Valheim

Valheim

AlexSledge (Banned) Dec 6, 2022 @ 6:48am
2
2
Mistlands - Working Client Mod List
https://pastebin.com/ji3pY30E

This is a curated collection of modifications to Valheim which improve the game experience in different ways, without requiring any modifications or anything special on the vanilla server side.
 
TO BE CLEAR: THESE MODIFICATIONS ARE USED ON THE VALHEIM CLIENT ONLY
 
Tested With: Mistlands Official Release
 
Vanilla Server Friendly Valheim Mods
====================================
This core mod is required for all other mods to work.
 
BepInEx 5.4.1091
- Core mod utility
https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/

 
Client Only Vanilla Server Safe Mods
====================================
 
Configuration Manager (you want this)
F1 brings up an in-game menu allowing you to adjust the settings of the installed mods.
https://www.nexusmods.com/valheim/mods/740
 
Valheim Plus works (from Beertruck's testing)
https://www.nexusmods.com/valheim/mods/4
-----
 
Automatic Map Markers - Ship and Cart
Automatically adds (& moves) markers for ships and carts to the map and minimap.
https://www.nexusmods.com/valheim/mods/1444
 
AutoPicker
Pickables (stones, berries, crops etc) will automatically pop, no pointing and pressing E. Configurable!
https://www.nexusmods.com/valheim/mods/1420
 
Bigger Pickup Radius
Increase the range at which your character automatically picks up items on the ground.
https://www.nexusmods.com/valheim/mods/62
 
Build Camera
Floating camera option when in Build, Hoe, or Cultivator modes.
https://www.nexusmods.com/valheim/mods/226
 
Building Health Display
Shows details about the health of building components (ex: walls).
https://www.nexusmods.com/valheim/mods/793
 
First Person View
Allows you to zoom all the way in to first person view. And it's GREAT!)
https://www.nexusmods.com/valheim/mods/44
 
Clock
Provides an in game clock with times such as 'Late Afternoon' or 'Midday' when configured to 'fuzzy'
https://www.nexusmods.com/valheim/mods/85
 
Combat Stance
When a weapon is equipped, camera is locked behind the character (always facing front).
https://www.nexusmods.com/valheim/mods/211
 
Compass
Provides a rotating compass to the top of HUD that shows nearby map markers.
https://www.nexusmods.com/valheim/mods/851
 
Easy Swimming
Refines stamina consumption and swim speed slightly.
https://www.nexusmods.com/valheim/mods/1752

Equipment & Quick Slots
https://github.com/RandyKnapp/ValheimMods/tree/main/EquipmentAndQuickSlots
 
Farm Grid
Provides a grid so you appropriately space when you place seedlings.
https://www.nexusmods.com/valheim/mods/449
 
Fermenter Status
Provides a status on fermenting liquids when looking at the fermenter.
https://www.nexusmods.com/valheim/mods/128
 
Floors Are Roofs
Treats floors as roof pieces preventing rain damage, and the construction of flat roofs.
https://www.nexusmods.com/valheim/mods/1039
 
Hotbox / Slope Combat Fix
Fixes some issues with hitting creatures above/below your altitude.
https://www.nexusmods.com/valheim/mods/727
 
Hoe Radius
Lets you adjust the use radius using the scroll wheel or custom hotkeys for hoe or cultivator.
https://www.nexusmods.com/valheim/mods/1199
 
Instant Monster Drops
Cause anything you kill to immediately pop to their loot.
https://www.nexusmods.com/valheim/mods/164
 
Map Teleport
Allows configuration of a hot key to teleport anywhere on the map.
https://www.nexusmods.com/valheim/mods/251
 
Minimal Status Effects
Shrink the status effect list and put it in a vertical list below the minimap.
https://www.nexusmods.com/valheim/mods/75
 
No Smoke Stay Lit
Make your Fire Sources Smokeless (Fire Pit and Hearth). Keeps them Lit without fuel.
https://www.nexusmods.com/valheim/mods/2027
 
Plant Growth Progress
Shows the progress of growing plants by looking at them.
https://www.nexusmods.com/valheim/mods/284
 
Real Clock Mod
Places a REAL WORLD in game clock at the top of HUD so you know the real time and don't stay up too late. :)
https://www.nexusmods.com/valheim/mods/489
 
Repair All
Repair all of your items by pressing the repair button only once.
https://www.nexusmods.com/valheim/mods/26
 
Show Container Contents
See what's in a chest just by pointing at it.
https://www.nexusmods.com/valheim/mods/829
 
Smart Equip
Automatically equips your shield when equipping a single handed weapon. Prevents Unequipping accidentally.
https://www.nexusmods.com/valheim/mods/1735
 
Stations are Containers
Crafting stations now have a built in storage container and can build from it.
https://www.nexusmods.com/valheim/mods/1716
 
Timed Torches Stay Lit
Fire sources are now on on/off timers & keeps them fueled.
https://www.nexusmods.com/valheim/mods/2034
 
Wind At Your Back
Slowly adjusts wind until it is at your back.
https://www.nexusmods.com/valheim/mods/282
 
FOR MORE DETAILS ON EACH MOD, VISIT THEIR MOD PAGE

Update Edit:
===================
Additionally Tested
===================

Tested & WORKING in SINGLE PLAYER:
Jotunn 2.10.0
https://valheim.thunderstore.io/package/ValheimModding/Jotunn/
- Dedicated Server ALSO requires Jotunn; thus all Jotunn mods require mod on server.
- Above does NOT mean all dependent mods work.

