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- your first run is only you with the boss-pickaxe an no tech whatsoever and almost certainly no weight-buff from the vendor item, cart and ship needs bronze nails, so just go light and retrieve an inventory full of copper. Throw everything else away like stone.
- second run is to get as many tin-ore as you need for the copper you found. its 2copper and 1 tin for 1 bronze.
- you only need 5 cores to start bronze crafting. get 5 cores, build a coal-thingy, make as much coal as you need. destroy the coal-thingy and place a smelter instead. smelt your copper and tin and make bronze. build all the necessary stuff from it that you REALLY need for now, which is a cart and the first ship which has 4 inventory slots on it. Also workbench upgrades and metalcasting bench with upgrades. dont make armor and weapons yet, also no tools.
- make a small base inside or close to the black forest with at least 3 copper veins in close area and place a portal so you can travel easily between them. Thats your "bronze-base". Btw you can destroy your ship at your homebase, it will drop 100% of its materials, go through the portal and rebuild it there, same with the cart.
- then just make enough tech-structures to smelt both copper and tin ore and what you need to create bronze-bars. Then just make the bars there and either run them home with your cart, or sail with the ship, you can transport only 120 bronze bars sadly but thats enough for half of what you need for a long time.
___ it really depends on the location, cart is better if you are close to your homebase, ship is better when the cart would have to go through to many obstacles obvs.____
And thats it. After you have enough either expand your "bronze-base" to be your main base for smithing, all depends on the location, or just keep building up your homebase and make a "copper-run" from time to time. It really depends how the landscape is set up in your world.
If your starting area is reeeeeally close to a black forest and there are 3 veins on the edge of the biome border, you can even do everything on foot.
But if not just remember that its way faster in the long run to combine the both heavy copper-ore and tin-ore at the location and ship or drag those bronze bars home instead of doing multiple runs and trying to do everything at your home location.
-scout the area, mark metal on your map
-determine the final destination and any midway camps needed
-determine paths and transport. backpack? cart? boat?
-mine the metal, fight off enemies
-transport loot through the world, fighting off enemies, making use of day/night cycle to optimize.
-bring it back to smelter, fuel kiln with wood, replant trees
this is one of the few games where the loot cycle doesnt end as soon as you see it. you have to plan ahead of time for how youre going to get the loot out of the dangerous area. i find that to be a lot more interesting than, say, strip mining in minecraft for diamonds.
i do agree that the game kind of peaks early with the tree-felling, which is inherently more interesting due to the physics, danger, and chain reactions. when i first played this game, i remember thinking about how much excitement must be lurking in later biomes considering just getting lumber was such an adventure, but they definitely blew their wad on the early game.
Take out the Elder as soon as you can and move on to the swamps.
Second, I used to think that mining copper really sucked, but in fact it's really how much copper is necessary that is annoying (the 2C + 1T -> 1B ratio is dumb). Mining copper is actually really cool. I dig all around the deposit, all the way to the floor and try to make it explode. It's fun, you get a ton of stones that I keep for iron age and then it's pretty quick to gather a lot of copper.
As I mine copper, I also fight monsters in the black forest that give me resources, I cut trees that are in the way, I collect shrooms and BB when going back to my base. I like hoarding materials for later in the game.
I find collecting iron more annoying. You can end up in gigantic swamps that have no crypts. You can finally find a crypt just to see that it only has 2 rooms. You need way more iron than copper to build stuff.
You may look upon a copper mine as a grinding chore - or a lure for greydwarves and trolls, a combat arena. You can exhaust yourself trying to make everything, or you can choose to make only a few things that you believe are critical to the path you have chosen. There are very very few things at each level that are actually required for progression. Most will be tossed aside as junk before long.
There are as many ways to play this game as there are players, whether or not playing is 'grindy' depends upon your viewpoint and your choices.
It is a game, have fun. There is no spoon.
- find a spot
- swing pickaxe for 10min
- fill a box
- repeat
It's far less engaging and interesting, even if it is the intended progression.
For you maybe. Others enjoy it.
If you don't like grind games, maybe they are not for you. And that is OK. Plenty of other games. A lot of games are not meant for everyone.
There are times I embrace my inner dwarf and have a blast banging on rocks for golden nuggets.
Other times, while exploring and doing the hunter/gather thing I'll bang on a copper node to see what pops up - if it is a troll I might try putting him to work for me.
Sometimes I'll go full industrial, and bring the kiln, smelter and forge to the ore. Not only does this break up any chance of a mind-numbing routine, it might strike my fancy to build a few traps for would be interruptions.
There's more than one way to do it, I expect, for most people, at least one of those ways won't match their definition of 'grind'. But hey, if you're determined to make it a grind, who am I to argue?
For me it is relaxing. But help you understand it, I doubt anyone can. It is the same for sailing in the game. Some people hates it. I don't. People are just different.
But I believe the developers has different difficult levels in mind, so a chance a setting could fit your mindset of fun.
In general tho, if a game is not fun for me, I don't expect the devs to change it to fit me, because it likely fits their style. I find something else that fills my enjoyment. And Valheim fits my enjoyment. 1200+ hours worth already.