Valheim

Valheim

Lenny Rat Apr 13, 2021 @ 1:24pm
Stone Wall Height for Trolls
My understanding is that trolls can't break stone structures (correct me if I'm wrong!).

How many courses high must a stone wall be to keep them out? 2, maybe 3? I figure that would likely be faster than digging another moat.
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Showing 16-27 of 27 comments
BGratz (Banned) Apr 13, 2021 @ 10:20pm 
Stack your wolves 2 High, is enough for everything
TheQuixote Apr 13, 2021 @ 10:39pm 
Originally posted by Wariat117:
to be fair.. the hoe's raise is considered a building by the game code~~
anyway it's perfectly expected by the game to use it as walls

Can a troll destroy a raised ground wall?

If the goal is defense against raids why use a building... Ever.

Should the game be more about building strong structures or finding ways to exploit the ai so you're completely immune?

Kind of like pigs attacking ships. I know it's a game and it doesn't need to be realistic but do we really wan't to make it so unrealistic we could end the age of sail by throwing a bunch of pigs into the harbor?
Last edited by TheQuixote; Apr 13, 2021 @ 10:50pm
Dreaminway Apr 13, 2021 @ 10:46pm 
Trolls can't touch the landscape. Raised ground/trench is landscape.
What I did was raised the ground by 4/5 starting at the highest point as we wanted a even wall. than around its edgesd we put stone walls mostly for looks than a wooden post and roofed top as something to shoot down from. If a part of it gets demoed by a raid, welp, cant get over the raised land hidden in it.
Wariat117 Apr 13, 2021 @ 11:09pm 
Originally posted by TheQuixote:
Should the game be more about building strong structures or finding ways to exploit the ai so you're completely immune?

Kind of like pigs attacking ships. I know it's a game and it doesn't need to be realistic but do we really wan't to make it so unrealistic we could end the age of sail by throwing a bunch of pigs into the harbor?
can you name a game games where you can modify terrain for example where you can't build stuff that makes you immune to enemies?
it's just normal thing, even minecraft/terraria have this option
The same for the forest and 7 days to die (well the forest doesn't fit there since you can't modify terrain there... but unity too, so that's the reason to list it)

you realize that human being immune to animals is actually very realistic?
and you are talking about ghost doing realistic stuff in game? wut :D
Last edited by Wariat117; Apr 13, 2021 @ 11:10pm
Kaldrak Apr 14, 2021 @ 3:14pm 
Originally posted by TheQuixote:
If the goal is defense against raids why use a building... Ever.

Should the game be more about building strong structures or finding ways to exploit the ai so you're completely immune?

My stone walls have completely protected me from all the normal raids so far, including the troll raid. Worst thing that happens is I have to go outside afterwards and do some cleanup/repair. They never get inside my compound. Not sure if what I currently have will work against later raids, but I can just extend the perimeter and improve my fortifications when necessary.
BGratz (Banned) Apr 14, 2021 @ 3:26pm 
Most safe base, in the mistlands

For now
Last edited by BGratz; Apr 14, 2021 @ 3:27pm
TheQuixote Apr 14, 2021 @ 3:50pm 
Originally posted by Wariat117:
can you name a game games where you can modify terrain for example where you can't build stuff that makes you immune to enemies?
This isn't about what other games may or may not do, it's about what this game should do.

So again, should the game play be about building and using the structures in the game, or should it be about cheesing the AI with terrain the AI can't attack destroy or pass through?

If it's the latter it puts the former into a crisis of purpose.

if it's the former that opens construction up to some tower defense type game play.


BGratz (Banned) Apr 14, 2021 @ 3:55pm 
Originally posted by TheQuixote:
Originally posted by Wariat117:
can you name a game games where you can modify terrain for example where you can't build stuff that makes you immune to enemies?
This isn't about what other games may or may not do, it's about what this game should do.

So again, should the game play be about building and using the structures in the game, or should it be about cheesing the AI with terrain the AI can't attack destroy or pass through?

If it's the latter it puts the former into a crisis of purpose.

if it's the former that opens construction up to some tower defense type game play.
You are right, but see it as option, its on the player if he play cheesy
Wariat117 Apr 14, 2021 @ 10:55pm 
Originally posted by TheQuixote:
Originally posted by Wariat117:
can you name a game games where you can modify terrain for example where you can't build stuff that makes you immune to enemies?
This isn't about what other games may or may not do, it's about what this game should do.
this game should be similar to other it copied ideas from
immunity to mob attacks for example
Weaver (Banned) Apr 14, 2021 @ 11:13pm 
Originally posted by TheQuixote:
Originally posted by Wariat117:
can you name a game games where you can modify terrain for example where you can't build stuff that makes you immune to enemies?
This isn't about what other games may or may not do, it's about what this game should do.

So again, should the game play be about building and using the structures in the game, or should it be about cheesing the AI with terrain the AI can't attack destroy or pass through?

If it's the latter it puts the former into a crisis of purpose.

if it's the former that opens construction up to some tower defense type game play.

The reality is, someone will always find a new cheese/exploit to make enemy raids trivial. 7D2D has been chasing that one for years like many other games(and is one of the reasons it has largely lost its focus and direction). Every time they make a change to prevent a cheese tactic players simply find another way to exploit things. There will always be cheese, and it largely comes down to the individual player to if they go that route or not.
Last edited by Weaver; Apr 14, 2021 @ 11:14pm
BGratz (Banned) Apr 14, 2021 @ 11:30pm 
Even worse, by trying to close all gaps the fun pimps removed many funny ways to play the game.

The intention that no player shall ever be save made the finally only obnoxious and destroyed the immersion.

Instead of sitting safe in bunker on the 7th day the last time i played it you made cheesy AI paths that made the base 100% safe, produced tons of free loot and was absolutly not immersive.
7D2D developed so away from my most beloved game to "i didnt played it since the uopdate when they reduced the mapsize" (2019 ?)
Last edited by BGratz; Apr 14, 2021 @ 11:31pm
Gromarch Apr 15, 2021 @ 12:12am 
Originally posted by Lenny Rat:
My understanding is that trolls can't break stone structures (correct me if I'm wrong!).

How many courses high must a stone wall be to keep them out? 2, maybe 3? I figure that would likely be faster than digging another moat.

If you wish to avoid raising the ground, and keep your games events a bit interesting, all you need a is 2 blocks high to block the path of troll. Havn't tested it, but ½ might even do it.
Higher would be better and a thicker wall might be a good idea too, ensuring they can't get through to fast.

We have a few bases with moat and palisades, which have proven more than enough; moats stops everything but Drakes. With no moat, I would go 2-3m thick stonewalls.
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Date Posted: Apr 13, 2021 @ 1:24pm
Posts: 27