Valheim
Gisbert 14 DIC 2022 a las 8:19
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Mistlands Review
Dear Valheim,

This is neither a love letter nor a vigil, just my subjective experience as a basis for a discussion of criticism of one of the best games of the last few years in my opinion.

After about 500 hours of playtime before H&H and 500 more after, now a few 100 more in Mistlands, i'm really conflicted and admittedly a bit heartbroken.

The vibes that Valheim gave me in the beginning and that kept me awake for nights on end have now turned into the opposite. The same euphoria from last year that forces me now to love the game by any means necessary and tryhard to do so.

After a long self-reflection, unfortunately it's not me and i'm not just tired of it after all that playtime.

I know the game isn't finished when bought. I was aware that everything I love might change and be lost on the way to the finished product, which was also my biggest fear that seems to be coming true now.

It's not that easy to call out everything bad. It's not. And that would not be worthy of the game. The stat and how polished it is when on the other hand the opposite is the case.

Careful - some spoilers ahead.

1. Unlike many others I like the mist as concept as a whole. Especially I like the fresh idea behind the Yagluth item and the progression it offers to explore this new biome with it. It's great to have something different as a "simple key" in the game without touching the core idea and feeling of it. Maybe vision should be tweaked a bit or add some progression, but this is personal preference.

2. Personally I also like the difficult level as a whole and I'm someone who never build walls in survival, I always go the way of direct confrontation when an event occurs and I went well with that in mistlands too. Still, admittedly with many others and my friends, it doesn't feel right compared to the plains somehow. Overall we died not as much as many others, but we died. What breaks the immersion here is the incredibility the game offers at that point. I never had a problem with a weak late game troll for some reason. I don't know why it feels unbelievable this time.

I repeat this is not meant to be a rant, but maybe the whole Starship Troopers / Alienqueen thing doesn't fit right here. Our whole group (most Valheim lovers) admit with this, you should've went with spiders and your first idea + adding the mist which is great.

Solo is much easier, the scaling in Multiplayer seems a bit out of pace and unbalanced / immersive breaking too. But the scaling itself is always the hardest part, so I won't complain especially that point as much. To be fair even developers of CS, LOL or DOTA still balance their game after decades and will never get finished with it.

3. We all loved the way the lore opens slowly with not much information, giving you the feeling you are lost in a new realm after death, building and hunting in after life, find some lore stones here and there. Never give too much information whats ahead. You really figured out the best mixture give us exactly the correct breeze to get lost in this world. I highly respect this! This is a real rare thing these days and was incredibly well done.

On the other hand... now we completed Mistlands. What is the whole Munin/Hugin thing? It doesn't feel right. It feels like fan service. It feels like adding something, because it has to be there. Till Yagluth there is nearly nothing. And then you see them everywhere, but they have nothing to say that grind my gears. Everyone i've talked to has either paid no attention at all (they don't even read the text) or felt the same way I do. So for whom do you add this then, if not correct? I really don't know how you managed to fail with this after that huge start you've done with EA release. This one is a mystery to me.

4. Speaking of mystery: Magic... for Odin's sake... Why? Maybe runes. Maybe enchanted gear. The feather cape is a okay-good thing. Maybe. But why are you trying to turn this brilliant game, where almost nothing feels greatly out of place when it comes to gear development - at mid/endgame - into a WoW-Style firemage artillery kind of thing. You had the best game progression-system in a survival game ever and just the right dose of everything in terms of believability. It's my personal opinion, sure - but I don't dislike that part of the game - I hate it.

Granted, and I'm being fair here, a few of our group liked this very aspect, but these are all people who prefer to "rush" content rather than enjoy it and don't have 1000+ hours like I do. They take this kind of feature, like it for 10 hours and never log in again. Why do you want to make content for this kind of players when you state in your fireside chat you want to make a game for a specific group of players not the casuals? Unfortunately it turned out I am not in this group. It's your game, but you may quietly know that you break my and other players heart (who really love your game) to statisfy players with not even close 5% of our playtime / look at my stats.

