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This will probably always be the case. It's an intended feature. It's the same decision as why devs have disabled building inside caves/dungeons.
If they allowed you to make a "hobbit hole" you now have a base that is invincible. Same with building into dungeons and caves.
If this were to change, you'd also have to expect mobs to be able to alter terrain (not just destroying breakables like rocks) and ignore the current spawn rules which prevent stuff from spawning near specific player built objects but instead they would spawn because of the player built objects.
Otherwise there is no challenge with minimal investment.
One thing I often do is create a workshop outpost (for processing bronze) right at the source, rather than transporting metals and ores across the map, to some distant base. To make a fairly safe place for this I often find an area with several copper nodes fairly close together, and use one of the copper nodes as an underground house/workshop by digging straight down, along the edge of the copper node then digging out a hollow space inside, leaving the top "cap" of the copper node intact to use as a durable "roof" cover...
https://steamcommunity.com/sharedfiles/filedetails/?id=2858958865
https://steamcommunity.com/sharedfiles/filedetails/?id=2858960285
https://steamcommunity.com/sharedfiles/filedetails/?id=2858959032
It's not a HUGE amount of space, but theres plenty of room to place the essentials for processing bronze, cooking facilities, portal, bed etc. and safe enough that I have never had any mobs bother me down there.
Another, larger "underground" area I use a LOT is the space that can be dug out underneath the Elder altar... If you find one that is suitably higher than the water table, you can end up with a massive amount of space to build completely safe underground bases...
I generally dig straight down along one edge of the altar then hollow out the entire space underneath, (in this case i put stone walls all around the edges, making a completely safe place for a home.
https://steamcommunity.com/sharedfiles/filedetails/?id=2855621495
After digging it out, I thoroughly enjoy experimenting and creating beautiful homes under there.
https://steamcommunity.com/sharedfiles/filedetails/?id=2434836833
https://steamcommunity.com/sharedfiles/filedetails/?id=2858966733
https://steamcommunity.com/sharedfiles/filedetails/?id=2858869195
https://steamcommunity.com/sharedfiles/filedetails/?id=2858867908
https://steamcommunity.com/sharedfiles/filedetails/?id=2858965569
https://steamcommunity.com/sharedfiles/filedetails/?id=2847464543
Truly the possibilities are endless.
PS. Everything shown is 100% vanilla (un-modded)
Dang! Now that's some ingenuity! Love the pictures too
I guess i didn't think of that, which makes sense of course. you don't want everyone making underground bases even if its PvE.
When Mistlands arrives, it is my next build idea, mines of Moria style.
I suspect that not being able to dig caves is more a coding/engine limitation on the devs part and not an actual gameplay decision.
Honestly sometimes people tend to make no sense.
- islands
- terrain wall
- trench
- anti-spawn spam
- lofted (terrain platform)
- pathing exploits (monsters get stuck on things and you can make it happen with hoe/pick/etc)
- empty areas (eg the far north) where nothing spawns (still need to watch for events), and once you built, nothing will spawn because updates don't touch discovered areas.
-------------------------
as for digging a hole, you can sometimes hoe dirt over your roof and blend it in. Stone keeps the rain out. Ive not tried to do this on a grand scale but I have hidden small rooms this way.
Flying enemy invasions exist; we will most likely see more types in the future as well. Most ground based enemies also have a ranged attack. So while the current flying enemies and ranged attacks from ground based enemies we have are fairly weak, that doesn't mean they always will be.