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Also, if you try to tame the boars at said runestones, they'll attempt to path back towards them iirc, adding another pain in the ass to an already painful process.
IIRC, the wiki suggests taming them, getting offspring, then slaughtering the originals. The offspring won't have the same weird behavior. But yeah, undeniably a pain.
When I do a new start, one of the first things I do is find a nice large flat space and build a small boar pen with standard walls and a door on each end and then build another one right next to it so that the pens share the center wall. I leave all the doors open and then find a boar and lead it to the pen. I pass through the doors and shut the last one after I pass through it and then circle around and shut the front door, then do the same thing with a boar and the other side of the pen. As long as the work bench(s) are out side the pen there is no work bench issue with the boars. You can build a ladder and throw food in if you forgot to drop enough food in before you went looking for boars.
Then all you have to do is move far enough away that the boars stop being frightened. I then spend the taming time building my first lodge near the boar pen and build a stake wall fence around the perimeter of both. By the time I'm done building all that the boars are tame and I can walk into the pen and remove the center wall and let them start breeding. I start out with a consistent and dependable source of boar meat before I even kill the first boss or have any armor. You don't need the tin knife to cull them, you can just turn on PVP mode and use what ever weapon you have handy.
This will save you having to pick up the leather scraps when hunting (and save you an inventory square) because you have an endless supply back home. You can start taming boars as soon as you have a hammer and stone axe.
Very sound advice shadain597. I do not suggest letting tamed animals roam freely around a base. Every 46 minutes there is a 20% chance for a random event, while the player is within 40 meters of at least 3 base structures. The cheapest and least time consuming to construct security strategy, to prevent one's animals from getting slaughtered in my experience, is to make a farm where crops are grown and tamed animals are kept; separate from a base containing event triggering structures. which is what I do now on my main solo player world. I have a very large earthen walled farm containing crop plots along with my 2 star boars and wolves. The only thing at that location is a portal and a large dark metal chest. I intentionally avoided making a bed, fire and workbenches to limit the amount of base structures to cancel the conditions that trigger enemy incursion events.
There are a few strategies that work well to protect one's base from damage during incursion events when they occur, but in my experience the most effective one is to have roving packs of 2 star wolves patrolling the area surrounding one's base. On my main multiplayer server, I have probably in excess of 200 two star wolves in packs surrounding my base. They are so effective at protecting our base, its buildings, the farms and tamed boars, that when an incursion occurs I actually have a hard time engaging with the enemies before they are killed by wolves.
If the 2* boar is not too far away, you can harpoon them and drag them home. If you have two people you can have one person sail the Karve, while the other person drags the bacon. Tedious but it works.