5. Crossbow. The new viking sniper rifle without bullet drop. Really - I mean... really? I can't believe that I have to write about this kind of things here now. I really want to know why you add things which are downvoted everytime in your own suggestions chat on your own discord? There were so many good ideas there getting completly ignored... This hurts so much.
Just a few examples: https://i.redd.it/ricjaajk3qp81.jpg

It's not the crossbow or the magic per se I hate so much. It's everything you delete I loved plus everything you are not going to add I would like to see. Over and over. I know it's your game. I respect that. I know this is a very subjective point. I just can't get Valheim and a firemage together in my head. I still can't believe you did this even after playing it.

6. Food system. I understand it's a big part of the game / always was. I never was a fan from turning the first version of it into whatever Hearth&Home update introduced.

Let me explain: The whole upgrade doesn't really add any more variety/strategy, as it turns out we were preparing the same foods before and after. It just feels more forced and less immersive. There are so many new foods in Mistlands.... You only have to prepare a fraction of them and you unlock everything at the same time (no real progress exists). There's really no need to eat a boiled egg except to decorate it in your base. It doesn't make any sense.

If we talk about it now... small offtopic, but the HUD... I really liked everything without numbers counting down like a digital clock timer from your iPhone after the H&H Update. Just sayin'.

In Mistlands, the whole eating system doesn't feel right anymore. Most of it has no practical use to anyone. But this is exactly what you told us in the fireside chat, you don't want unnecessary items added in the game. That's why you don't add random animals that have no benefit to anyone except the aesthetics of flora and fauna. I like this concept. But why adding food which is practical useless then?

7. Because we had it from Progression. Up until Mistlands, you've done a good job so far, but now the development of the items seems completely out of place. We hadn't finished our Mistlands gear until we cleared 4 Mistland areas completely. We found the queen before we found the first core (to be fair / could have been additional bad luck in this case). The last item we made was the feather cape... Every warrior does the smithing table at first. Every viking would do this.

Maybe it's me, but I don't like to dismantle and switch the mats to another building and vice versa every time. So I build something and then that stands for the time being and new workbench felt correct at last somehow. If other playing trying to tell me to dismantle my smithing table for refinery for eitr for workbench for cape, back to smithing table to repair my weapon... I mean... this is the reason you don't added recycling... you stated this point in discord. You see what I mean? Everything feels so inconsistent now.

The feather cape should be the first item you can craft in Mistlands - from a practical point of view - because it's the most usefull item in this biome. And if you don't add cliffs like in mistlands next, you don't need it after. The armor is nearly useless when it comes to stats, even the padded armor appears more advanced/stable/upgraded. It feels like you downgrade your gear with armor even the optic seems downgraded. It's the first time you don't feel progression.

By the way... no big deal, but it's about the German translation: please don't use the Google translator for a game with millions of sales. "Soft tissue" is not "Taschentuch" xD. Was a bit confusing when we first found it. We fueled our refinery with something we would blow our nose with. But that's just FYI, I don't want to harp on translation here.

8. Multiplayer connection:
This game is officially announced/advertised/sold as a multiplayer co-op game. This is one of the - if not THE - main aspect of the game that comes out of every advertisement. The developers are using a peer-to-peer driven server model which is insane in 2022. I was hoping that the development time took this long because they are fixing this problem first. Once 4 players are in the same area and you haven't manually scripted your server dll's, it's almost unplayable from my perspective. If you try to play with 6 friends and do bonemass you have desync and lag, which I last experienced in 56K/ISDN-times back then when I played with 20 people on a battlefield 1942 server. And even that ran more smoothly.

I was pretty sure they were going to fix that, even if it meant rewriting the code. But imagine how many sales this game had. It's unbelievable to have a NASA PC with a fiber connection and have to wait 2 to 5 seconds for the damage calculation. How do you think the X-Box version will go? Are console gamers that undemanding these days?

