Valheim
SLOWpoke 2 Thg08, 2022 @ 10:47pm
Is there a way to keep red waves from destroying my base in the meadows?
I've seen all kinds of great screenshots of players with amazing homes they've built, how do they keep them from being destroyed...is it only by mods?

I'm on my first playthrough, loving the game,but I just killed Bonemass and now had a red wave of bats fly in and wipe out my boar herds at my main Meadows base, that I purposely set up in a safe zone as my main gate hub so it would be safe, and I've just had a another wave of ice dragons from the mountains destroying my beehives and buildings...so my question is...is there a legit way [not mods] of keeping high level flying enemies from wrecking all my loving work into splinters, without re-building it into some ugly stone castle?
:steamfacepalm:
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Đang hiển thị 31-45 trong 48 bình luận
Pantstron 4 Thg08, 2022 @ 1:45pm 
Nguyên văn bởi Ninacius:
Nguyên văn bởi Fzanco:
https://valheim.fandom.com/wiki/Player_base

Only have 2 of these structures close to eachother. If you have any 3 of these structures within 40meters of each other (workbench building zone is 20metres radius) than events can spawn
but if you don't have enough structures close to each other you'll get random enemy spawns. And those get stronger as you progress in the game, I think defeating Yagluth means that Fulings can even appear in Meadows
Yes that is true. The op was talking about a sepearte farm they have elsewhere to their main base and talking specifically about stopping raids. Imo being carefull with player structures for a only farm base would be easier somewhat. You could still despawn an entire area you just need to be on point with your placements. Fences and wood beams don't count as a player built structure for summoning events, so a fence should be able to keep the little riff raff out, especially if you double or triple fenced it.
Lần sửa cuối bởi Pantstron; 4 Thg08, 2022 @ 1:46pm
electricdawn 4 Thg08, 2022 @ 11:52pm 
Sooo... I did some calculating of my own and figured out that you would have to place a ward every 48 meters in a rectangular pattern to cover everything.

If your base is (for easy calculations) 50m wide and long (that's a 2,500m^2), putting one on each corner covers (almost) your entire base, PLUS 34m on the outside from the corners. I didn't calculate how much the distance would be halfway between them on the outside (can calculate that as well), but this should cover ALMOST for raids.

Maybe place another four in a diamond equidistance pattern on the outside would be enough to cover your entire 2,500m^2 base.

Eight wards doesn't sound too prohibitive. Need to experiment with that...
Lần sửa cuối bởi electricdawn; 4 Thg08, 2022 @ 11:53pm
avatar.zero 5 Thg08, 2022 @ 12:29pm 
Nguyên văn bởi electricdawn:
Sooo... I did some calculating of my own and figured out that you would have to place a ward every 48 meters in a rectangular pattern to cover everything.

If your base is (for easy calculations) 50m wide and long (that's a 2,500m^2), putting one on each corner covers (almost) your entire base, PLUS 34m on the outside from the corners. I didn't calculate how much the distance would be halfway between them on the outside (can calculate that as well), but this should cover ALMOST for raids.

Maybe place another four in a diamond equidistance pattern on the outside would be enough to cover your entire 2,500m^2 base.

Eight wards doesn't sound too prohibitive. Need to experiment with that...

Base structures (including Wards) only protect a 20 meter radius from mob spawns, so leaving them 48 meters apart from each other would place an 8 meter gap for creatures to spawn in between structures on the same "line" (28 meters gap diagonally).

