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You can download a mod that lets you portal metals and ores or you can log off with ore/metal. Log into a new server and drop it off. Log back in and portal. Log off and pick your ore/metal up. Log back in and start smelting. Killing oozers occasionally causes a unit of iron scrap to drop and you can occasionally find bit of iron scrap at the base of ancient trees.
When you reach the plains you'll need iron again. Padded armor pieces require iron and linen and not black metal. Black metal is used for weapons and shields but not armor.
It would be nice if Haldor was more useful in game. Maybe trade ores and other items instead of just jewels and pearls for gold and then gold for a few useful items and fishing worms. I have all the worms I can use and a chest and a half of gold and nothing to spend it on.
Not doing that is like killing Bonemass with a spear.. can be done.. just really painful.
That already exists.
Fire Geysers can provide free warmth for a base / outpost that you can even use to cook with and if you have a bunch you can make a path for coal runs from spawns that can instantly die when they touch water.
The wet status can be annoying but that is offset with the easy terrain and using the rested buff or potions / good foods + you can build fires in crypts to get rid of the wet status and regain rested.
1) i created an storage world, so i can bypass portal limitations for metal
2) sounds not really plausible to me
3) i‘d rather like to have armor made of black metal f.e.
4) this could be an option, maybe made from sea serpent scales
5) great idea, would add possibility to sell also items that one has masses of (f.e. black metal, greydwarf eyes, raisin, wood, coal, honey, bones, teeth, puke berries, etc.)
Granted, it is rng but there's way more in them than seems at first.
Upgrade your shield and bow as quickly as possible. The swamp is not a melee area until you are better geared (well it's fine for some, not most though).
An overlooked skill is jumping. You need to be able to jump to get up on the downed logs. The more you jump, the less stam it uses and the higher you can go. The swamp trees and mountain rocks are only helpful if you can get up on them. Jump early, jump often.
The goal in the swamps is as noted in a few earlier posts. You play mostly as as sniper. Swaggering in there is a big mistake. Most critters should be killed or badly wounded long before they even notice you. This is where the bow shines, and your bow skills. Try to get them into the 50s by this time, you will really notice the difference. Using the hoe, being aware of water depth, all make your life easier. The more time you spend in the swamps, the better warrior you will become.
Let the swamp tell you how to be successful. Listen to the game, you are given clues all the time about what is going to happen, concentrate on the objectives. Turn up the game sound. That brings immersion, and you will improve a lot. Know your enemies. Don't die. Don't mess about in the swamps when you are tired, go build or make food, don't die. Can I say it again? Don't die. You need those skills leveled up. Running away is a good strat sometimes. Only play during the day. The game shows you exactly what time it is by the direction and quality of the light, even in the swamps. Ignore it at your peril.
Travel safe.
Wolf caves have iron and bronze, but not in vast quantities.