I mean... it's a co-op game. My PC shouldn't boot faster than my teammate can open a chest on the server. I repeat / this is no rant, this is a fact. And no, I checked everything for weeks, every connection from every client to everyones PC. I invested more time and especially more money by trying to get the server lag free than for the game itself. It's nearly not possible. In turn if you are playing with 2-3 players in one area maximum it works "not perfect" but pretty acceptable. For everyone else who is server host, there is a instruction on google (type "valheim server lag") to raise the send/receive limits a bit, which helps much in some situations, but requieres some script knowledge and trial and error.

Fazit:
Overall it feels like Mistlands lost the connection to Valheim. It feels like a "more fantasy loaded" / new Lord of The Rings adventure which is very good on it's own. I repeat, it's not a bad game, but I wouldn't consider it "Valheim" anymore. It has some really good ideas I liked very much. The mist is great done / it's visual impressive. The concept is great on it's own.

It just feels like you started the next level of a game and with whole new setup but same controls. Just like a cut/a stop, reading the points list and move on. Mistlands and Valheim does not feel like one piece. And now, after I played Mistlands, I see the disconnection between H&H and classic Valheim. My love to the game and resulting naivety from it made it impossible to see this back then.

I really tried to feel it again, but it breaks my heart the direction everything is going. That's a personal preference. I would imagine a lot of other gamers would like just that, but I'm not one of them. I thought they were going to make a game for a small group of hardcore purist gamers (as the developers said in the fireside chat), but it seems they've taken a different path.

Fun fact: Mistlands feels like every "trolling" the game had to offer, or to put it more bluntly - the most annoying things in Valheim, like trolls destroying your base, deers making noise and running away from you, mountain terrain / stamina regeneration, copper mining, cliff fights, fog and co (you know what I mean) have been combined into a new biome together to give us the most annoying experience. But that's not the point of this post, just a little joke with some veracity.

It is what it is. The whole thing about Valheim makes me so emotional. I'm really sad about how everything turned out. One of the best experiences in recent years, one of the best concepts, one of my favorite games ever and now I have to wonder if it's not better to call it quits.

Thank you for reading so far.
Best regards/
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Mostrando 46-60 de 83 comentarios
Gisbert 15 DIC 2022 a las 0:57 
Publicado originalmente por TK:
Publicado originalmente por bacon:
i started a now-locked thread about how off the magical aesthetic and direction is. ive yet to see someone rationally and reasonably defend that change without derping.

what in the ABSOLUTE WORLD are you talking about... Norse mythology is utterly crammed full of magic. If you want a medieval combat simulator, go play one. Valheim has had fantasy features since the beginning, and shockingly it took a little bit of time and effort to create a magic system for the game.
Show me the reading where a firemage, frostmage, necromancer is included in north mythology. Because it is explicit in the game. I'm really open to it. So bring it on the table.

Second it's not only the problem they added it. It's how. It's nearly just there. We had a "low fantasy" setting before / and went Starship Troopers, War of the Worlds, Stepehen King, ALIEN, Harry Potter after. No progression/no rewarding system. No logical connection to get the ability. And plz a refinery in Valheim? Whats next - Steampunk? Electricity? The infinite "lamp" is "just okay" with the surtling core things. Make runes out of magical items and sockel it to your equipment. That would be okay this is the border in my opinion we shouldn't have crossed.