Sea Floor Walking Boots
- Dedicated Server ALSO requires Seafloor Walking Boots
https://valheim.thunderstore.io/package/NexusPort/SeafloorWalkingBoots/

All of Marlthon's mods. Because more animals is awesome.
(Sea, Air, Land animals, Cats & more Fish!)
https://valheim.thunderstore.io/package/Marlthon/

Unrestricted Portals
https://www.nexusmods.com/valheim/mods/61

More Gates
https://valheim.thunderstore.io/package/RagnarokHCRP/MoreGates/

Quiet Crafting
https://valheim.thunderstore.io/package/Neobotics/QuietCrafting/

Quiet Portals
https://valheim.thunderstore.io/package/Neobotics/QuietPortals/

Revenant's Revenge (no log errors - maybe? did not make it to a dungeon)
- I expect it will not work for the new Mistlands dungeons
https://www.nexusmods.com/valheim/mods/496

Odin Horse
https://valheim.thunderstore.io/package/OdinPlus/OdinHorse/

Odin Ship
https://valheim.thunderstore.io/package/OdinPlus/OdinShip/

Triple Bronze
https://valheim.thunderstore.io/package/OdinPlus/TripleBronzeJVL/

Crafty Carts (remake)
https://valheim.thunderstore.io/package/OdinPlus/CraftyCartsRemake/

Better Trader (remake)
https://valheim.thunderstore.io/package/OdinPlus/Better_Trader_Remake/

Custom Wigs
https://valheim.thunderstore.io/package/OdinPlus/CustomWigs/

RRR Core
https://valheim.thunderstore.io/package/neurodr0me/RRRCore/

RRR Monsters
https://valheim.thunderstore.io/package/neurodr0me/RRRMonsters/

RRR NPCs
https://valheim.thunderstore.io/package/neurodr0me/RRRNpcs/

RRR Better Raids
https://valheim.thunderstore.io/package/neurodr0me/RRRBetterRaids/

Fence Snap
https://www.nexusmods.com/valheim/mods/1737


===============================
Known NOT Working:
Extended Item Framework 1.0.8
- And this means... ALL dependent mods (incl EpicLoot)

Rune Magic
https://www.nexusmods.com/valheim/mods/1359

Valheim Legends
https://www.nexusmods.com/valheim/mods/796


===============================
WeMod Users:
Unlimited Items feature does not work
Last edited by AlexSledge; Dec 7, 2022 @ 10:46am
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Showing 31-39 of 39 comments
Ketonasarus Dec 28, 2022 @ 12:04pm 
Originally posted by AlexSledge:
I have one exception that shows up in the BepInEx console from it, but it is fully functional except for one thing - the show container contents mod doesn't show the contents of workstation containers just by looking at them.

If you have more than that one, something else is interfering, or maybe changed since I ran through them. But I'm still using them all fine.

I just looked into it again. I deleted all mods, verified integrity, redownloaded all the latest versions of each of the mods I was using before... still having the same issue. There are a ton of graphical errors with the crafting/repair sections... do you have any suggestions on what to do? I'm at a loss. It really messed up my progress since I can't play while these errors occur. Here's a brief console copy if it helps you to understand what's going on:

[Message: BepInEx] BepInEx 5.4.19.0 - valheim (2022-06-23 11:06:26 PM) [Info : BepInEx] Running under Unity v2020.3.33.9525882 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 9 plugins to load [Info : BepInEx] Loading [FarmGrid 0.2.0] [Info : BepInEx] Loading [Forever Build 1.1] [Info : Unity Log] Forever Build is here! [Info : BepInEx] Loading [Item Drawers 0.5.0] [Info :AuthoritativeConfig_mkz.itemdrawers] Initialized Server Authoritative Config Manager. [Info : BepInEx] Loading [BiggerBoatMapExploreRadius 1.0.0] [Info : BepInEx] Loading [Display BepInEx Info In-Game 2.0.0] [Info : BepInEx] Loading [Equipment and Quick Slots 2.1.1] [Info : BepInEx] Loading [Stations Are Containers 1.0.1] [Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Player and name HaveRequirements and parameters (Piece+Requirement[], bool, int) [Error : Unity Log] ArgumentException: Undefined target method for patch method static void StationsAreContainers.Player_HaveRequirements_Patch::Postfix(Player __instance, Boolean& __result, Piece+Requirement[] resources, int qualityLevel)Stack trace: HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) Rethrow as HarmonyException: Patching exception in method null HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) StationsAreContainers.StationsAreContainers.Awake () (at <25102b17f3df4dfaa36b8dcb811d88d1>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor() [Info : BepInEx] Loading [AutoRepair 5.4.1600] [Info : BepInEx] Loading [Trash Items Mod 1.2.4] [Info :Trash Items Mod] TrashItems Loaded! [Message: BepInEx] Chainloader startup complete [Info : Unity Log] 12/28/2022 13:03:42: Starting to load scene:start

