Valheim

Valheim

TGDMGenJokerF Apr 19, 2022 @ 11:52pm
Valheim's Excessive data usage
1.5Gb within a day, are you people serious. Get your network usage under control.
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Showing 1-15 of 15 comments
luponix Apr 20, 2022 @ 2:09am 
what is your point ? obviously valheim is not just pointlessly playing ping pong with packets so without pointing at a network design flaw this post is just as meaningless as you assume that data usage to be
Trakehner (Banned) Apr 20, 2022 @ 4:30am 
How many of those games were in Early Access? I'm sure that is part of the issue. Major optimization hasn't happened yet, nor will it until release I would imagine.
Last edited by Trakehner; Apr 20, 2022 @ 4:32am
retsam1 Apr 20, 2022 @ 4:36am 
Originally posted by "{-TGD-}MGen.Joker.F":
no other game i have played has used the amount of data that Valheim uses. So your comment is as meaningless as your time spent writing it. And considering the same amount of time in 360p video uses less bandwidth. So you can go to hell, because not everyone has unlimited data.

Never play ark then....

Also when you say that "usage" in a day, are you attempting to say it added that to your file size for your comp that you noticed immediately after/whilst exiting the game via steam download or cloud? Or did you just look at your hard drive and do some math from a previous point?
Lil Puppy Apr 20, 2022 @ 6:43am 
You can stop playing multiplayer, that'll stop using bandwidth since you're playing on a metered connection.
FPS games only have to tell the other players maybe what you look like, what kind of weapons you're using, what you're doing at the moment, and if they've been shot.
Crafting survival teraforming games like Valheim have to send terrain changes, building and craftable changes as well as much more, and that's a lot more data. Learn this so you can better allocate your bandwidth usage.
07Gon Apr 20, 2022 @ 6:47am 
yes ofcorse
Derrant Apr 20, 2022 @ 6:51am 
It is high but not excessive, its early access, come back later. Probably a lot of extra stuff gets sent for testing and verification that will get streamlined later.
Lucidess Apr 20, 2022 @ 8:56am 
Well let's hope you weren't hosting your server on a phone without internet lol
Rungar Apr 20, 2022 @ 11:41am 
remember that every change to the environment has to be sent to all players. That stuff adds up.
TGDMGenJokerF Apr 20, 2022 @ 1:42pm 
I play minecraft, Empyrion, Space engineers, 7 days to die, many of my games are EA, none of these send as much data as valheim. I would also like to point out that it is a brand new server and at this moment, I am the first player on the server, the only player making changes, over this 6 hour period. I'm the client not the server, Lucidess.
Last edited by TGDMGenJokerF; Apr 20, 2022 @ 1:42pm
TGDMGenJokerF Apr 20, 2022 @ 1:45pm 
Originally posted by retsam1:
Originally posted by "{-TGD-}MGen.Joker.F":
no other game i have played has used the amount of data that Valheim uses. So your comment is as meaningless as your time spent writing it. And considering the same amount of time in 360p video uses less bandwidth. So you can go to hell, because not everyone has unlimited data.

Never play ark then....

Also when you say that "usage" in a day, are you attempting to say it added that to your file size for your comp that you noticed immediately after/whilst exiting the game via steam download or cloud? Or did you just look at your hard drive and do some math from a previous point?

Strictly Bandwidth client to and from game server. And I do play Ark.
Last edited by TGDMGenJokerF; Apr 20, 2022 @ 1:47pm
retsam1 Apr 20, 2022 @ 6:57pm 
Originally posted by "{-TGD-}MGen.Joker.F":
Originally posted by retsam1:

Never play ark then....

Also when you say that "usage" in a day, are you attempting to say it added that to your file size for your comp that you noticed immediately after/whilst exiting the game via steam download or cloud? Or did you just look at your hard drive and do some math from a previous point?

Strictly Bandwidth client to and from game server. And I do play Ark.


If you play ark then complaining about this makes little sense. Ark's demands are 100x more than this game with regards to things, and even worse if playing on a modded content server in ark.
GunsForBucks Apr 20, 2022 @ 7:12pm 
Originally posted by "{-TGD-}MGen.Joker.F":
Originally posted by retsam1:

Never play ark then....

Also when you say that "usage" in a day, are you attempting to say it added that to your file size for your comp that you noticed immediately after/whilst exiting the game via steam download or cloud? Or did you just look at your hard drive and do some math from a previous point?

Strictly Bandwidth client to and from game server. And I do play Ark.
Since you are on a server allow me to explain what is going on.