From this point now - everything is possible. Mistlands has lost touch with the previews because it lacks consistency with it. We had a game before. And we have a different game now. And this is a fact. I respect you can love it, but I hate it and not only me. To be fair, I don't hate everything. Mistlands has great ideas I stated in my post. The details of Mistlands done from the designer team are are amazingly good. This hits right in the feels for people like me.
Última edición por Gisbert; 15 DIC 2022 a las 1:01
Rungar 15 DIC 2022 a las 1:48 
Your idea of valheim and what valheim actually is is at odds with eachother. Valheim was always full of magic. Greydwarves have magic, portals are magic, forsaken powers are magic. fuling shaman are magic. Cultists are magic. Ghosts and wraiths, skeletons, surtlings, draugr, golems, werewolves and dragons are magic. The games always been full of magic and youve always made use of that magic. Ice arrows. Frostner. So staves are a natural extension to this. They have not deviated from the design as the magic you get comes directly from what was literally always in the game. Im not gaslighting you. Youve gaslighted yourself. All modern fantasy is based on norse mythology. What is the difference between the eikthyr power and using surtling cores to fashion a staff weapon made from the magic tree that has always been right above your head for as long as valheim has existed? Your still in midgard. This is valheim.
Gisbert 15 DIC 2022 a las 2:59 
Publicado originalmente por Sushi Dragon:
Read about the giants in norse mythology... we literally mine giants' skulls to unlock magic to make it even more lore friendly, this is a big nothingburger. You clearly know nothing about norse mythology and just want to complain because change is hard. You should sit down when you read about the valkyries.
1st
It's not about adding magic in the first place. The progress to unlock it feels logical inconsistent compared to previews gameplay.

I can enjoy Witcher 3 for example which is a more fantasy driven game and you have signs to cast. The way magic abilities in Valheim are added is like giving Geralt a fireball ability after half the game no one mentioned.

It's not the way something is added or removed, it's the feeling how gameplay, logical consistence and progression system from Mistlands differs from the preview Game we had. It feels like you play another game while entering the Mistlands biome. It doesn't feel like it's all of one piece anymore, or that it really belongs to what we had before.

This is a fact you can't deny. We can discuss about how much you like/dislike this kind of addition. I just want to make clear that most of our group doesen't like it, especially the veterans with 1000+ hours. The devs stated "we hear you" and want to design a game with the community together. That's why I write about the whole thing. It's not complaining out of thin air. I have arguments - I have a point.

I don't say remove everything. I stated in my starting post what I dislike most. There are options to stay with the magic, but maybe make progression of it more consistent. It's not the magic alone, I have other points.

2nd
You can join the Discord of the Devs and look at the downvotes of suggestions of magic and crossbows. I linked a picture: https://i.redd.it/ricjaajk3qp81.jpg
This is another fact you can't deny.
It's their game. I respect that. Just sayin' every time again. But why have a suggestion box if you are ignoring it completely. Everything added is mostly downvoted and vice versa. I don't joke with you, you can join the discord and see yourself.

I like the mist. I like the design of the excavation sites. I also like the "war of the world" sound the Gjall makes. It is not fitting Valheim either, but it doesen't feel so out of place like you unlock magic or other upgrades which you get all thrown in your face at one time.

For example, if you mine for copper it also felt very annoying to have the greydwarfs and cold debuff or low stamina. Copper is a hard grind, many players don't like it. But I could mine copper forever, because every piece I bring back home makes you feel progress forward in your equipment status. You can make such nice things out of bronze, chandelier or even useful things for cooking (or fermenting). It feels like a round progress.

It's not a north mythology kind of problem. I can seperate Valheim as a game decoupled from north mythology if it is logic consistent by itself. It is a problem how Mistland breaks with the lore/soul Valheim had before independent from mythology.

Is this really so hard to understand? Yes the subjective result for me is my problem, I get it. I don't want to discuss about my subjective opinion / you have another, it's fine. But can we focus on the fact, the game drastically changed in some core elements. Maybe it's not seen on the surface, but while playing Mistlands and compare to the game before, you feel it. Everyone felt it in our group. To be fair - not everyone disliked it / 20% liked the new content and direction more than the old one. But most players don't.

