. The way magic abilities in Valheim are added is like giving Geralt a fireball ability after half the game no one mentioned.
It's not the way something is added or removed, it's the feeling how gameplay, logical consistence and progression system from Mistlands differs from the preview Game we had. It feels like you play another game while entering the Mistlands biome. It doesn't feel like it's all of one piece anymore, or that it really belongs to what we had before.
This is a fact you can't deny. We can discuss about how much you like/dislike this kind of addition. I just want to make clear that most of our group doesen't like it, especially the veterans with 1000+ hours. The devs stated "we hear you" and want to design a game with the community together. That's why I write about the whole thing. It's not complaining out of thin air. I have arguments - I have a point.
I don't say remove everything. I stated in my starting post what I dislike most. There are options to stay with the magic, but maybe make progression of it more consistent. It's not the magic alone, I have other points.
2nd
You can join the Discord of the Devs and look at the downvotes of suggestions of magic and crossbows. I linked a picture: https://i.redd.it/ricjaajk3qp81.jpg
This is another fact you can't deny.
It's their game. I respect that. Just sayin' every time again. But why have a suggestion box if you are ignoring it completely. Everything added is mostly downvoted and vice versa. I don't joke with you, you can join the discord and see yourself.
I like the mist. I like the design of the excavation sites. I also like the "war of the world" sound the Gjall makes. It is not fitting Valheim either, but it doesen't feel so out of place like you unlock magic or other upgrades which you get all thrown in your face at one time.
For example, if you mine for copper it also felt very annoying to have the greydwarfs and cold debuff or low stamina. Copper is a hard grind, many players don't like it. But I could mine copper forever, because every piece I bring back home makes you feel progress forward in your equipment status. You can make such nice things out of bronze, chandelier or even useful things for cooking (or fermenting). It feels like a round progress.
It's not a north mythology kind of problem. I can seperate Valheim as a game decoupled from north mythology if it is logic consistent by itself. It is a problem how Mistland breaks with the lore/soul Valheim had before independent from mythology.
Is this really so hard to understand? Yes the subjective result for me is my problem, I get it. I don't want to discuss about my subjective opinion / you have another, it's fine. But can we focus on the fact, the game drastically changed in some core elements. Maybe it's not seen on the surface, but while playing Mistlands and compare to the game before, you feel it. Everyone felt it in our group. To be fair - not everyone disliked it / 20% liked the new content and direction more than the old one. But most players don't.
So another question... if the hardcore player base with many hours dislike the new direction. What game they want to make if they state not for casual players? What is the target group, in which direction we are moving next? Is it worth to stay, suggest things to the devs or is it lost time and we - players love the game the most - should pack our bags and go?
Even though after looking at the code and how the send/receive limits works, I can't see how that should help. Everyone could have the best connection, a dedicated server acts like a "hub" or better like an old XBox would connect. You don't have a real dedicated server system.
I try to explain: the first player enters the server in an area/chunk of the game will automatically upgrade to the server. Everyone joins this area has to send packages to him and back to all other player. Even damage calculation will be done this way. If this player leaves the game or area, someone else randomly catches up the server status and will be the next hub.
That's for example a reason why sometimes logging off one player makes chests works again for everyone.
Next thing is, if the send/receive limits caps, it bottlenecks at lowest connection, because every player send data to this one server player. So it doesn't matter on which machine the server runs, it makes a difference that no one plays on a potato or potato-connection. If the limit is capped some restrictions in the code makes the server to shot through the most important data, but leaves unimportant things like chest calculation in queue. Everytime you see a cart or enemy is sinking in the ground exactly this szenario happens. By pressing F2 you can clearly see what is happening to the send/receive limits.
PS: We played vanilla everytime. If you play with 8 players but just 2-3 players mostly in one region at the same time you don't have this kind of problems. But if all players have one big base and do the most task together, you will feel the difference immediatley as soon as the 4th player hits the same area and getting worse the more players join in.
Regards/
Preach it!