Basically, there's no way to protect even a small properly-functional base from both raids and mobs. Even a small base is going to have three base items in it (workbench, campfire, and bed) to trigger raids, but will keep mob spawns outside, while larger bases could have the necessary base items spread out far enough to prevent the possibility of raids, but will leave large gaps for mobs to spawn inside. You're going to have to pick your poison (literally!)
electricdawn 5 Thg08, 2022 @ 1:02pm 
I was going by what the WIKI said that the radius was 34m on the ward. That's how I calculated the distance by taking the cosine of 45° (appr. 0.7) and multiplied it with 68. That's almost 48m.
avatar.zero 5 Thg08, 2022 @ 1:23pm 
The 32 (not 34) meter radius on the Ward is for protecting items from other players (preventing Hammer use, not allowing them to open chests or doors, etc). For spawn protection, it's just the regular 20 meters.
Complaintdesk 5 Thg08, 2022 @ 1:28pm 
The only way I found to keep any of my base structures & tamed animals from taking damage and getting killed, was to run outside my base and engage the invaders quickly. When I dropped everything I was doing and rushed outside the north gate of my main base, I could quickly engage the Drakes. When I did this, even the ones who had headed for my herds of boar and wolves would do an about turn and rush to engage me, leaving my animals and structures untouched.

I even built a killing pit that really helped to keep me alive, as well as helping me dispatch invaders quickly. There was a pointy topped hill outside the northgate. I dug a circular moat-like trench around the hill, then flattened the top, I planted some pointy fence segments against the sides of the inner raised hill to hide behind while I killed everything at range. My donut of death I call it. After learning that invaders will always focus on me, the only time my animals have died is when I took too much time getting outside my base, thinking I had enough time to empty my inventory.
Ygzeb 5 Thg08, 2022 @ 5:53pm 
Nguyên văn bởi electricdawn:
Sooo... I did some calculating of my own and figured out that you would have to place a ward every 48 meters in a rectangular pattern to cover everything.

If your base is (for easy calculations) 50m wide and long (that's a 2,500m^2), putting one on each corner covers (almost) your entire base, PLUS 34m on the outside from the corners. I didn't calculate how much the distance would be halfway between them on the outside (can calculate that as well), but this should cover ALMOST for raids.

Maybe place another four in a diamond equidistance pattern on the outside would be enough to cover your entire 2,500m^2 base.

Eight wards doesn't sound too prohibitive. Need to experiment with that...

Ain't sure if the math is right - haven't done it yet and haven't fully played for a while - but, you can also try with cheaper objects (like workbenches, campfires, etc) :pickax:

Nguyên văn bởi Complaintdesk:
The only way I found to keep any of my base structures & tamed animals from taking damage and getting killed, was to run outside my base and engage the invaders quickly. When I dropped everything I was doing and rushed outside the north gate of my main base, I could quickly engage the Drakes. When I did this, even the ones who had headed for my herds of boar and wolves would do an about turn and rush to engage me, leaving my animals and structures untouched.

I even built a killing pit that really helped to keep me alive, as well as helping me dispatch invaders quickly. There was a pointy topped hill outside the northgate. I dug a circular moat-like trench around the hill, then flattened the top, I planted some pointy fence segments against the sides of the inner raised hill to hide behind while I killed everything at range. My donut of death I call it. After learning that invaders will always focus on me, the only time my animals have died is when I took too much time getting outside my base, thinking I had enough time to empty my inventory.

Yeah, mobs are programed to prioritize you over other things (like your structures, pets, etc); they may only attack them if those structures and/or pets are in their "path" to you.
Lần sửa cuối bởi Ygzeb; 5 Thg08, 2022 @ 5:56pm
electricdawn 6 Thg08, 2022 @ 12:24am 
Oh, ok. When it's just 20m, then the calculation changes. So I end up at... 0.7 * 40 = 28m. You need to have a ward (or other structure) in a rectangular pattern every 28m.

Four wards arranged in 28m sided square would cover roughly... 3250sqm (back of the napkin math) or a square roughly the size of 57m * 57m.
Lần sửa cuối bởi electricdawn; 6 Thg08, 2022 @ 12:27am
Mandos 6 Thg08, 2022 @ 5:30am 
Nguyên văn bởi SLOWpoke:
I've seen all kinds of great screenshots of players with amazing homes they've built, how do they keep them from being destroyed..