So another question... if the hardcore player base with many hours dislike the new direction. What game they want to make if they state not for casual players? What is the target group, in which direction we are moving next? Is it worth to stay, suggest things to the devs or is it lost time and we - players love the game the most - should pack our bags and go?
Última edición por Gisbert; 15 DIC 2022 a las 3:11
Ethera 15 DIC 2022 a las 3:52 
Agree with everything except the lag/desync part. We are doing the party of 8, i am running a dedicated server that is 10 years old with 8 gb ram only, no problems at all, not a single friend stated it, nor me having it. Might be an issue if you running some mods or something, because running vanilla it has no problem. Oh i dont use those "buy dedicated server" thingies, i run my own physical one.
Rungar 15 DIC 2022 a las 4:25 
my feeling is that no matter what they offered you, you would have the same reaction to it. Think about it. Your ok with spiders but not ants...
Gisbert 15 DIC 2022 a las 4:29 
Publicado originalmente por Ethera:
Agree with everything except the lag/desync part. We are doing the party of 8, i am running a dedicated server that is 10 years old with 8 gb ram only, no problems at all, not a single friend stated it, nor me having it. Might be an issue if you running some mods or something, because running vanilla it has no problem. Oh i dont use those "buy dedicated server" thingies, i run my own physical one.
Highly appreciate your advice. Will be tried.
Even though after looking at the code and how the send/receive limits works, I can't see how that should help. Everyone could have the best connection, a dedicated server acts like a "hub" or better like an old XBox would connect. You don't have a real dedicated server system.

I try to explain: the first player enters the server in an area/chunk of the game will automatically upgrade to the server. Everyone joins this area has to send packages to him and back to all other player. Even damage calculation will be done this way. If this player leaves the game or area, someone else randomly catches up the server status and will be the next hub.

That's for example a reason why sometimes logging off one player makes chests works again for everyone.

Next thing is, if the send/receive limits caps, it bottlenecks at lowest connection, because every player send data to this one server player. So it doesn't matter on which machine the server runs, it makes a difference that no one plays on a potato or potato-connection. If the limit is capped some restrictions in the code makes the server to shot through the most important data, but leaves unimportant things like chest calculation in queue. Everytime you see a cart or enemy is sinking in the ground exactly this szenario happens. By pressing F2 you can clearly see what is happening to the send/receive limits.

PS: We played vanilla everytime. If you play with 8 players but just 2-3 players mostly in one region at the same time you don't have this kind of problems. But if all players have one big base and do the most task together, you will feel the difference immediatley as soon as the 4th player hits the same area and getting worse the more players join in.

Regards/
Última edición por Gisbert; 15 DIC 2022 a las 4:29
HangarPilot 15 DIC 2022 a las 4:42 
Publicado originalmente por Gisbert:
But Valheim was something else. The developers stated it, but that was a time when they still talked to their community. Maybe things changed since.

Publicado originalmente por Gisbert:
So another question... if the hardcore player base with many hours dislike the new direction. What game they want to make if they state not for casual players? What is the target group, in which direction we are moving next? Is it worth to stay, suggest things to the devs or is it lost time and we - players love the game the most - should pack our bags and go?

Preach it!

I've made similar posts questioning if Valheim is becoming a "hardcore players only club" and if those of us lacking competition-grade gaming skills are being forced out and need to move on.

Again, another discontinuity... They seem to be content to spread the player base as wide as possible, even showcase epic builds, but then they create a new event that is totally wrecking those beautiful builds. Why?

Yes, it's their game and they can go in whatever direction they want with it. I wish they would clarify what that direction is. A lot of good feedback was provided during the public test of Mistlands and it was all ignored and pushed to the public. As you say, is it a waste of our time to provide feedback? Are they set on a specific course regardless of what the players say?
Mr B. 15 DIC 2022 a las 4:51 
Publicado originalmente por HangarPilot:
A lot of good feedback was provided during the public test of Mistlands and it was all ignored and pushed to the public. As you say, is it a waste of our time to provide feedback? Are they set on a specific course regardless of what the players say?

I've said it before, but my opinion is that they are no longer taking on board suggestions or gameplay feedback. I think that, for whatever reason, the public test was purely for bugfixing.

