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I don't think it would have fallen into the dungeon corridors though, those are actually located way *above* the main map.
Your player inventory is saved constantly. Your world is only saved every 20 some odd minutes or immediately upon logout. (You know that .5-3+ second freeze up that happens every 20 mins? That's the game saving.)
By Alt+F4ing, You're not giving the game a proper shutdown sequence- It doesn't get to save. So, Any world changes since the last save are voided entirely- Which, unfortunately, includes the addition of your gravestone to the world. Your character, however, having been saved when you died and updated to be empty (since it saves constantly), will still reflect that loss.
Keep that in mind going forward. That said, Console commands exist. Add -console to your launch parameters, load into a world, press F5, type 'devcommands' and you can spawn in whatever items you're missing (although some of the naming conventions are a bit daft, imo. You can google a list.)
I told myself to stop F4'ing after it happened the first time and managed to do it again. Fool me once, shame on you, fool me twice, shame on me. It's no doubt my fault I lost my stuff, but it's not as easy as the game going back and restoring my spot from ~20 min earlier. That would have made things much much more tolerable when it had happened to me previously.
The easy fix (to me at least) is that if it really needs to do an insta-save on F4, do it for the corpse too right before you exit. Single player only of course, dedicated servers are unlikely to have these kinds of issues.
Your character file, and your world file are completely separate, and saved independently of one another. You can play on a thousand different worlds if you want with the same character. Or you could play the same world but with a dozen different characters.
Your character save file saves constantly, it's a small file to save and so it can be done without interrupting gameplay at all.
The world file, however, is quite large and takes awhile to save- So it saves once every 20 minutes.
So what happens is, you die, the game creates a gravestone with your items in the world, and your character save file is saved with the now empty inventory; But the gravestone is not part of your Character save data- It's part of the World's save data. So, the gravestone is only saved at that 20 minute mark, Or upon a proper log out. If you Alt+F4, or crash, or anything of the sort prior to the 20 minute mark or a proper log out, all data since that last save is gone- Including the gravestone.
So what you've done twice now is Alt+F4'd after your character has saved, but before your world has saved- And poof, your gravestone goes byebye.
And there is no way to 'insta save' on Alt+F4. First, The save process takes several seconds due to the large save file size. Second, and much more importantly, Alt+F4 is a Windows function; Not a function of the game. Alt+F4 tells Windows 'Close this application now', and the application doesn't get a choice about being closed.
Still, it could very well be too much for the game to handle in a "close-before-exiting-fast" routine. I understand the difference is due to the way the game is designed, I'm just saying, this design can results in some circumstances where corpses are lost.
But that's not where we are so unless IG look to improving this it's down to personal backup solutions.