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Báo cáo lỗi dịch thuật
If your base is (for easy calculations) 50m wide and long (that's a 2,500m^2), putting one on each corner covers (almost) your entire base, PLUS 34m on the outside from the corners. I didn't calculate how much the distance would be halfway between them on the outside (can calculate that as well), but this should cover ALMOST for raids.
Maybe place another four in a diamond equidistance pattern on the outside would be enough to cover your entire 2,500m^2 base.
Eight wards doesn't sound too prohibitive. Need to experiment with that...
Base structures (including Wards) only protect a 20 meter radius from mob spawns, so leaving them 48 meters apart from each other would place an 8 meter gap for creatures to spawn in between structures on the same "line" (28 meters gap diagonally).
Basically, there's no way to protect even a small properly-functional base from both raids and mobs. Even a small base is going to have three base items in it (workbench, campfire, and bed) to trigger raids, but will keep mob spawns outside, while larger bases could have the necessary base items spread out far enough to prevent the possibility of raids, but will leave large gaps for mobs to spawn inside. You're going to have to pick your poison (literally!)
I even built a killing pit that really helped to keep me alive, as well as helping me dispatch invaders quickly. There was a pointy topped hill outside the northgate. I dug a circular moat-like trench around the hill, then flattened the top, I planted some pointy fence segments against the sides of the inner raised hill to hide behind while I killed everything at range. My donut of death I call it. After learning that invaders will always focus on me, the only time my animals have died is when I took too much time getting outside my base, thinking I had enough time to empty my inventory.
Ain't sure if the math is right - haven't done it yet and haven't fully played for a while - but, you can also try with cheaper objects (like workbenches, campfires, etc)
Yeah, mobs are programed to prioritize you over other things (like your structures, pets, etc); they may only attack them if those structures and/or pets are in their "path" to you.
Four wards arranged in 28m sided square would cover roughly... 3250sqm (back of the napkin math) or a square roughly the size of 57m * 57m.
Create a new world, use your old character and don't kill any bosses. The only raid you will get is "Eikthyr rallies the creatures of the forest".
If you build fancy on a new world, you only have to contend with 'Eikthyr rallies the creatures of the forest.'
iirc the studio said they plan to stop players being able to migrate resources between worlds in the future, though. That will re-invite the original question: How to sustain an excessive, artistic base (without mods or devcommands).
I guess the take-away is that maybe the game is not intended to support permanent, untouchable base designs. At least not without active defense and reconstruction.
Sorry, OP. Fight well!
I'm deep in the Mtns now, almost done harvesting silver and Fenris fur although I'll likely stick with the Root armour, it has such a cool look and the +15 to bow is nice, I can pull my bow to full power noticeably faster.
If you build huge and build workshops on one end and your farms and barn on the other then if the mobs spawn while you are in your workshop they won't be able to reach your farm and barn. If they spawn when you are planting or harvesting you are all ready out there to defend your farm and barn.
How big is big enough? If the opposite end of your base doesn't resolve when you are facing it your base is bigger than the event spawn size.
The problem with that is that it can be very difficult to impossible to get the distances just right so that the animals are close enough to you to spawn (64m), and still outside of the event radius (40m).
Also, in my one experience with bats and a boar farm, it was over way to quick to save them. I've seen the suggestion of including wolves, which have a chance of killing the bats, which could work.
In any case, I think they should stop bats from going after animals, or have some way to stop the bat events. The bats are just pests if you're in mountain or better gear. The affect that they have on gameplay is way out of proportion to what they bring to the game, which (IMO) is essentially nothing.
You have to remember that most of the Youtube videos showing builds are in worlds with enemies turned off. They are not functional structures that people actual use in-game.