They seem to have ignored every single gameplay request that had any sort of majority.
Rhapsody 15 DIC 2022 a las 4:52 
Publicado originalmente por HangarPilot:
Again, another discontinuity... They seem to be content to spread the player base as wide as possible, even showcase epic builds, but then they create a new event that is totally wrecking those beautiful builds. Why?

It's an incentive to play the game and progressing its main gameplay loop or curve. Those events are disabled after defeating the new boss (not sure about gjall but it can only occur in mistlands anyway). You can turn on the creative mode (or whatever) with some commands if I'm not mistaken. Options to make that official or change game difficulty may also be added later down the line, when the game is closer to a complete one.

Also the store page description makes it perfectly clear what the game is about. Slaying challenging enemies, taking their stuff (including magical implements, which is why you cast fire and frost from a surtling core or freeze gland ball on a stick), and securing your own stuff.
Última edición por Rhapsody; 15 DIC 2022 a las 4:55
Rungar 15 DIC 2022 a las 4:55 
how is the seeker event different than the troll event or even the fuling event. In either case all you have to do to save your creation is to go fight them. If you hide in your castle of course they will destroy it. They are after you, not your castle. With regards to difficulty clearly some havent faced bonemass or deathsquitos as they were originally designed. The are both lightweights now. Hardly hardcore.
Mr B. 15 DIC 2022 a las 5:01 
Publicado originalmente por Webbman:
how is the seeker event different than the troll event or even the fuling event. In either case all you have to do to save your creation is to go fight them. If you hide in your castle of course they will destroy it. They are after you, not your castle. With regards to difficulty clearly some havent faced bonemass or deathsquitos as they were originally designed. The are both lightweights now. Hardly hardcore.

Again, I urge you to look at some of the general feedback, not just on here. Online magazine even did an article about it.

I think your being blatantly unfair in your assumptions - many have in fact faced those, in their original form. Have you seen how many comments are made by people who've been playing from the very beginning?

Your wrong about the game.

As others said, building is a massive part of it. Hell, even one of their videos showed them relaxing in a house, drinking. Build of the month, etc etc. This is a massive part of what made valheim so successful.

Having raids by high tier creatures you may not have even encountered yet able to go through the next biomes strongest materials AND fly is what's causing such annoyance. The trench/wall thing doesn't work anymore.

You might be fine with it, but your position on making out people are wrong to hate it is a very incorrect one.
Rhapsody 15 DIC 2022 a las 5:01 
Publicado originalmente por Webbman:
how is the seeker event different than the troll event or even the fuling event.

I'd prefer the fulings if I still had the option, since they are essentially carrying black metal to your base for free. Seeker materials are not required in such amounts, but the meat is always good. And, well, I suppose there's some use for troll heads now as well.

Trolls probably make for idea opportunity to make use of the ballistae. :) Might even work against seeker soldiers too, if your footwork is solid enough (and why wouldn't it be if you have defeated Yagluth?).
Rungar 15 DIC 2022 a las 5:16 
Publicado originalmente por Mr B.:
Publicado originalmente por Webbman:
how is the seeker event different than the troll event or even the fuling event. In either case all you have to do to save your creation is to go fight them. If you hide in your castle of course they will destroy it. They are after you, not your castle. With regards to difficulty clearly some havent faced bonemass or deathsquitos as they were originally designed. The are both lightweights now. Hardly hardcore.

Again, I urge you to look at some of the general feedback, not just on here. Online magazine even did an article about it.

I think your being blatantly unfair in your assumptions - many have in fact faced those, in their original form. Have you seen how many comments are made by people who've been playing from the very beginning?

Your wrong about the game.

As others said, building is a massive part of it. Hell, even one of their videos showed them relaxing in a house, drinking. Build of the month, etc etc. This is a massive part of what made valheim so successful.

Having raids by high tier creatures you may not have even encountered yet able to go through the next biomes strongest materials AND fly is what's causing such annoyance. The trench/wall thing doesn't work anymore.

