Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You either need better organization or a workshop steward. And there's no workshop stewards in Valheim, so...
I put chests near where the contents would be at hand, like forge components near the forge, ore and coal near the furnace, wood and hides near the woodcraft bench, food near the kitchens, so on and so forth.
I use item hangars to place space gear near my bed, and even decorate my bed with shields and weapons.
Treasures go near my trader portal.
Fishing, harpoon and sailing stuff at the dock.
I also typically build a door as a access port to where I can grab stuff in the cart from inside the base without needing to pull the cart inside, a drop off hatch so to speak.
Signage would then only need to be used to denote biome specific chests that are either rare use or dont logically fit areas of the base.
The popular mass storage shed of chests never appealed to me personally.
Two crafting chests for wood, next to it a shared one for core and fine wood. One crafting chest for flint and feathers (= arrow supplies), another for bones and leftover antlers. Trophy chests next to each other, two chests for backup gear next to each other. A chest for metals and nails. And so on.
One food chest for each berry type (cloudberries are in the distant future though), another for honey. A shared one for cauldron-made foods, another for vegetables and meat. One for swamp food items, one for greydwarf eyes (eyescream later on). And so on.
Several empty chests remain on both chest walls, which I will need later.
A treasure chest at the foot of my bed, for gold and valuables.
A chest for farming things (hoe, cultivator, seeds, cones) by the front door.
If I put something away temporarily, I use this chest as it is never full on its own.
Ways to reduce the grind is something I hope the developers will pay attention to. Quick planting seeds in a safe area, for instance. The game deducts an "hour" or two from the day and presto, the turnips are planted. For feature-creep, they could do an animation of you racing allover the garden while the sun creeps along.
I don't think this should be extended to building. Building is and should remain a challenge, more pieces always welcome. Planting a crop after the first 8 times you do it is just a grind if your base is well protected. Other potential grinds like mining are livened-up by frequent attacks from denizens of those regions. Likewise digging a moat: you are exposed to attack, and that creates a certain vital interest in the process. C'mon, pick.
Never buy a keyboard that's fun to type on. Just don't do it.
Also in the Iron Age, you can make an Obliterator (if you found the Merchant) to zap all the unnecessary ♥♥♥♥♥♥♥♥ for some free coal.
https://steamcommunity.com/sharedfiles/filedetails/?id=2643985634
https://steamcommunity.com/sharedfiles/filedetails/?id=2643985888
https://steamcommunity.com/sharedfiles/filedetails/?id=2643986196
https://steamcommunity.com/sharedfiles/filedetails/?id=2434837001
Good gods, man, some of you put so much effort in to your builds!
Here I am using the floor 1x1 panels as a "table" to horizontally "organize" my standard chests. lmao
Nice looking stuff! :)
Edit: I also really love how your Smelter and Kiln are incorporated in to the wall there. Is that very hard to achieve? I've been thinking of doing the same instead of just having them sit outside my base, although I don't particularly mind that.
This entire base is built underground as I dug out all the area underneath Elder's altar, essentially creating a "cave" (BTW this creates a completely indestructible area to live)
https://steamcommunity.com/sharedfiles/filedetails/?id=2643985164
As I started placing items inside, It became obvious that I was going to have to find a way to "vent" the smoke from my central fire, by creating a "drop-down" ceiling to leave space for the smoke to go and dissipate over time. (since I couldnt vent it out the top)
This brought up the next "issue" which was that in order to make this "false ceiling", I was going to have to support it somehow. and so crafted wooden walls all around. As I was building the walls I noticed there was a lot of unused space behind those walls, and decided to take advantage of that fact and started to recess my storage chests, etc. Then started hiding my work station(s)-upgrades behind the walls... and then realized that I could also place the kiln and smelters down there BUT, those also make smoke, so I had to recess them to keep the smoke behind the wall... Turns out that walls can clip into the smelters and kiln so I was able to keep the smoke stacks behind the wall, while still being able to access the "loading holes". and this is how it all eventually took shape.... The "perfect" indestructible base underground, with most of the work stations I would need, up through the plains biome, and so became my "permanent" main base.
Essentially the whole build came about, because of trying to troubleshoot the problem of how to vent the smoke LOL.
https://steamcommunity.com/sharedfiles/filedetails/?id=2657677489
https://steamcommunity.com/sharedfiles/filedetails/?id=2657677245
https://steamcommunity.com/sharedfiles/filedetails/?id=2657700955
https://steamcommunity.com/sharedfiles/filedetails/?id=2643986792
Recessing the items actually helped in making the relatively small space less cluttered.
https://steamcommunity.com/sharedfiles/filedetails/?id=2657677906
Blackmetal chests are much easier to make tho. You need iron for everything, when blackmetal is totaly usless after you make weapons you want. (you will have to kill final boss if you want a night furlings spawn in meadows)
Anyway a good way to deal with problem:
1) You just started the game:
Make as many chests as possible and trow stuff inside till you kill 1.st boss and obtain smelters.
2) Find a good location near sea (that allows you to go in all directions) and build a small storage shed. Put the chests as close as possible (2 core wood on sides- 2 chests stuck together -- put on platform and place 2 more chests).
Then mark those chests with names.
I also suggest you make a dumping chest, where you trow stuff in and go back to doing your stuff.
Workbenches, kitchen and smitty also need at least 3 small ones.
I usualy mark mine like this:
Coal: Coal near smelters, but also in storage if it gets full
Stone: All types of stone in game
Seeds: tree seeds and plant seeds
Wood: All type of wood
Metal: procesed bars and nails (and chain)
Raw metal: I only place this near a smelter
Raw food: only in kitchen usualy (maybe a chest in storage if i have to much)
Reshin: It drops to much
Graydwarf eyes and cores: Portal mats pretty much
Cooked food: finished food, i usualy leave those in kitched or in sleeping room
Bones: all types of bones
Leather: all type of animal, troll skin
Arrow mats: feathers and other items
Tar: takes a lot of space :D
Enemy heads: a spot to store those for later use
Junk: usualy stuff that cant realy be sorted or its usefull
Old gear: stuff you dont use any more
Tools: Fishing rood, knife, bait and others
Future items: space for adding new items
Still hunting to get one I could go 5 block high and put smelter, charcoal oven and fire for the cauldron inside as well.
IX7JpLYpLd is the seed these snapshots came from... also want to point out that if you look at the mini map in this snapshot, that the 3 nearest dots are all copper nodes (SUPER close by)... Elder altar is up on a hill but also very close to the shore for putting docks for boats..
https://steamcommunity.com/sharedfiles/filedetails/?id=2643986196
Wait... those chests exist?
I got a small start. This is a mini basement, (its a cellar - forgot what that was called) with same size den above this. Should tide more over up till plains. I did start labeling chests at a smaller base, but my main just has them stacked here and there. Albeit, food, plus items that make food were in 1 stack, wood/stone in another. What gets me out of sorts all the sorting one has to do coming back from a trip, then sometimes a raid happens, and I would just start a chest with an odd assortment just to clear slots again.
I deleted all my numerous workbenches at my main except 1, and only have 1 fire. I believe most raids won't trigger with just 1 workbench and 1 fire. But I delete workbench when not in use also. This is just to give me time to get things sorted. I went though 5 raids in 4 and 1/2 days. Trees got knocked over and had to clear them out. Nice to have a way to get a break from those.
https://steamcommunity.com/sharedfiles/filedetails/?id=2658215330
My base is fairly large. I think big enough to go to end game with everything inside. I just want to get about 1/2 my storage into this crawl space and the den above.