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thanks for the reply
We have had it on our server and its a awesome mod to maintain the look of the environment.
I actually don't know if it will work retro actively on trees cut before the mod is installed, id say its probably a No.
and yes nexus mods has them
This is the link for the mod, and if memory serves it DOES work on old maps as the stumps left after destroying a tree are different game objects and don't spawn until the tree is destroyed.
https://www.nexusmods.com/valheim/mods/37
Once you put the name of the gate on your map, and there isn't a second location pointing to that same location, you're golden. So for instance, I usually have six/eight gates arrayed in a room, or right around my building. Then inside (and next to the main entrance) is my 'temp' gate. So I put stuff for Gate in my inventory, and go exploring. As the day ends, I'll find a pre-used structure, refit it quickly with a roof, etc. Slap down the gate, dial it to 'temp' and head home for a good night's rest. Next morning, decide what to call your new outpost, change one of your gates to 'newname' and then head back into 'temp', renaming the gate to 'newname'...
Rinse, lather, repeat.
Altho you do need to be slightly patient for this approach. If you change name of a Gate, it'll work for a short time before everything trues up... meaning you can strand yourself if you're not careful.
If you need massive amounts of wood you can clear-cut areas away from your base or sacrifice a bit of the park.
I clear out the small trees, as well as any logs or stumps, and destroy ruined buildings that I find. Even entire villages. Never had trouble with regular wood even though I don't touch beech or fir trees unless necessary. A portal works great for the building demolition, as I can just return to base to drop off wood and then return to destroy and collect more.
The wood game does get a lot more lenient later on though. Your charcoal kiln for example will become pretty obsolete once you discover that there is another infinitely renewable source of coal that does not require you to exchange wood.
And as you build up a portal network you will have access to a lot of different forests on your doorstep, even if that wasn't the original reason for why you placed down those portals to begin with. Of course each one will still demand increasingly longer walking distances the more you chop but a single forest should cover a solo player for a very long time, let alone multiple. Most people will naturally think to place a portal within convenient walking distance of each boss, and one player can certainly get by a whole playthrough on those surrounding forests alone.