Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And not pinned by yellow wheel-pin in the middle. It is controll panel i get it but theres allready wind direction panel under map on UI i refer constantly. Placing wheel there too will clean view that is my only treat in 15+ minutes rides of nothing happening.
Good grief, they could get that down to a half second if they wanted to, but for some folks they'd still be upset because it's not a quarter second.
Maybe this kind of game is not the game for you?
Its as slow as the development progress. its simpler to waste your time, than wasting time making content that is well-thought and enjoyable and not simply BS :)
1. If that five seconds per respawn takes significant amount of your playtime, then you are doing it wrong. Don't die: problem solved.
2. Use Moder's power. If it's not your first playtrough, just join a world where Moder is already dead and hung, and get the power.
If you feel that's cheating, then just set up a gate at base, and pocket another one. Sail while the wind is favourable, and when it turns bad, drop anchor, build the gate, go home and do something else. There's always something to do, and go for a round of hunting or cutting wood is better for progress than paddling against the wind for an hour.
3. Grind is not that bad. That 4000 hours was a bad joke, right? I finished the last world I played in 50 hours.
4. Getting back to your corpse shouldn't ever take an hour, that means you went in unprepared. Never ever get into a situation where you can die more than a few hundred meters from an active and connected gate. I never spent more than 15 minutes recovering my corpse, and it was more often two minutes than fifteen.
It actually doesn't take long when you don't suck at the game.
Lol!
I find the wind mechanic to be a really good addition to the game. I really enjoy sailing/pirating games and having to cut and angle the boat in a headwind for me adds depth. At times I do feel like the game is purposely fighting me with the wind but when I actually sit back and look at how often the wind is with me it ends up being more often than not.
The Progression of the game I think is well paced and gated properly. Once I did run out of new areas and was finally finished with my building projects I sailed off the edge of world. If this ever gets finished it will be one the greatest survivals of all time.
2) tacking and boss power make the annoying wind tolerable.
its slow paced but most of the aggravations are avoidable after a while. Sure, day 1 in a raft is horrible. Day 300 in a longboat with the wind 100% behind you power is sweet.
How ♥♥♥♥♥♥♥ often are you dying omg? Are you complaining for those few seconds?... Punishing failures is core of entertainment...
You are right, Valheim is meant to possibly last for thousands hours, but only if the player wants it (I can say this because I'm now at more than 1500 in game days, so that is already hundred of real hours playing, still enjoying my very slow pace). Do you want this? Apparently you don't, so just play it differently.
The fact that you compare the game with D&D hints toward your play style, perhaps. Early RPGs were heavily focused on actions, because pen and paper simulation mechanics could only cop with that, on top of the DM's narrative and scenaristic skills. Travelling from A to B was instant if no encounter was drawn, and the DM hadn't had the time or desire to sketch this action of "lesser interest". Valheim chooses to emphasize on the scenery and encounters, and on "menial" actions like walking, harvesting, farming, etc. You could all resume these actions to instant clickings, but devs chose the other way, because its nonetheless a "survival" game, and you have to deal with a (let's admit it) minimum of "survival" actions. In D&D, some DM wouldn't even consider basic campment settings (except for night ambushes), and surviving outside of fights was merely inventory management and some coins spent by a merchant. Well, I got the chance to play a few RPG sessions with better DMs and convoluted campaigns, and it was not like "tonight, we'll instantly travel from tavern to a gloomy forgotten dwarf mine, and let's go for some real action now.".
but hey, some people like the game, some don't.
i don't go on discussion forums for games i don't like and start talking about how i don't like it, i just don't pay the game my attention and focus on something i do like.
This is the real answer right here and my main problem with the game. There's actually not that much content in it, if the game was well paced then it'd maybe take about 10-15 hours max to get from start to the (currently) final boss, with the content availible. To hide that it seems like they've chosen to drag certain things out as long as possible, I mean for ♥♥♥♥♥ sake I've spent more amount of time clicking rocks in this game than I have actually playing the game (i.e not clicking rocks).