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Load up on healing and stamina potions and some fire resist potions, frost or silver weapons or arrows and he shouldnt be a fatal problem.
His problem is the furlings and lox spawning durring yagluth battle, The boss itself its okay but when is there 10 furlings,3 lox,2 deathquitos and yagluth at the same time in mid boss battle.
When i was beating bonemass the game suddenly spawned 2 abominations making the fight way hard than it should be.
During morder: 2 golens,6 wolfs, and 4 drakes.
During Yagluth: 6 furlings,5 mosquitos and 2 bosses at the same time
I think that the bosses in valheim are pretty easy due to lack of movesets or mechanics mid boss.
Don't remember seeing any abominations during Bonemass, just the regular skeletons he spawns. That fight was hard enough anyway.
Are the mobs guaranteed to spawn or is this just the tyranny of RNG? If they're guaranteed, then yes, they're too much and should be toned down. If they're just random spawns for that area, then maybe those should be disabled during boss fights (within a decent radius of their summoning altar).
Mobs can only spawn naturally during the battle, the boss doesn't summon any additional mobs. Clear the ground before engaging, just like with any other boss up until that point. Don't fight at night or dusk, start the battle when a new day begins. You don't need to mess with terraforming, just use the finger-pillars for cover, take your time and recover if necessary. Bring potions. Yagluth is undead so spirit damage is effective.
Check on youtube as there are various methods you can do that make your concerns a non issue. Personally, I favor the massive 2 star wolf army method but there are more than a few ways to make it an easy fight.
If you get adds in a boss fight, run or terrain boggle the boss and kill the add. If its lox, you are in bad location or forgot to kill it before the fight started or just bad luck. Lox used to be friendly, but their new large aggro radius has made them difficult and you should clear them out or find another alter or sadly make an arena to fight in (lofted terrain with places to hide and heal or something).
My approach (works every time):
1) Scout the area prior to summoning and clear out any mobs that will be drawn in by the battle/noise.
2) Fire resistance mead.
3) Summon the boss.
4) CHARGE HIM - Run to the sparkles as he spawns ... as soon as "poof" he's there, start wailing on him with Frostner.
5) As stamina or health wane, take meads, get in a few more hits.
6) EVADE - once heath starts to wane again and wait for the cooldown timers on the meads reset. This means playing "ring around the monolith" for about a minute or so. If he starts poking enough holes in the monolith that it is longer safe to hide behind, move to a different monolith.
7) CHARGE HIM - once cooldown timers reset - and repeat 5, 6, 7 as needed.
I use the same approach with Bonemass using the iron mace.
That said, I only play solo so I don't know how much harder he becomes when a second player is added or how having two targets affects his movement. Your mileage will no doubt vary.
Good luck!
No, the Plains aren't all that scary apart from swarms of fulings and surprise two-star fulings, which can still be escaped under most circumstances. The Mistlands, on the other hand...
After several days of upgrading and trying everything I found a pre-patch video where he takes much more damage and deal much less.
Now for solo players he is almos unbeatable without cheesing.
Or spend an hour choping him for 40-50 damage through horde of respawning adds. Wich is far from being any kind fun.
If Mistlands is the same trash - it's better just drop it.
A fuling camp on one side, 2 tar pits on the other, loxes on a hill and deathsquitos with the occasional fuling patrol roaming around.
I geared up with the Padded Armor Set, Blackmetal sword and shield, Draugr Fang with needle arrows, health and stamina meads, fire resist potion and the best food I could bring at the time.
Cleared out the camp and tar pits, then went back to base to sleep.
Started the fight, went better than I expected, kept the stone pillars between me and him whenever he breathed fire or summoned meteors.
Then the mobs came.
Biggest problems were the Growths and Deathsquitos.
The Fulings were a minor nuisance but kept me from focusing on Yagluth.
Anyways, since you are doing it with a friend, why don't you alternate keeping Yagluth busy while the other one takes care of the mobs that show up?
When you are both focusing on Yagluth and one of you gets to critical health, disengage while the other one keeps Yagluth's attention on him?
Or, make a dirt wall around the summon area to at least keep the ground mobs away?