Create a new world, use your old character and don't kill any bosses. The only raid you will get is "Eikthyr rallies the creatures of the forest".
Nobbler 6 Thg08, 2022 @ 9:39am 
Right now, you can load a character into a new world and retain whatever tech that character has unlocked. You can also switch worlds with inventory in tact. This might not be what the OP is looking for, though.

If you build fancy on a new world, you only have to contend with 'Eikthyr rallies the creatures of the forest.'

iirc the studio said they plan to stop players being able to migrate resources between worlds in the future, though. That will re-invite the original question: How to sustain an excessive, artistic base (without mods or devcommands).

I guess the take-away is that maybe the game is not intended to support permanent, untouchable base designs. At least not without active defense and reconstruction.

Sorry, OP. Fight well!
SLOWpoke 6 Thg08, 2022 @ 3:12pm 
Thanks for all the replies, I'm still a little bummed I'll never be able to have the easy-going life in the Meadows with my herds of pigs, etc but i guess that's the Viking life...nothing is ever easy. BTW its not that I'm a huge builder like I've seen on YT, I wouldn't make a world just to build, but i was enjoying the progression of my Meadow Hub, from a simple little hut to protect my work table in the beginning to the thriving base it is now.

I'm deep in the Mtns now, almost done harvesting silver and Fenris fur although I'll likely stick with the Root armour, it has such a cool look and the +15 to bow is nice, I can pull my bow to full power noticeably faster.
Nguyên văn bởi SLOWpoke:
Thanks for all the replies, I'm still a little bummed I'll never be able to have the easy-going life in the Meadows with my herds of pigs, etc but i guess that's the Viking life...nothing is ever easy. BTW its not that I'm a huge builder like I've seen on YT, I wouldn't make a world just to build, but i was enjoying the progression of my Meadow Hub, from a simple little hut to protect my work table in the beginning to the thriving base it is now.

I'm deep in the Mtns now, almost done harvesting silver and Fenris fur although I'll likely stick with the Root armour, it has such a cool look and the +15 to bow is nice, I can pull my bow to full power noticeably faster.
There is kind of another way that you can protect your farm and animal pens. Its possible to build a base that is so large that part of it extends out side the red circle when it appears. The center of that circle spawns where ever you are at the time it spawns.

If you build huge and build workshops on one end and your farms and barn on the other then if the mobs spawn while you are in your workshop they won't be able to reach your farm and barn. If they spawn when you are planting or harvesting you are all ready out there to defend your farm and barn.

How big is big enough? If the opposite end of your base doesn't resolve when you are facing it your base is bigger than the event spawn size.
Faceplant 6 Thg08, 2022 @ 4:40pm 
Nguyên văn bởi knighttemplar1960:
If you build huge and build workshops on one end and your farms and barn on the other then if the mobs spawn while you are in your workshop they won't be able to reach your farm and barn. If they spawn when you are planting or harvesting you are all ready out there to defend your farm and barn.

How big is big enough? If the opposite end of your base doesn't resolve when you are facing it your base is bigger than the event spawn size.

The problem with that is that it can be very difficult to impossible to get the distances just right so that the animals are close enough to you to spawn (64m), and still outside of the event radius (40m).

Also, in my one experience with bats and a boar farm, it was over way to quick to save them. I've seen the suggestion of including wolves, which have a chance of killing the bats, which could work.

In any case, I think they should stop bats from going after animals, or have some way to stop the bat events. The bats are just pests if you're in mountain or better gear. The affect that they have on gameplay is way out of proportion to what they bring to the game, which (IMO) is essentially nothing.
>< V >< 6 Thg08, 2022 @ 5:04pm 
OP

You have to remember that most of the Youtube videos showing builds are in worlds with enemies turned off. They are not functional structures that people actual use in-game.
SLOWpoke 6 Thg08, 2022 @ 9:10pm 
I just learned another harsh Valheim lesson, even though I buried my 2 star boars in a covered sunken bunker the bats still found a way in and killed them...note to self, make everything airtight! :steamfacepalm:
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