Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some suggestions:
Resin: lighting in general (sconces, standing torches, or even jack-o-turnip) and poison bombs which will be useful later against groups of enemies like wolves and fulings.
GD eyes: standing blue torch and eyescream. Blue torches are visible from the longest distance and it looks great, while eyescream is great stam food.
And you are correct.
BF has an endless supply of reinforcements it can teleport on a whim. Not rapidly, but constantly, that is scaling. Have a day!
As well if you have accomplished the above there should not be many to deal with. But anytime you move beyond rendering range in BF you must assume it will be refilled. Tables are your next option, and more.
I'd be in favour of it working this way!
More reasonably though, I think greydwarves should require trees in order spawn.
Deforesting a region should stop them spawning.
I'd also like to see deforestation (and terraforming in general) reflected on the map.
Personally I find it more annoying to have to clean my inventory when accidently picking up their droppings.