I've made similar posts questioning if Valheim is becoming a "hardcore players only club" and if those of us lacking competition-grade gaming skills are being forced out and need to move on.
Again, another discontinuity... They seem to be content to spread the player base as wide as possible, even showcase epic builds, but then they create a new event that is totally wrecking those beautiful builds. Why?
Yes, it's their game and they can go in whatever direction they want with it. I wish they would clarify what that direction is. A lot of good feedback was provided during the public test of Mistlands and it was all ignored and pushed to the public. As you say, is it a waste of our time to provide feedback? Are they set on a specific course regardless of what the players say?
I've said it before, but my opinion is that they are no longer taking on board suggestions or gameplay feedback. I think that, for whatever reason, the public test was purely for bugfixing.
They seem to have ignored every single gameplay request that had any sort of majority.
It's an incentive to play the game and progressing its main gameplay loop or curve. Those events are disabled after defeating the new boss (not sure about gjall but it can only occur in mistlands anyway). You can turn on the creative mode (or whatever) with some commands if I'm not mistaken. Options to make that official or change game difficulty may also be added later down the line, when the game is closer to a complete one.
Also the store page description makes it perfectly clear what the game is about. Slaying challenging enemies, taking their stuff (including magical implements, which is why you cast fire and frost from a surtling core or freeze gland ball on a stick), and securing your own stuff.
Again, I urge you to look at some of the general feedback, not just on here. Online magazine even did an article about it.
I think your being blatantly unfair in your assumptions - many have in fact faced those, in their original form. Have you seen how many comments are made by people who've been playing from the very beginning?
Your wrong about the game.
As others said, building is a massive part of it. Hell, even one of their videos showed them relaxing in a house, drinking. Build of the month, etc etc. This is a massive part of what made valheim so successful.
Having raids by high tier creatures you may not have even encountered yet able to go through the next biomes strongest materials AND fly is what's causing such annoyance. The trench/wall thing doesn't work anymore.
You might be fine with it, but your position on making out people are wrong to hate it is a very incorrect one.
I'd prefer the fulings if I still had the option, since they are essentially carrying black metal to your base for free. Seeker materials are not required in such amounts, but the meat is always good. And, well, I suppose there's some use for troll heads now as well.
Trolls probably make for idea opportunity to make use of the ballistae. :) Might even work against seeker soldiers too, if your footwork is solid enough (and why wouldn't it be if you have defeated Yagluth?).
im absolutely not wrong. ive had seeker events and gjall events and my buildings are still intact. Try fighting them....they only destroy the buildings if you cower behind them.
ill give you something though. if you build your base big enough or surrounded by water the event cannot spawn at all. The event will go on but no enemies will spawn. For normal events. not sure about gjall events since ive only seen that in my smaller mistlands bases
In my first 500 hours I turtled. But if an event occurs, somehow... you could barely make use of a watch tower (you see less/are unflexible) for example. It doesn't feel rewarding enough compared to the time it consumes when you build up big defense.
Best defense in the game is Workbench plus fighting - by far. We just build some fences to deny night spawns and for optical reason. Just stay fed and rested all the time, you would wonder how less you get attacked if you build in mistlands or plains. It's barely a difference to any meadow base.
A little dissapointing, because the defense look so good. The best and nearly only useful utilization of spikes is rabbit hunting btw.
For example our plains "defense" in our actual mistlands run, if you can call it so ^^ https://bilderupload.org/image/9c0167390-1c15203a83f778ce897106739.png
We never had a problem defending, but we are all skilled fighters.
Even mistlands:
https://bilderupload.org/image/fe7e67719-3148148d62be67e0917106771.png
I alway want the events to occur, I like the free skill levels, I like the mats coming to my chests for free and I like to fight in this game the most anyway - I hunt everything.
I can understand that players that don't like to hunt/fight on first priority the the defense builds are very unrewarding and mostly useless. Especially when you have building choosen to your first priority (if you have in mind that the most effective method are unaesthetic) than you have not much options left. True.