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The swamp was pre H&H already the hardest biom to start in. Nowhere else I was killed so often, once even in the boat before getting on land. I have a 75-80% focus on building in the game so I get double pissed according to the amount of iron I'll need.
Having no trouble to down it with the best gear (using a black metal knife), i wanted to test it out with appropriate low tier gear -> switched to a bronze buckler, troll armor set and abyssal razor (all of the said gear max leveled) + as food: sausages, deer stew and carrot soup. Then proceeded to find and kill about 10 abominations one after the other just by parrying with the buckler then attacking with abyssal razor (my knife skill is lvl 60, block skill 28); it took me 2 parries + attack phases on average (roughly 20-30 seconds per actual fight without the "emerge" or "sneaking" phase). When i could sneak leap it at begin of the fight, one parry + attack phase afterwards was enough.
With roughly 130-140 hp and a troll armor set (lvl 4), the abomination needs at least about 4-5 hits (in quick succession) to kill you (just a guess, since i never mistimed more than 2 parries in a row during a fight and was well above 50 % HP all the time), so it's not like it can one or two tap the player. Biggest threat comes from other mobs who might come over to the fight.
A couple tips:
- when it emerges you can try to duck and proceed to sneak attack it first
- if the terrain is bad (uneven/too much water), immediately look for a better ground while the (quite long) emerging animation takes place
- better to aim the attacks at one of its legs, cuz the "middle stump" is kinda high and the swings could easily go underneath it
Learn to parry. It changes everything. Tough fights become pretty easy.
All you have to do it to bait it out of swamp and then spam fireplaces under it. The constant fire damage will kill it over time. And its very slow, so easy to run away from it.
Heck you can use a torch and try to get a hit, when its distraced by something.
As for the water, that's another entire environmental problem that can be solved with hoes. Make paths!