Valheim

Valheim

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TemplarGFX Oct 4, 2022 @ 3:58pm
Enemies running and attacking underwater
Its been a very long time since we played Valheim and I was a little disappointed to see this is still a thing after all this time.

For anyone who has been keeping up on devlogs and such, have they said anything about fixing this?

We had a skeleton follow us out into the ocean and shoot arrows at the underside of our boat. Everything about that statement makes no sense :P
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Showing 16-30 of 35 comments
Subsonic Oct 4, 2022 @ 10:14pm 
Undead being able to walk underwater, seems legit to me. The arrows--meh, alright, you can shoot back, you're not defenseless. If you get caught in a bad spot then that happens. Otherwise doesn't really seem like a gamebreaker to me.
knighttemplar1960 Oct 5, 2022 @ 12:07am 
You guys are both making reductio ad absurdum arguments. Skeltons can't reanimate and attempt to kill you in the real world. That doesn't translate into magical farting unicorns. But what ever game magic allows reanimated skeletons could certainly keep them intact in water and allow them to shoot arrows underwater since they obviously don't need to breathe.

After you play the game long enough you know to avoid such situations. The thing that I find irritating is the bugged skeletons that don't follow the game's own rules and fire at you through the wall or boulder that they are embedded in.
sarteck Oct 5, 2022 @ 12:27am 
Originally posted by knighttemplar1960:
allow them to shoot arrows underwater since they obviously don't need to breathe.
Originally posted by knighttemplar1960:
The thing that I find irritating is the bugged skeletons that don't follow the game's own rules and fire at you through the wall or boulder that they are embedded in.
Would like to point out that we cannot fire arrows through water to hit targets underwater by more that a meter or so. (The only three being skeletons, blobs, and draugr, since all other targets float or swim close to the surface. (Actually unsure about growths, since I never lured one out to see, but would imagine they act as blobs do.)) Therefore, I would say undersea archers fall into that category.
TemplarGFX Oct 5, 2022 @ 1:05am 
Originally posted by Faceplant8:
From later posts, it appears that the real problem is that the arrow shooting skeletons sunk a ship, which likely caused deaths, which were likely exasperated by the real point of my post, which is that there are more serious issues in this situation that need to be fixed, like swimming and fighting in water. That seems to contradict your "100% satisfied" argument.

In our case no deaths or sunken ships were the end result. I just think it looks silly seeing a skeleton running full speed on the ocean floor and/or shooting arrows up to the surface.

At the very least their movement should be alot slower through water than it is on land, and I think a skeleton would actually float and not be able to stay on the ocean floor
sarteck Oct 5, 2022 @ 1:19am 
Originally posted by TemplarGFX:
I think a skeleton would actually float and not be able to stay on the ocean floor
You got me curious, so I looked it up. A human skeleton (assuming it has no other tissues attached to it, like fat) will indeed sink, because bones are more dense than water.

I had a feeling, but wasn't actually sure myself.
PakaNoHida Oct 5, 2022 @ 8:05am 
Originally posted by TemplarGFX:

We had a skeleton follow us out into the ocean and shoot arrows at the underside of our boat. Everything about that statement makes no sense :P


It's a fantasy game and this actually makes sense to me.

¯\_(ツ)_/¯
Trakehner (Banned) Oct 5, 2022 @ 11:43am 
Originally posted by PakaNoHida:
Originally posted by TemplarGFX:

We had a skeleton follow us out into the ocean and shoot arrows at the underside of our boat. Everything about that statement makes no sense :P


It's a fantasy game and this actually makes sense to me.

¯\_(ツ)_/¯

Having skeletons walk out of water to attack you is fun to me. Even walking into water after you.

But personally I feel them shooting arrows from underwater is kind of silly.

Then again, if this is happening you can simply sail away from them out of range or to a spot to draw them onto land to finish them off.
Last edited by Trakehner; Oct 5, 2022 @ 11:58am
Nefrarya Oct 5, 2022 @ 11:45am 
2
Hey folks,

please make sure your discussions are respectful, constructive, and on-topic when posting on the Valheim forums.

Thanks & have a good day!
Limdood Oct 5, 2022 @ 1:20pm 
Quite simply, if enemies are able to move and attack in the water, so should the player.

also, increasing swim range (seriously, i drown 10 meters out without food buffs at the game start) and making climbing out of water easier is a must.

