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Late game, the loss of skills is by far the most punishing aspect of death, but when your first starting out, death wouldn't have any real penalty at all if you kept your items, you would literally have nothing to lose, so why not just build a bed near a troll cave and punch a troll to death?
That being said, I would be totally fine with a toggle option, to each their own :D
Dropping your items on death actually wasn't a very common mechanic until around the time Minecraft came out. There are a few games that did it, but not many. Mostly you'd just either lose, lose a life, lose score, or go back to a checkpoint on death. (Or a combination)
That being said, I actually have the opposite opinion. If it was just dropping my items I wouldn't care about dying. All I'd have to do it run back, slam e, run away. Which is why I think it's implemented poorly. The main driving force to avoid death is skill loss, especially since weapon skills can buff your damage up to around an extra %130 damage. Item drop is just wasting time as it currently stands as you physically can't lose your items, just 'misplace' them.
Though, like I said above, I realise some people really like it so just straight up removing it wouldn't be the best idea. A toggle option would probably be best (which most games like this actually already implement).
So if Odin can resurrect me if I die here in Valheim, I should not expect to retain whatever possessions I might have acquired. What would be the point?
Not sure what games you played, but Any RPG I ever played dropped items or left a corpse.
Everquest, Dungeon Siege, WoW, and many other RPGs were this way, all around year 2000
Most RPGs from before that time were just permadeath and you restart the game when you died.
Again there really aren't many games before minecraft that had item dropping. There are some for sure, but it wasn't popular.
Noob shows noobness.
In dungeon siege, when you died your items spit up all over the area you died. The only way to get back was to have a resurrect spell cast on your corpse. Yes, you could go back to a prior save point before you died. You can do this in Valheim, though it would be a manual operation currently.
Everquest certainly had corpse runs. In fact, I have never played a version of it that did not. It was a big thing and you never wanted to go into zones deeper than you were able to.
WoW basically tried to piggyback off Everquest's success so copied alot of their ideas. Made certain things easier on playes, but iirc still had corpse runs.
Maybe over time all the whiney-butt players were all that were left, so these games decided to remove things like corpse runs. The games were already dead or dying by that time.
I even have the physical coppies.
You can’t remove the skill loss prevention as someone accidentally dying a ton would ruin their character. The fact that you lose your items is meant to discourage you from dying without ruining your character file, the challenge really is to avoid dying as actually beating bosses and other stuff is easy. If you find yourself doing many corpse runs, then there’s something wrong with how you are doing things. Going 100+ days without dying should not be hard to do, so if it is for you, there’s something you aren’t doing right.
Well I've only died like 5 or 6 times in my entire time playing and honestly I don't think that fits with the vibe of the game. It's really easy for a game that's supposed to be difficult. Also if you die a lot, your skills should get smacked down. Like everybody's saying, death should be feared and avoided. If you die, you should be properly punished. It's a rough punishment but one you can come back from if you play around it. The item dropping is just boring and serves no purpose. You can just run into the middle of a boss fight, slam e, and run away with all your stuff no problem. Can't do the same with skill loss.
What I'm saying is the item dropping is mechanically boring. It doesn't add or take away anything. It's just kind of there. Skill loss on the other hand has a longer term impact and requires you to sometimes change up your play style to play around it. It's more impactful and interesting.