Even though the server is hosting the game YOU the client are hosting your zone you are in.
A server could not handle ten people in ten different areas and hosting all of them, Each client hosts the area they are in, If you join in another persons area, whoever was there first will be hosting that area, The server coordinates all the communication between players and the game instance, but each client hosts their area,

This means as more people join you will see a lot more data usage as well.
Last edited by GunsForBucks; Apr 20, 2022 @ 7:13pm
TGDMGenJokerF Apr 20, 2022 @ 7:29pm 
Originally posted by GunsForBucks:
Originally posted by "{-TGD-}MGen.Joker.F":

Strictly Bandwidth client to and from game server. And I do play Ark.
Since you are on a server allow me to explain what is going on.

Even though the server is hosting the game YOU the client are hosting your zone you are in.
A server could not handle ten people in ten different areas and hosting all of them, Each client hosts the area they are in, If you join in another persons area, whoever was there first will be hosting that area, The server coordinates all the communication between players and the game instance, but each client hosts their area,

This means as more people join you will see a lot more data usage as well.

I'm the only player currently, regardless that would be a incredibly inefficient way to go about things, and you will suffer greatly to jitter, having to from players around the country. Dedicated hosting would seem to be a complete waste, as this server is.. Not to mention being tied to a constantly moving areas. if that is how they are running it, it really doesn't make since. was the multiplayer an after thought? I mean you can look to empyrion where every planet, moon, orbit, etc is a seperate playfield that activates on player arrival no mater how many players. the Dedicated server should be doing more of the work than the clients. Just sending what is needed to update state changes. These aren't Lan days, clients shouldn't be hosting anything.
GunsForBucks Apr 20, 2022 @ 7:35pm 
Originally posted by "{-TGD-}MGen.Joker.F":
Originally posted by GunsForBucks:
Since you are on a server allow me to explain what is going on.

Even though the server is hosting the game YOU the client are hosting your zone you are in.
A server could not handle ten people in ten different areas and hosting all of them, Each client hosts the area they are in, If you join in another persons area, whoever was there first will be hosting that area, The server coordinates all the communication between players and the game instance, but each client hosts their area,

This means as more people join you will see a lot more data usage as well.

I'm the only player currently, regardless that would be a incredibly inefficient way to go about things, and you will suffer greatly to jitter, having to from players around the country. Dedicated hosting would seem to be a complete waste, as this server is.. Not to mention being tied to a constantly moving areas. if that is how they are running it, it really doesn't make since. was the multiplayer an after thought? I mean you can look to empyrion where every planet, moon, orbit, etc is a seperate playfield that activates on player arrival no mater how many players. the Dedicated server should be doing more of the work than the clients. Just sending what is needed to update state changes. These aren't Lan days, clients shouldn't be hosting anything.
I am just explaining your issue. The game seems to run fine for the most part but one person hosting on a bad connection or low end computer can jam things up.

Lots of data usage isn't really anything they are required to tell you on the store page or anything.

I mean I get it... but there is a lot going on in the world that can be changed by players and that info needs to be updated. It is demanding, it is going to be.

I have a low bandwith line and I don't have issues but I don't have a data cap. You might just have to reconsider playing this game online or get a better data plan.
TGDMGenJokerF Apr 20, 2022 @ 8:26pm 
Originally posted by GunsForBucks:
Originally posted by "{-TGD-}MGen.Joker.F":

I'm the only player currently, regardless that would be a incredibly inefficient way to go about things, and you will suffer greatly to jitter, having to from players around the country. Dedicated hosting would seem to be a complete waste, as this server is.. Not to mention being tied to a constantly moving areas. if that is how they are running it, it really doesn't make since. was the multiplayer an after thought? I mean you can look to empyrion where every planet, moon, orbit, etc is a seperate playfield that activates on player arrival no mater how many players. the Dedicated server should be doing more of the work than the clients. Just sending what is needed to update state changes. These aren't Lan days, clients shouldn't be hosting anything.
I am just explaining your issue. The game seems to run fine for the most part but one person hosting on a bad connection or low end computer can jam things up.

Lots of data usage isn't really anything they are required to tell you on the store page or anything.

I mean I get it... but there is a lot going on in the world that can be changed by players and that info needs to be updated. It is demanding, it is going to be.

I have a low bandwith line and I don't have issues but I don't have a data cap. You might just have to reconsider playing this game online or get a better data plan.

my concern is, there are no other players right now. so what does it need with 300mb an hour for 1 player and a dedicated server. and if its re-streaming stuff that hasn't changed it needs to save those states in a save file and update it as need-be. As-in most of the world isn't changing it should only be streamed once, and updated with state changes and creatures. if that's where the data is going
Last edited by TGDMGenJokerF; Apr 20, 2022 @ 8:32pm
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Date Posted: Apr 19, 2022 @ 11:52pm
Posts: 15