I'm currently using Valheim plus (well, once they get it updated and uploaded for the new version) to do those things....
- -60% stamina usage for swimming. With high swimming level and good food, I can swim across the narrow ocean channels between the close continents...which makes sense for a good swimmer with mid-late game buffs.
- weapons aren't unequipped in water. I can swing my sword or shoot my bow (or use my hammer!!!) in water...and i can do it without penalty. It's offset by the fact that fighting in water is really risky....you don't regen stamina, so if you can't get out of the water, every swing brings you closer to death.
- unfortunately there's nothing that Valheim plus can do about the inability to CLIMB out of water, but at least with equipped items if makes building stairs into the water easier.

I'm using a mod for that stuff, but it SHOULD be in vanilla. If greydwarves and wolves and Draugr can attack while in the water, the player should be able to as well. If skeletons can shoot while submerged, the player should be able to shoot while in water.
warrenchmobile (Banned) Oct 5, 2022 @ 2:11pm 
I believe one must entertain the possibility that Iron Gate Studio does not view the underwater activities of a skeleton as an issue to be fixed.

There is the possibility that the completed Ocean biome will offer some means of overcoming the limitations of the swimming mechanic. Perhaps some crafted items which allow a viking to fight skeletons on the sea bed.
PakaNoHida Oct 5, 2022 @ 4:04pm 
Originally posted by Limdood:
Quite simply, if enemies are able to move and attack in the water, so should the player.


Comparing yourself, in armor, in freezing waters to a skeleton made my day in this fantasy game.
Limdood Oct 5, 2022 @ 8:24pm 
Originally posted by PakaNoHida:
Originally posted by Limdood:
Quite simply, if enemies are able to move and attack in the water, so should the player.


Comparing yourself, in armor, in freezing waters to a skeleton made my day in this fantasy game.
I didn't say skeleton specifically. A greydwarf, made of dirt and rot and stone and wood, can throw rocks while swimming. A boar can gore you. And if you're really going to be that pedantic and cynical about it, a FULING can hit you, while both it and you are swimming, with a club, a sword, or A TORCH.
PakaNoHida Oct 6, 2022 @ 9:10am 
Originally posted by Limdood:
Originally posted by PakaNoHida:


Comparing yourself, in armor, in freezing waters to a skeleton made my day in this fantasy game.
I didn't say skeleton specifically. A greydwarf, made of dirt and rot and stone and wood, can throw rocks while swimming. A boar can gore you. And if you're really going to be that pedantic and cynical about it, a FULING can hit you, while both it and you are swimming, with a club, a sword, or A TORCH.


Comparing yourself, in armor, in freezing waters to any fantasy mob made my day in this fantasy game.
GeekGranny Oct 9, 2022 @ 6:55am 
I think the point to be made here is...

Game physics.

In a fantasy, while the rules are not real world rules, the rules must make sense *in that world.*

If trees can fall into each other and animated skellies can shoot underwater and ships are sped up or slowed down by the weight of water for, or against, then the same should hold true for the skeleton's arrows as well as the ability for your Viking to equip a weapon while in water.

By the established rules, you should be able to equip a weapon...but you'd be working against the water's weight to use it as should any other creature. Also swing impact is impacted by whether or not, your feet are grounded. In this case, a dagger would be more useful than a heavier weapon.

Since skellies are magical they could shoot an arrow, but the wave direction would impact the trajectory of that arrow and slow it thus making it less damaging, if it hit the target, at all (mark you a longship is a pretty big target)

Fantasy, to be immersive has to stay true to the rules it sets. Not chuck them out because "we think that would be cool"

IRL a wet bow is useless and likely to snap so using one in the wet at all IS fantasy, Many an army lost a battle over this LOL
Last edited by GeekGranny; Oct 9, 2022 @ 7:07am
CrazyWithPower (Banned) Oct 9, 2022 @ 7:06am 
Originally posted by GeekGranny:
)

Fantasy, to be immersive has to stay true to the rules it sets. Not chuck them out because "we think that would be cool"
this is the core issue people have with this and I dont understand how it wasnt resolved after so much time
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Date Posted: Oct 4, 2022 @ 3:58pm
Posts: 35