Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
please remember that as of now modding is not officially supported. It's done at your own risk, there are no guarantees for future compatibility. Please keep backups of your save files before you start modding. If you need technical support, please always include a full list of active AND prior mods, since that can influence the game's behaviour with regard to bugs.
Have a good day!
Thank you for the clarification, I added a note to the bottom of OP, I wouldnt recommend a mod that breaks your game <3
This is completely not true. All a mod manager does is handle the configuration for you. The game is still being modded, you are just not manually doing the configuration anymore.
However, it still is smart for people to know that modding can have risks. Valheim isn't very modding-friendly either; especially for Multiplayer. One of the things I'd love to see worked on.
I am not talking about the number of instances. What I mean is that the mod manager handles the work for the user, nothing more. It is considered modding the game.
You are completely misunderstanding my point. I am not talking about risks, I am not talking about instances, or anything else. The only point I making is that using a mod manager is considered modding the game.
Why do you keep misinterpreting what I say? I have now explained it three times.
Clearly what the man was meaning was that instances exist, and that if you just drag and drop mod files into a folder, a la 2012's minecraft modding, then it can be irreversible. I figured that was an obviously broached topic and that instead you were counterpointing the previous part of what he said.
You still keep making points on something I never actually addressed. Rather than reading what I wrote, you instead jumped to conclusions, assumed I meant something else, then proceeded to act on that false assumption. This conversation has ceased to be productive.
Good day.