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Can a troll destroy a raised ground wall?
If the goal is defense against raids why use a building... Ever.
Should the game be more about building strong structures or finding ways to exploit the ai so you're completely immune?
Kind of like pigs attacking ships. I know it's a game and it doesn't need to be realistic but do we really wan't to make it so unrealistic we could end the age of sail by throwing a bunch of pigs into the harbor?
What I did was raised the ground by 4/5 starting at the highest point as we wanted a even wall. than around its edgesd we put stone walls mostly for looks than a wooden post and roofed top as something to shoot down from. If a part of it gets demoed by a raid, welp, cant get over the raised land hidden in it.
it's just normal thing, even minecraft/terraria have this option
The same for the forest and 7 days to die (well the forest doesn't fit there since you can't modify terrain there... but unity too, so that's the reason to list it)
you realize that human being immune to animals is actually very realistic?
and you are talking about ghost doing realistic stuff in game? wut :D
My stone walls have completely protected me from all the normal raids so far, including the troll raid. Worst thing that happens is I have to go outside afterwards and do some cleanup/repair. They never get inside my compound. Not sure if what I currently have will work against later raids, but I can just extend the perimeter and improve my fortifications when necessary.
For now
So again, should the game play be about building and using the structures in the game, or should it be about cheesing the AI with terrain the AI can't attack destroy or pass through?
If it's the latter it puts the former into a crisis of purpose.
if it's the former that opens construction up to some tower defense type game play.
immunity to mob attacks for example
The reality is, someone will always find a new cheese/exploit to make enemy raids trivial. 7D2D has been chasing that one for years like many other games(and is one of the reasons it has largely lost its focus and direction). Every time they make a change to prevent a cheese tactic players simply find another way to exploit things. There will always be cheese, and it largely comes down to the individual player to if they go that route or not.
The intention that no player shall ever be save made the finally only obnoxious and destroyed the immersion.
Instead of sitting safe in bunker on the 7th day the last time i played it you made cheesy AI paths that made the base 100% safe, produced tons of free loot and was absolutly not immersive.
7D2D developed so away from my most beloved game to "i didnt played it since the uopdate when they reduced the mapsize" (2019 ?)
If you wish to avoid raising the ground, and keep your games events a bit interesting, all you need a is 2 blocks high to block the path of troll. Havn't tested it, but ½ might even do it.
Higher would be better and a thicker wall might be a good idea too, ensuring they can't get through to fast.
We have a few bases with moat and palisades, which have proven more than enough; moats stops everything but Drakes. With no moat, I would go 2-3m thick stonewalls.