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Never play ark then....
Also when you say that "usage" in a day, are you attempting to say it added that to your file size for your comp that you noticed immediately after/whilst exiting the game via steam download or cloud? Or did you just look at your hard drive and do some math from a previous point?
FPS games only have to tell the other players maybe what you look like, what kind of weapons you're using, what you're doing at the moment, and if they've been shot.
Crafting survival teraforming games like Valheim have to send terrain changes, building and craftable changes as well as much more, and that's a lot more data. Learn this so you can better allocate your bandwidth usage.
Strictly Bandwidth client to and from game server. And I do play Ark.
If you play ark then complaining about this makes little sense. Ark's demands are 100x more than this game with regards to things, and even worse if playing on a modded content server in ark.
Even though the server is hosting the game YOU the client are hosting your zone you are in.
A server could not handle ten people in ten different areas and hosting all of them, Each client hosts the area they are in, If you join in another persons area, whoever was there first will be hosting that area, The server coordinates all the communication between players and the game instance, but each client hosts their area,
This means as more people join you will see a lot more data usage as well.
I'm the only player currently, regardless that would be a incredibly inefficient way to go about things, and you will suffer greatly to jitter, having to from players around the country. Dedicated hosting would seem to be a complete waste, as this server is.. Not to mention being tied to a constantly moving areas. if that is how they are running it, it really doesn't make since. was the multiplayer an after thought? I mean you can look to empyrion where every planet, moon, orbit, etc is a seperate playfield that activates on player arrival no mater how many players. the Dedicated server should be doing more of the work than the clients. Just sending what is needed to update state changes. These aren't Lan days, clients shouldn't be hosting anything.
Lots of data usage isn't really anything they are required to tell you on the store page or anything.
I mean I get it... but there is a lot going on in the world that can be changed by players and that info needs to be updated. It is demanding, it is going to be.
I have a low bandwith line and I don't have issues but I don't have a data cap. You might just have to reconsider playing this game online or get a better data plan.
my concern is, there are no other players right now. so what does it need with 300mb an hour for 1 player and a dedicated server. and if its re-streaming stuff that hasn't changed it needs to save those states in a save file and update it as need-be. As-in most of the world isn't changing it should only be streamed once, and updated with state changes and creatures. if that's where the data is going