You might be fine with it, but your position on making out people are wrong to hate it is a very incorrect one.

im absolutely not wrong. ive had seeker events and gjall events and my buildings are still intact. Try fighting them....they only destroy the buildings if you cower behind them.
Rungar 15 DIC 2022 a las 5:18 
Publicado originalmente por Webbman:
Publicado originalmente por Mr B.:

Again, I urge you to look at some of the general feedback, not just on here. Online magazine even did an article about it.

I think your being blatantly unfair in your assumptions - many have in fact faced those, in their original form. Have you seen how many comments are made by people who've been playing from the very beginning?

Your wrong about the game.

As others said, building is a massive part of it. Hell, even one of their videos showed them relaxing in a house, drinking. Build of the month, etc etc. This is a massive part of what made valheim so successful.

Having raids by high tier creatures you may not have even encountered yet able to go through the next biomes strongest materials AND fly is what's causing such annoyance. The trench/wall thing doesn't work anymore.

You might be fine with it, but your position on making out people are wrong to hate it is a very incorrect one.

im absolutely not wrong. ive had seeker events and gjall events and my buildings are still intact. Try fighting them....they only destroy the buildings if you cower behind them.

ill give you something though. if you build your base big enough or surrounded by water the event cannot spawn at all. The event will go on but no enemies will spawn. For normal events. not sure about gjall events since ive only seen that in my smaller mistlands bases
Última edición por Rungar; 15 DIC 2022 a las 5:24
Gisbert 15 DIC 2022 a las 5:24 
Publicado originalmente por Webbman:
Publicado originalmente por Mr B.:

Again, I urge you to look at some of the general feedback, not just on here. Online magazine even did an article about it.

I think your being blatantly unfair in your assumptions - many have in fact faced those, in their original form. Have you seen how many comments are made by people who've been playing from the very beginning?

Your wrong about the game.

As others said, building is a massive part of it. Hell, even one of their videos showed them relaxing in a house, drinking. Build of the month, etc etc. This is a massive part of what made valheim so successful.

Having raids by high tier creatures you may not have even encountered yet able to go through the next biomes strongest materials AND fly is what's causing such annoyance. The trench/wall thing doesn't work anymore.

You might be fine with it, but your position on making out people are wrong to hate it is a very incorrect one.

im absolutely not wrong. ive had seeker events and gjall events and my buildings are still intact. Try fighting them....they only destroy the buildings if you cower behind them.
We don't build defenses after all, because it's much easier to fight events actively.

In my first 500 hours I turtled. But if an event occurs, somehow... you could barely make use of a watch tower (you see less/are unflexible) for example. It doesn't feel rewarding enough compared to the time it consumes when you build up big defense.

Best defense in the game is Workbench plus fighting - by far. We just build some fences to deny night spawns and for optical reason. Just stay fed and rested all the time, you would wonder how less you get attacked if you build in mistlands or plains. It's barely a difference to any meadow base.

A little dissapointing, because the defense look so good. The best and nearly only useful utilization of spikes is rabbit hunting btw.

For example our plains "defense" in our actual mistlands run, if you can call it so ^^ https://bilderupload.org/image/9c0167390-1c15203a83f778ce897106739.png
We never had a problem defending, but we are all skilled fighters.
Even mistlands:
https://bilderupload.org/image/fe7e67719-3148148d62be67e0917106771.png

Publicado originalmente por Webbman:
ill give you something though. if you build your base big enough or surrounded by water the event cannot spawn at all. The event will go on but no enemies will spawn. For normal events. not sure about gjall events since ive only seen that in my smaller mistlands bases
I alway want the events to occur, I like the free skill levels, I like the mats coming to my chests for free and I like to fight in this game the most anyway - I hunt everything.

I can understand that players that don't like to hunt/fight on first priority the the defense builds are very unrewarding and mostly useless. Especially when you have building choosen to your first priority (if you have in mind that the most effective method are unaesthetic) than you have not much options left. True.
Última edición por Gisbert; 15 DIC 2022 a las 5:35
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Publicado el: 14 DIC 2022 a las 8:19
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