Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It makes me said, but we won't be playing or recommending this game until they fix the issue. It is just too frustrating and takes the fun out of it.
Thank you for your response.
You can play with a modded server handling up to 1000 players in theory if you offload all those sync checks to a proper server to send out, rather than having 1000 players trying to send data packets to each other's game to 'sync with me on this part' 1000x over and over again.
Desync problems is because they are trying to turn a single player instance into a multiplayer one...
For instance Rimworld was not suppose to have multiplayer but people managed to make it work and have it sync between all players, remote controlling a base.
Modders uses these special community made libraries meant for hooking the game's code to it to allow them to make big changes to the game without needing to mess with the source code of the game itself, it's basically code injection of sorts.
Like Harmony.
https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077&searchtext=Harmony
https://harmony.pardeike.net/
Also this for Valheim:
https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/
And there is server sided characters which forces people to create a new character for said server, not outside of it.
Other than that it ran well and was very fun. Anywhere from 1-2 people extra all the way to 10 players it was all fun.
if you implemant co-op at least make it work
Fix these problems or get ready to burry Valheim by incompetence!
Both of my friends who play live on a different continent than I, and on opposite sides of that continent too. I get more lag with the one living the farthest from me, even significantly more.
No idea what it would be like with people living at least on the same continent as I, let alone the same country, but I'd imagine a shorter distance = less lag/desync.
they probably just gonna focus on more content update
It's great that they maintain a separate headless server build for us nerds to host permanent worlds, but the majority of players will never touch the thing. It's always going to be up to community hackers to bring that mode to its full potential.