Valheim

Valheim

SLOWpoke Aug 2, 2022 @ 10:47pm
Is there a way to keep red waves from destroying my base in the meadows?
I've seen all kinds of great screenshots of players with amazing homes they've built, how do they keep them from being destroyed...is it only by mods?

I'm on my first playthrough, loving the game,but I just killed Bonemass and now had a red wave of bats fly in and wipe out my boar herds at my main Meadows base, that I purposely set up in a safe zone as my main gate hub so it would be safe, and I've just had a another wave of ice dragons from the mountains destroying my beehives and buildings...so my question is...is there a legit way [not mods] of keeping high level flying enemies from wrecking all my loving work into splinters, without re-building it into some ugly stone castle?
:steamfacepalm:
< >
Showing 16-30 of 48 comments
electricdawn Aug 3, 2022 @ 12:23pm 
Originally posted by Nicholas Gurr, Blackpill Ph.D:
dig a massive moat around your base.
And that helps exactly how against flying enemies? ;)
Ygzeb Aug 3, 2022 @ 3:16pm 
Use workbench and wards to create a non-spawn area; mobs will not spawn further away from your position (unless you move), so make sure to cover a large area with those and prevent any "aura gaps" :pickax:
kameltoes Aug 3, 2022 @ 4:48pm 
Originally posted by knighttemplar1960:
I build barns (completely covered) for my live stock. If the event creatures can't see the livestock they won't attack them (unless they make a hole in the barn but I'm usually there defending by the time they can take out a bit of wall.)

What the actual Vikings did was build Trelleborgs. The Trelleborg was an earthen fortress. They were circular and had an earthen berm built up all the way around it and out side of that a dry moat. There was a gate through the berm at each cardinal direction point with a draw bridge to cross the moat. Roads made a cross in the exact center and each section inside the Trelleborg had a group of 4 wooden lodges in it with an open square in the center of each group of 4 lodges for outside work.

The berm with the moat works to keep ground creatures out but since the game lacks drawbridges you have to defend your gates (the tolls can destroy them by throwing rocks) and you have to build a bridge and then dismantle it when you are done any time you want to take a cart in or out.

Was Bjorn Ironside laid to rest in a Trelleborg?
Ninacius Aug 4, 2022 @ 6:06am 
Originally posted by Fzanco:
https://valheim.fandom.com/wiki/Player_base

Only have 2 of these structures close to eachother. If you have any 3 of these structures within 40meters of each other (workbench building zone is 20metres radius) than events can spawn
but if you don't have enough structures close to each other you'll get random enemy spawns. And those get stronger as you progress in the game, I think defeating Yagluth means that Fulings can even appear in Meadows
electricdawn Aug 4, 2022 @ 6:23am 
Originally posted by Ygzeb:
Use workbench and wards to create a non-spawn area; mobs will not spawn further away from your position (unless you move), so make sure to cover a large area with those and prevent any "aura gaps" :pickax:
Originally posted by electricdawn:
And that helps exactly how against flying enemies? ;)
Last edited by electricdawn; Aug 4, 2022 @ 6:23am
Ygzeb Aug 4, 2022 @ 10:21am 
Originally posted by electricdawn:
Originally posted by Ygzeb:
Use workbench and wards to create a non-spawn area; mobs will not spawn further away from your position (unless you move), so make sure to cover a large area with those and prevent any "aura gaps" :pickax:
Originally posted by electricdawn:
And that helps exactly how against flying enemies? ;)

Son, mobs are affected equally, whether they fly or not; if they never spawn, they can't fly :steamthumbsup:

Plus, workbench and ward aura have a land & air radius. Now, if certain mobs actually fly and avoid spawn prevention systems, then you have two options:

1. Improve your spawn prevention systems.
2. Deal with it.

I'm not looking forward to a debate about this regard, so don't expect any further reply from me. If you want more information, I suggest you check:

https://youtu.be/_C9fKFg6bmw
https://youtu.be/aKQgjSFZjDs

Steam discussion:

https://steamcommunity.com/app/892970/discussions/0/3266806084895679137/

Valheim Wiki:

https://valheim.fandom.com/wiki/Spawning_mechanics
https://valheim.fandom.com/wiki/Player_base

Try to be more respecful towards people that is trying to help you or others :goldvein:
Last edited by Ygzeb; Aug 4, 2022 @ 11:16am
electricdawn Aug 4, 2022 @ 10:58am 
I won't really argue with you about who is disrespectful here.

Unless you cover your entire continent with workbenches, I'm not sure it is possible to avoid raids. Maybe if you live on a small island in the middle of the ocean. But not many players do that.

Pro tip: Don't try to come across as a jerk. And I'm definitely not your "son". I'm probably more than twice as old as you are.
Last edited by electricdawn; Aug 4, 2022 @ 10:59am
Ygzeb Aug 4, 2022 @ 11:20am 
Originally posted by electricdawn:
Pro tip: Don't try to come across as a jerk. And I'm definitely not your "son". I'm probably more than twice as old as you are.

Calm down buddy, no need to insult anyone; I'm used to the "son" word, I'm very sorry if you found it disrespectful in any way, I won't use it again when talking to you :steamthumbsup: Just trying to help :pickax:

Originally posted by electricdawn:
Unless you cover your entire continent with workbenches, I'm not sure it is possible to avoid raids. Maybe if you live on a small island in the middle of the ocean. But not many players do that.

