Valheim

Valheim

Meatball Dec 11, 2022 @ 5:43am
Tired Of Grinding Ore? Get this mod!
My brother and I started a new run to play the new update, but we wanted to spice the game up to make the early game that we've already played through more interesting. So we went and grabbed a bunch of neat mods to play with.

The mod you need to get to get rid of ore grinding is the Mineshaft mod https://valheim.thunderstore.io/package/GoldenJude/Mineshafts/1.0.6/

This mod adds a craft-able mine shaft entrance that places you underground in a rocky biome directly underlay-ed the map. Whichever biome you place it in, you will gather materials relative to the biome you are mining under. You break blocks of stone that turn into coal, stone, and the respective materials for their biome. Watch out though! Mobs from the respective biomes also have a chance to spawn when you break a rock, so you will have to fight a little bit.

In roughly 15 minutes of mining under the blackforest, I was able to FILL one chest with Tin and Copper. Opposed to spending an hour digging out a copper deposit, and scouring the land for tin deposits.

As a bonus, now you have a large underground area to build anything you want! AND you can connect your tunnels to make a high speed minshaft network!

(This mod currently works and functions as intended and has caused me no issues, refer to the moderators post below)
Last edited by Meatball; Dec 11, 2022 @ 6:57am
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Showing 1-11 of 11 comments
Nefrarya Dec 11, 2022 @ 5:48am 
Hey there,

please remember that as of now modding is not officially supported. It's done at your own risk, there are no guarantees for future compatibility. Please keep backups of your save files before you start modding. If you need technical support, please always include a full list of active AND prior mods, since that can influence the game's behaviour with regard to bugs.

Have a good day!
Oswald Dec 11, 2022 @ 5:57am 
Originally posted by Nefrarya:
Hey there,

please remember that as of now modding is not officially supported. It's done at your own risk, there are no guarantees for future compatibility. Please keep backups of your save files before you start modding. If you need technical support, please always include a full list of active AND prior mods, since that can influence the game's behaviour with regard to bugs.

Have a good day!
Theres no need for backups if people use mod managers, insted of mod the game out right.
Meatball Dec 11, 2022 @ 6:59am 
Originally posted by Nefrarya:
Hey there,

please remember that as of now modding is not officially supported. It's done at your own risk, there are no guarantees for future compatibility. Please keep backups of your save files before you start modding. If you need technical support, please always include a full list of active AND prior mods, since that can influence the game's behaviour with regard to bugs.

Have a good day!

Thank you for the clarification, I added a note to the bottom of OP, I wouldnt recommend a mod that breaks your game <3
Tarc Novar Dec 11, 2022 @ 12:14pm 
Originally posted by LostLogicUnit:
Originally posted by Nefrarya:
Hey there,

please remember that as of now modding is not officially supported. It's done at your own risk, there are no guarantees for future compatibility. Please keep backups of your save files before you start modding. If you need technical support, please always include a full list of active AND prior mods, since that can influence the game's behaviour with regard to bugs.

Have a good day!
Theres no need for backups if people use mod managers, insted of mod the game out right.

This is completely not true. All a mod manager does is handle the configuration for you. The game is still being modded, you are just not manually doing the configuration anymore.
Terran Dec 11, 2022 @ 1:06pm 
Originally posted by Tarc Novar:
Originally posted by LostLogicUnit:
Theres no need for backups if people use mod managers, insted of mod the game out right.

This is completely not true. All a mod manager does is handle the configuration for you. The game is still being modded, you are just not manually doing the configuration anymore.
Mod managers tend to keep multiple instances, so the "Modded" instance is not the same as the "Vanilla". You can just swap to the fully unblemished Vanilla one if needed. R2ModManager does this.

However, it still is smart for people to know that modding can have risks. Valheim isn't very modding-friendly either; especially for Multiplayer. One of the things I'd love to see worked on.
Last edited by Terran; Dec 11, 2022 @ 1:09pm
Tarc Novar Dec 11, 2022 @ 1:16pm 
Originally posted by Terran:
Originally posted by Tarc Novar:

This is completely not true. All a mod manager does is handle the configuration for you. The game is still being modded, you are just not manually doing the configuration anymore.
Mod managers tend to keep multiple instances, so the "Modded" instance is not the same as the "Vanilla". You can just swap to the fully unblemished Vanilla one if needed. R2ModManager does this.

