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I don't mind putting the time in to add something new or fix something I don't like but I hate having stuff added I dislike with no choice about it.
It's the reason I do really like EpicLoot for example but absolutely despise the base configuration it comes with. I also looked over the added bounties mod that was mentioned in here and lord is that just utterly destroying any semblance of reward balancing...
Either do a total conversion, or don't add superpowerfulglowiethingies to the game.
Like I found a leveling system with a lot of cool effects like better chopping/mining, comfort bonus, faster skill learning, longer food duration etc. but then it was combined with strict damage modifiers and I'm like... Why... Make the game more fun, not just easier.
Well the benefit of changing things yourself is that you can dictate what exactly you want to have. And you can update things to the newest version yourself lol.
Anyway I guess what I'm saying is that unless you want to do a lot of configuration, maybe just stick to the stuff that adds more mobs, I wouldn't abuse the EpicLoot adventure system for that.
If you multiply their damage by the number of hits they land, the number you get is zero.
LoL What?
https://valheim.thunderstore.io/package/Horem/
Extremely tough mob that you have to fight like a boss.
Edit: You can't have a, say, Mistlands biome boss that is eventually going to clash with what IG is going to put there. You sure can put in "mini bosses", but not what I consider a "biome boss".
Ah, so anything non IG made cant be a Boss, in your opinion...got it.
All a matter of definition. I'm not much a fan of the boss-mechanism anyway.
There're enemies. Some are easy, some are tough. That is all.