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After you play the game long enough you know to avoid such situations. The thing that I find irritating is the bugged skeletons that don't follow the game's own rules and fire at you through the wall or boulder that they are embedded in.
In our case no deaths or sunken ships were the end result. I just think it looks silly seeing a skeleton running full speed on the ocean floor and/or shooting arrows up to the surface.
At the very least their movement should be alot slower through water than it is on land, and I think a skeleton would actually float and not be able to stay on the ocean floor
I had a feeling, but wasn't actually sure myself.
It's a fantasy game and this actually makes sense to me.
¯\_(ツ)_/¯
Having skeletons walk out of water to attack you is fun to me. Even walking into water after you.
But personally I feel them shooting arrows from underwater is kind of silly.
Then again, if this is happening you can simply sail away from them out of range or to a spot to draw them onto land to finish them off.
please make sure your discussions are respectful, constructive, and on-topic when posting on the Valheim forums.
Thanks & have a good day!
also, increasing swim range (seriously, i drown 10 meters out without food buffs at the game start) and making climbing out of water easier is a must.
I'm currently using Valheim plus (well, once they get it updated and uploaded for the new version) to do those things....
- -60% stamina usage for swimming. With high swimming level and good food, I can swim across the narrow ocean channels between the close continents...which makes sense for a good swimmer with mid-late game buffs.
- weapons aren't unequipped in water. I can swing my sword or shoot my bow (or use my hammer!!!) in water...and i can do it without penalty. It's offset by the fact that fighting in water is really risky....you don't regen stamina, so if you can't get out of the water, every swing brings you closer to death.
- unfortunately there's nothing that Valheim plus can do about the inability to CLIMB out of water, but at least with equipped items if makes building stairs into the water easier.
I'm using a mod for that stuff, but it SHOULD be in vanilla. If greydwarves and wolves and Draugr can attack while in the water, the player should be able to as well. If skeletons can shoot while submerged, the player should be able to shoot while in water.
There is the possibility that the completed Ocean biome will offer some means of overcoming the limitations of the swimming mechanic. Perhaps some crafted items which allow a viking to fight skeletons on the sea bed.
Comparing yourself, in armor, in freezing waters to a skeleton made my day in this fantasy game.
Comparing yourself, in armor, in freezing waters to any fantasy mob made my day in this fantasy game.
Game physics.
In a fantasy, while the rules are not real world rules, the rules must make sense *in that world.*
If trees can fall into each other and animated skellies can shoot underwater and ships are sped up or slowed down by the weight of water for, or against, then the same should hold true for the skeleton's arrows as well as the ability for your Viking to equip a weapon while in water.
By the established rules, you should be able to equip a weapon...but you'd be working against the water's weight to use it as should any other creature. Also swing impact is impacted by whether or not, your feet are grounded. In this case, a dagger would be more useful than a heavier weapon.
Since skellies are magical they could shoot an arrow, but the wave direction would impact the trajectory of that arrow and slow it thus making it less damaging, if it hit the target, at all (mark you a longship is a pretty big target)
Fantasy, to be immersive has to stay true to the rules it sets. Not chuck them out because "we think that would be cool"
IRL a wet bow is useless and likely to snap so using one in the wet at all IS fantasy, Many an army lost a battle over this LOL