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Rapporter et oversættelsesproblem
my curiosity doth lay with the enigma of the artisan table... seems like that would be a suitable station to mesh the workbench and forge for repairs, new hides, tar-pit, upgrades to the silver, serpent (or both mash up) black metal / porcupine (etc.) or make the old forge with the new look... yadda yadda...
still 9/10 game in my book...
I'd carry around 2 weapons, so the second should have either slash or pierce damage. Black metal sword and silver sword are what I would chose, but I've heard some people really like the atgeirs.
For early game, you don't really need anything aside from the axe for meadows and black forest. For swamps go with a mace, for mountains with pierce damage against golems and wolves. The Iron sledge can also be useful against big wolf groups.
Oh and obviously you should always carry a bow, but as there is little choice regarding what bow to use you can just use whatever is the best you can craft.
https://im.ge/i/rRuW8Y
Wood/Stone
Flint
Copper/Bronze
Iron/Chitin
Silver
Black Metal
But what I am thinking you want is a rating of the various types of weapons within each tier against each other. Here is my general order.
Mace,Dagger,Axe,Bow,Spear ... and that is about it. I don't ever use swords or two handed weapons. Spear could possibly swap with dagger just because it has low material cost. But then again, dagger is no speed penalty so rates higher. Ok, dagger over spear.
So... a good axe, a good mace, a good bow, an atgeir to rule them all.
But that's like, you know, just my opinion, man. ;)
Daggers are really good as well... Ok, ok, I stop.
The axe idea is OK but it has 2 or 3 issues.
- its slow. I get into trouble with wolves against an axe when wolves were still a challenge (early mountain, iron axe)
- if you were cutting down trees, and its getting on towards broken, it can fail if you get jumped / raided/ whatever. Not normally a large problem, but it can happen. More of an early game issue, as late game axes can cut wood far, far longer than you can hold the weight produced.
- it has no special attack, and those are very powerful on the other weapons.
I am probably missing out but I don't do the 2h weapons. The aoe effects only seem useful when exploiting, and too slow when playing more normally.
Meadows and black forest : slash or pierce damage because graydwarf are weak to slash and trolls to pierce
Axes , bronze sword and bows works very fine for both ( and maybe spear for cheap weapon )
Swamp and mountains : maces are top tier in both , and undeads and blobs are weak to blunt , and all mountains monster get good damage from it too , only monster that resist blunt are the abomination ( that its very weak to slash but every other mob are resistant specially blobs ) from swamp but you can cheese it with arrows
So blunts and bows in both
In Plains everything works really , but in that part of the game you can craft weapons that do 2 or 3 damage type at same time
So top tier combo for all the game when you are in end/late game is : porcupine ( pierce/blunt damage ) or frostner ( blun/frost/spirit ) + blackmetal sword , oh and draugr fang bow
You dont need anything else
Also I'm not factoring in every special trait for every weapon of every category because those can come and go from one progression tier to the next.
S:
-Bow. Did you know that mobs can still hit you while using one of these? Neither did I. Arrows also give it the unique benefit of harnessing multiple elements. If it is ever a bad choice it is because it delivers slow damage for the current enemy in question and nothing else. You could play nearly the whole game safely and comfortably. Just needs another slot or two for ammo.
A:
-Sword. A good all rounder. Slash damage is reliable. The long reaching secondary lunge compliments the standard one handed combo very well. Good for both sweeping in groups and for stabbing from safety.
-One hand clubs. Happens to always have the most effective damage type when the demand for DPS is at its most crucial. The secondary attack is both powerful and practical as you can wind up the golf swing while still closing the gap if you initiate it mid jump, making it much safer to use than it first appears.
-Two hand clubs. Good damage and unmatched crowd control potential. Lacks a shield like the other A-tiers have but who cares if you can open with an area of effect stun?
B:
-Throwing spears. Primary attack is very fast and spammable compared to other one-handers, however pierce damage isn't very hard to come by elsewhere. Throwing your weapon is a nice-to-have utility but unless you save it as a finishing move you're probably just slowing yourself down.
-Polearms. Great range for the rate of attacks but you lose the protection that a shield offers. More pierce damage again. Secondary attack is the coolest attack in the game by far, potentially very effective but also dangerous for the commitment it requires (made a bit safer if started with a running jump). Nice harvesting tool.
C:
-Axes. You may as well look at it the same as a sword but without the secondary. It is capable enough to save you an inventory slot that would have otherwise been reserved for a dedicated melee weapon, but that does nothing for the combat side of things. Although I never leave home without one, I know I could just as easily cover my expedition needs by picking twigs off the ground instead.
D:
-Pickaxes. Slow. Weak. Has pierce damage. Only goes up to iron currently. Has such a niche combat purpose that it is widely considered to be a gimmick. But I think of it as the ultimate slot-savers weapon of choice. For cool, confident but also tedium-loving vikings.
D minus:
-Knives. Just a waste of a slot. Melee stealth attacks are okay for the microscopic fraction of time spent in enclosed spaces or for the occasional fast troll kill but that is it. For most enemies the other weapons already do plenty enough stealth damage. If other weapons can't one-shot from stealth, you usually have time for the second and third hit and if that doesn't kill them it will surely stagger them so big deal. You sacrifice a lot for only a couple of units of carry weight saved. Your general damage is roughly halved and your range sucks. Knives don't have a movement speed penalty but nothing is stopping anyone else from putting away or pulling out any of their larger weapons as needed.
I'm now gonna cry in a corner. You meanie! *caresses his abyssal dagger* Has the meanie been mean to you? Awww, my poor dagger...
Edit: Ok, fun and games aside, the dagger is a nice quick and rush weapon. Doesn't need too much stamina, is very quick, which is actually very useful against wolves and regular fulings. I know, other weapons might do the same thing, but they are kinda unwieldy.
Especially my beloved atgeir, and that is waaaay faster than those stupid sledges... ;)
I recently started a new playthrough to try the knives and so far I've got my full level 3 troll armor and I'm ready for the Elder. I'm loving it. It's definitely my favorite weapon for the meadows and black forest. I haven't gone sailing yet, so no chitin for the abyssal blade, but the copper blade is doing great. It quickly staggers all of those pesky tree monsters and works just fine for trolls too (after staggering with the shield).
I've done playthroughs with the clubs, swords and atgeir, but the knife has been the most fun so far. I'm a little worried about how it'll work out in the swamp though. I just love how fast it is.