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If it turns out that I need to sleep with my boars, I am going to rename the farm to "Dogpatch."
And yes , you most be near the area to start breeding
There is an added bonus in feeding & breeding boar (lox or wolves) using this method, in that I do not have to hang around the area for long. Once the lovemaking occurs I can leave, because when heart throb occurs breeding is completed and the boar will produce offspring whether one is in the vicinity or not.
What I have observed so far is that food isn't eaten and piggies don't get born unless I am on the farm. All my boars are in one moderately large pen to simplify feeding, but this does not simplify counting. :) So to clinch it I am going to cull the herd to two and leave them alone with plenty of food for several "days."
If you duck through a portal with enemies in hot pursuit, whenever you return they will still be there. Time doesn't seem to pass for mobs if the player is not present.
Obviously, mobs cannot live out their lives when the player is not in the vicinity, that would take too much processing. The game's Dungeon Master must calculate what they might have done in your absence, such as eating food and having piggies, or wandering off, or destroying the gate, and so-forth and I think the DM in Valheim (assuming it's structured that way) isn't yet finished.
Yes if you are too far away the chunk is not loaded, and time does not pass, goes for valheim and goes for minecraft. Thats why i dont make farms else where, and insted make a pen at my base.
You are right, I have not played Minecraft. It's good to know. I'm going to have to turn my boar farm into Dogpatch.
When you enter a chunk, Valheim could calculate what mobs have been plausibly doing in your absence. Most of the time, they'll just have wandered off. Boars with plenty of food should have bred. The food should be gone. Mobs that were in hot pursuit when you went through a portal should have a chance of destroying the portal before they wander off.