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If you have beaten Moder, use the mod Passive Forsaken Powers to alleviate that problem. I have tested it, it works great. Always nice to have the wind at my back.
https://www.nexusmods.com/valheim/mods/390
wind was the main way to sail back in these days. apart from having ores to row with. having the wind mechanic allows sailing to have a more realistic feel to it.
i need to look this up but the wind is not really random. theres a chart floating out there some where that shows what dicrection the wind blows at a said time of the day (in game day).
if you dont want to do that heres this.
https://valheim.fandom.com/wiki/Console_Commands
the wind command is the last one before the debug mode section of this page
Look into Tacking, it is a common thing with sailing.
And there is rowing too, so you aren't fully lost, just because the wind turned into the direction you wanted to go.
The devs have stated that the main reason you cannot take raw ores and metals through the portals is to encourage you to sail and explore more and then they make doing so a royal pain in the butt. We are Vikings. We are supposed to love to sail to go discover, explore, trade with and/or conquer new lands, but it is just no kind of fun to sail anywhere in this game.
Wind is pretty much necessary, right? Or are you suggesting that your sails should always be full in any direction you're sailing? That would seem pretty silly to me.
They could set up a similar thing in Valheim where, if you wanted to travel East, your best bet would be to take a northerly course and come back on a more Southerly track. You still may not get favorable winds every time, but you would have a much better chance than you do the way it's set up now.
The game seems to be intentionally made so that the wind shifts to be directly against you every few moments. It's incredibly frustrating, and quite noticeable. I spent a LOT of hours playing games like Naval Action and other sailing games.. and this one really sticks out in terms of the frustration of dealing with the wind. Here, you pretty much just don't.. because it just shifts to be against you again.
If you have a headwind you can always turn around and go the other way, right? But NOOOOO! The wind wants to be about 15 degrees off your bow (30 degrees total). This is where it doesn't do you any good. You can't go very far before it shifts there. If you have the Moder power you can have the wind at your back for half your journey. The rest of the time you have to row.
If it weren't for the @#$% contrary wind sailing in this game would be fun. People would want to do it and then maybe they could let us teleport metals.
Alternatively, kill Modor and get the tailwind buff. :)
On the bright side, as far as I know, you can make close to if not true full speed in a longboat provided a wind direction from anywhere within the aft 180 degree arc relative to heading, so about half the time, you should be just fine. Anytime you really have to get somewhere with the wind directly in your face, you can always beat if you want to (good for filling in map and discovering new lands and bumping into serpents), or furl the sail and row if it's that important. But really, even just hugging a quartering headwind under sail power will still give you decent speed.