Regarding this, it ain't needed to cover continents, since mobs spawn in a similar way to mobs in games like Minecraft (by chunks, except they ain't called "chunks" in this game precisely - they are called zones, I guess?)... Anyway, if you cover a "zone" you can rest assured that no mob will spawn there.
Last edited by Ygzeb; Aug 4, 2022 @ 11:23am
electricdawn Aug 4, 2022 @ 12:49pm 
Very well. I think we may had a little misunderstanding here. No problem, all good.

Thank you for your explanation. I still do have some difficulties believing that you can cover an entire zone with wards, to stop fast flying drakes from making it to your base within two minutes.

That zone needs to be pretty large, I would think. Have you ever successfully done that on a base that is situated on a regular sized continent?

Sincerely not trying to be disrespectful, just curious.
Ygzeb Aug 4, 2022 @ 1:02pm 
Originally posted by electricdawn:
Very well. I think we may had a little misunderstanding here. No problem, all good.

Thank you for your explanation. I still do have some difficulties believing that you can cover an entire zone with wards, to stop fast flying drakes from making it to your base within two minutes.

That zone needs to be pretty large, I would think. Have you ever successfully done that on a base that is situated on a regular sized continent?

Sincerely not trying to be disrespectful, just curious.

Sure, no problem friend. Yeah, I have been working in a special world for a while (I think I called it Nirvana haha), where I have several bases where no mobs are allowed to spawn. Also used to have a server with friends, we built a castle there and used the same system to prevent mob spawning.

Zones are not as large as someone would expect - you can see objects even further away from the zone you are in. Each zone is 64 m x 64 m (hard to measure, but it is a very small area).

Regarding mob spawns:

Mobs spawn in a 5 x 5 zone area (320 m x 320 m, but they don't move or do anything; they are just here - they "exist" but are not visible). They "activate" (can move, attack, etc) when they are within a 3 x 3 zone area (192 m x 192 m).

If you cover that 192 m x 192 m area, you will be safe from any kind of mobs. But, if you want to be 100% sure that no mob will try to disturb you, you can try to cover the 320 m x 320 m area :csgostar:
Last edited by Ygzeb; Aug 4, 2022 @ 1:05pm
electricdawn Aug 4, 2022 @ 1:08pm 
Thank you again for the explanation. Still a pretty large zone.

But there's one more thing I don't understand. You say, mobs further out don't do anything, but we are talking about raids here. These mobs purposefully move towards your base. Not sure how far away they spawn, though.

So if they spawn five zones out, they should still be "active" and move towards your base regardless of you warding the 3x3 zone, correct?

The question is, how far out do raid mobs spawn?
Ygzeb Aug 4, 2022 @ 1:18pm 
Originally posted by electricdawn:
Thank you again for the explanation. Still a pretty large zone.

But there's one more thing I don't understand. You say, mobs further out don't do anything, but we are talking about raids here. These mobs purposefully move towards your base. Not sure how far away they spawn, though.

So if they spawn five zones out, they should still be "active" and move towards your base regardless of you warding the 3x3 zone, correct?

The question is, how far out do raid mobs spawn?

If I ain't wrong, raid mobs spawn zone is just a little bigger than the red circle - red circle is 64 m x 64 m, and mob spawn zone is 96 m x 96 m... So, if you want to prevent raid mobs from spawning (or at least most of them), just make your "safe zone" a little bigger than the red circle that is shown when you get raided.

It may take a while to create a "perfect safe zone" (since there might be small "gaps" at the beginning" but it will be worth your while :pickax:
Last edited by Ygzeb; Aug 4, 2022 @ 1:18pm
Faceplant Aug 4, 2022 @ 1:26pm 
The spawn zone is located around your character, correct? That would mean that you would have to cover that size area around any point in your base that you are susceptible to raids, which, with a large base, could be significant.

If I'm understanding correctly, that could be a radius of 48 meters around the edge of your base.
electricdawn Aug 4, 2022 @ 1:29pm 
That's a lot of work. :D

It might make sense for players with very large bases to "mob-proof" them. I'm just too lazy for that, though. ;) That, and my bases are usually fairly small.
Ygzeb Aug 4, 2022 @ 1:35pm 
Originally posted by Faceplant8:
The spawn zone is located around your character, correct? That would mean that you would have to cover that size area around any point in your base that you are susceptible to raids, which, with a large base, could be significant.

If I'm understanding correctly, that could be a radius of 48 meters around the edge of your base.

Depends on the size of your base, if it is very small you will require more than that. If you want it to be 100% safe against any kind of spawn, it is 320; but, if you want it to be almost 100% safe but save some time, it is 192 m. If you only want to prevent raids, it would be 96 m.

Originally posted by electricdawn:
That's a lot of work. :D

It might make sense for players with very large bases to "mob-proof" them. I'm just too lazy for that, though. ;) That, and my bases are usually fairly small.

Well, if you want to save a lot of that time just put some benches/wards/torches and those kind of objects around - nothing too big - and you will be fine; it shall make your life a bit easier, specially with raids :goldvein:
Last edited by Ygzeb; Aug 4, 2022 @ 1:36pm
< >
Showing 16-30 of 48 comments
Per page: 1530 50

Date Posted: Aug 2, 2022 @ 10:47pm
Posts: 48