And then even when I disable the culprit "Stations are Containers", I still get the graphical UI errors, and then millions of these in the console:

[Error : Unity Log] MissingMethodException: void Humanoid.RemoveFromEquipQueue(ItemDrop/ItemData) Stack trace: (wrapper dynamic-method) InventoryGui.DMD<InventoryGui::UpdateItemDrag>(InventoryGui) InventoryGui.Update () (at <35c0f7aa1999477788815a7bf78200d7>:0)
Last edited by Ketonasarus; Dec 28, 2022 @ 12:15pm
AlexSledge (Banned) Dec 28, 2022 @ 5:15pm 
It's one of the other mods you added. We're still running with "my" set just fine. I see four or five in the list above I'm not using.
ConformistOwl Dec 30, 2022 @ 10:03pm 
you can't even log into a vanilla server with valheim plus
but, plant anything also works fine in a vanilla server
Last edited by ConformistOwl; Dec 30, 2022 @ 10:05pm
avatar.zero Dec 31, 2022 @ 2:29am 
Originally posted by ConformistOwl:
you can't even log into a vanilla server with valheim plus

Yes, you can - just turn off the server option in the config file.
Last edited by avatar.zero; Dec 31, 2022 @ 2:29am
Xenesi Dec 31, 2022 @ 6:11am 
ValheimVRM should be a working mod for Mistlands, was working in the beta branch of it, and even in the official version, still seems to work, so if people want to modify their character models, that's a working option.
Aliester Crowley Feb 2, 2023 @ 11:48pm 
In regards to Land Animals, I can't seem to find a purpose for the stag hides. messed with the config to force the mod deer to drop vanilla hade but no dice, same story with trying to do it from the item drop %s a little lower in the config. Either their spawns are way too much for an essentially useless (dgaf about rugs, I can make rugs out of pretty much anything) animal, or I am making a hilariously gargantuan blunder (which is absolutely possible, likely even). I've settled for the moment on trying to adjust their spawn frequency down quite a bit, but even that seems to do little in regards to motivating vanilla deer to show their faces.
Levyn Jun 16, 2023 @ 1:08pm 
Sadly CombatStance no longer seem to work for me, any idea how to fix that?
multi-channel Jun 16, 2023 @ 4:06pm 
I really don´t get it.
Mods are desigend to enhance the game play, the fun and to fill gaps the companies don´t see. Hence, they are meant to increase the fun and image of the game. Then, why by all the gods behave the comapnies as if these "turbos" were useless crap??? All these "enhancements", DLC´s, Upgrades only create chaos, work and leave me annoyed. Of course, besides revenue.... All these hosted games just suck. I build a stable version with all the mods I want, I am happy, enjoy, and love my game - and all of a sudden a new release, patch or whatever destroys all my efforts and fun. This is not only with Valheim. I could list quite a few other games, all hosted and continuosly changed on a platform. I am meanwhile so frustrated that I am seriously thinking about changing my buying behaviour. Only buy games where and which I can fully install on my HDD without any interference by hosters. It works for Oldies like Skyrim, Fallout 4 etc. If this ist the only way to ensure a stable modded game, then so be it. I am fed up with these annoying changes. Steam - you will have to deal without a significant portion of my money in the future.
hallaloth Jun 16, 2023 @ 7:38pm 
Originally posted by multi-channel:
I really don´t get it.
Mods are desigend to enhance the game play, the fun and to fill gaps the companies don´t see. Hence, they are meant to increase the fun and image of the game. Then, why by all the gods behave the comapnies as if these "turbos" were useless crap??? All these "enhancements", DLC´s, Upgrades only create chaos, work and leave me annoyed. Of course, besides revenue.... All these hosted games just suck. I build a stable version with all the mods I want, I am happy, enjoy, and love my game - and all of a sudden a new release, patch or whatever destroys all my efforts and fun. This is not only with Valheim. I could list quite a few other games, all hosted and continuosly changed on a platform. I am meanwhile so frustrated that I am seriously thinking about changing my buying behaviour. Only buy games where and which I can fully install on my HDD without any interference by hosters. It works for Oldies like Skyrim, Fallout 4 etc. If this ist the only way to ensure a stable modded game, then so be it. I am fed up with these annoying changes. Steam - you will have to deal without a significant portion of my money in the future.

While I'm personally 'pro mod if you enjoy that' it should be noted a dev team is NOT required to care about code you insert into the game files you purchased from them. You're willfully changing how game interacts with itself, and whatever you inject into it. Asking them to fine comb every time they attempt to update their files is rather an entitled stance to take.

The reason your 'oldies' don't run into that problem . .is frankly because they are old, and no longer being updated. Any game that gets updated generally breaks mods, its not a developments teams responsibility to ensure third party code works with the code they're creating. Even games that openly support and work with their modding community those mods are still going to need updating when new baseline code is put into the original files of the game.
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Date Posted: Dec 6, 2022 @ 6:48am
Posts: 39