However, it still is smart for people to know that modding can have risks. Valheim isn't very modding-friendly either; especially for Multiplayer. One of the things I'd love to see worked on.

I am not talking about the number of instances. What I mean is that the mod manager handles the work for the user, nothing more. It is considered modding the game.
Terran Dec 11, 2022 @ 1:43pm 
Originally posted by Tarc Novar:
Originally posted by Terran:
Mod managers tend to keep multiple instances, so the "Modded" instance is not the same as the "Vanilla". You can just swap to the fully unblemished Vanilla one if needed. R2ModManager does this.

However, it still is smart for people to know that modding can have risks. Valheim isn't very modding-friendly either; especially for Multiplayer. One of the things I'd love to see worked on.

I am not talking about the number of instances. What I mean is that the mod manager handles the work for the user, nothing more. It is considered modding the game.
Then if it is a separate instance, there is no risk to the users' vanilla instance, including save files. Thus your point of "This is completely not true" would be a falsehood under the guise that there would be risks involved.
Tarc Novar Dec 11, 2022 @ 1:48pm 
Originally posted by Terran:
Originally posted by Tarc Novar:

I am not talking about the number of instances. What I mean is that the mod manager handles the work for the user, nothing more. It is considered modding the game.
Then if it is a separate instance, there is no risk to the users' vanilla instance, including save files. Thus your point of "This is completely not true" would be a falsehood under the guise that there would be risks involved.

You are completely misunderstanding my point. I am not talking about risks, I am not talking about instances, or anything else. The only point I making is that using a mod manager is considered modding the game.

Why do you keep misinterpreting what I say? I have now explained it three times.
Terran Dec 11, 2022 @ 1:52pm 
Originally posted by Tarc Novar:
Originally posted by Terran:
Then if it is a separate instance, there is no risk to the users' vanilla instance, including save files. Thus your point of "This is completely not true" would be a falsehood under the guise that there would be risks involved.

You are completely misunderstanding my point. I am not talking about risks, I am not talking about instances, or anything else. The only point I making is that using a mod manager is considered modding the game.

Why do you keep misinterpreting what I say? I have now explained it three times.
That's an absolute given. Modding a game is modding a game - obviously that changes nothing from using a manager or not. But your direct reply to the OP starts with "That is completely not true", when replying to his mentioning of "There's no need for backups"...
Clearly what the man was meaning was that instances exist, and that if you just drag and drop mod files into a folder, a la 2012's minecraft modding, then it can be irreversible. I figured that was an obviously broached topic and that instead you were counterpointing the previous part of what he said.
Tarc Novar Dec 11, 2022 @ 1:56pm 
Originally posted by Terran:
Originally posted by Tarc Novar:

You are completely misunderstanding my point. I am not talking about risks, I am not talking about instances, or anything else. The only point I making is that using a mod manager is considered modding the game.

Why do you keep misinterpreting what I say? I have now explained it three times.
That's an absolute given. Modding a game is modding a game - obviously that changes nothing from using a manager or not. But your direct reply to the OP starts with "That is completely not true", when replying to his mentioning of "There's no need for backups"...
Clearly what the man was meaning was that instances exist, and that if you just drag and drop mod files into a folder, a la 2012's minecraft modding, then it can be irreversible. I figured that was an obviously broached topic and that instead you were counterpointing the previous part of what he said.

You still keep making points on something I never actually addressed. Rather than reading what I wrote, you instead jumped to conclusions, assumed I meant something else, then proceeded to act on that false assumption. This conversation has ceased to be productive.

Good day.
Terran Dec 11, 2022 @ 1:57pm 
Originally posted by Tarc Novar:
Originally posted by Terran:
That's an absolute given. Modding a game is modding a game - obviously that changes nothing from using a manager or not. But your direct reply to the OP starts with "That is completely not true", when replying to his mentioning of "There's no need for backups"...
Clearly what the man was meaning was that instances exist, and that if you just drag and drop mod files into a folder, a la 2012's minecraft modding, then it can be irreversible. I figured that was an obviously broached topic and that instead you were counterpointing the previous part of what he said.

You still keep making points on something I never actually addressed. Rather than reading what I wrote, you instead jumped to conclusions, assumed I meant something else, then proceeded to act on that false assumption. This conversation has ceased to be productive.

Good day.
Good day.
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Date Posted: Dec 11, 2022 @ 5:43am
Posts: 11