Valheim

Valheim

Lenny Rat Apr 13, 2021 @ 1:24pm
Stone Wall Height for Trolls
My understanding is that trolls can't break stone structures (correct me if I'm wrong!).

How many courses high must a stone wall be to keep them out? 2, maybe 3? I figure that would likely be faster than digging another moat.
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Showing 1-15 of 27 comments
Gremmy Apr 13, 2021 @ 1:25pm 
They can. It'll take a few whacks, but they certainly can break stone structures.
Ebyl Apr 13, 2021 @ 1:27pm 
They can break stone that you actually build, yes. If you're referring to earthen walls (which end up looking like stone) that you raise with the hoe, then no, those are indestructible.
Wariat117 Apr 13, 2021 @ 1:27pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2412763774
they can't destroy ground walls
just raise it as high as you can

they can destroy wood/stone
Gremmy Apr 13, 2021 @ 1:29pm 
Originally posted by Ebyl:
They can break stone that you actually build, yes. If you're referring to earthen walls (which end up looking like stone) that you raise with the hoe, then no, those are indestructible.
Oh yeah, ground walls are impervious indeed. But if they're looking for a faster way than digging a moat, raising a stone wall with a hoe ain't it imo.
Wariat117 Apr 13, 2021 @ 1:30pm 
Originally posted by MeaNGremmy:
Originally posted by Ebyl:
They can break stone that you actually build, yes. If you're referring to earthen walls (which end up looking like stone) that you raise with the hoe, then no, those are indestructible.
Oh yeah, ground walls are impervious indeed. But if they're looking for a faster way than digging a moat, raising a stone wall with a hoe ain't it imo.
you know that when you hoe the top then it's instant max height?
just like hitting with pickaxe at the deepest part destroys everything above

with the difference that using pickaxe you need to actually hit twice because single-hit generates stairs
Last edited by Wariat117; Apr 13, 2021 @ 1:32pm
Ebyl Apr 13, 2021 @ 1:31pm 
Yeah, I just didn't want there to be an confusion on that point. As far as height, walking mobs in this game don't really step/climb over stuff right now, so it doesn't need to be very high to trip them up.
Gremmy Apr 13, 2021 @ 1:32pm 
Originally posted by Wariat117:
Originally posted by MeaNGremmy:
Oh yeah, ground walls are impervious indeed. But if they're looking for a faster way than digging a moat, raising a stone wall with a hoe ain't it imo.
you know that when you hoes the top then it's instant max height?
just like hitting with pickaxe at the deepest part destroys everything above

with the difference that using pickaxe you need to actually hit twice because single-hit generates stairs
Sure, but the aiming on it is still way more finicky than digging with a pick. And raising even that way still costs materials while digging a moat actually gets you materials.

EDIT: Also, if you stay about a step away from the wall while hitting it with a pick, it will go down all the way instead of creating a step. The step is formed when you're pressed against the stone.
Last edited by Gremmy; Apr 13, 2021 @ 1:37pm
I-Chi Apr 13, 2021 @ 1:38pm 
Originally posted by Lenny Rat:
How many courses high must a stone wall be to keep them out? 2, maybe 3? I figure that would likely be faster than digging another moat.

There are two parts to the question: how high does the wall need to be to stop them from getting into the base, and for their clubs/thrown stones to not hit other base structures? For the former, the wall/raised ground doesn't need to be as high, I'd say at least half the character's height since trolls can't jump. For the latter, I'd say troll's height to be safe.
TheQuixote Apr 13, 2021 @ 2:21pm 
Originally posted by Ebyl:
... If you're referring to earthen walls (which end up looking like stone) that you raise with the hoe, then no, those are indestructible.

Think this is a borderline serious game play issue. If building defensive structures that the game is designed around are so weak players are routinely cheesing the system with extreme terrain transforms and sky builds what's the point of them?

The building game loop becomes not about building but modifying and using terrain in unexpected ways.
jynx Apr 13, 2021 @ 2:47pm 
Originally posted by TheQuixote:
Originally posted by Ebyl:
... If you're referring to earthen walls (which end up looking like stone) that you raise with the hoe, then no, those are indestructible.

Think this is a borderline serious game play issue. If building defensive structures that the game is designed around are so weak players are routinely cheesing the system with extreme terrain transforms and sky builds what's the point of them?

The building game loop becomes not about building but modifying and using terrain in unexpected ways.

1. The games EA, plenty of time for the gameplay arms race between developers, modders, and creative players to commence fully.
2. People are going to do it anyway with extreme builds. This is fantasy, not a realism simulator.
3. High earth walls, moats, and spikes are defensive structures that have actually worked throughout history and are concepts the average player can grasp.
4. People want to play the game, not worry their base won't be there when they get back because they don't know some obscure technique or can't build something because it's not available yet.
w.f.schepel Apr 13, 2021 @ 2:55pm 
Trolls can break stone, but it takes them quite some time. If they bring a log, they can actually hit over one, so I prefer to build a wall with two of the maximum size stone elements stacked.
jonnin Apr 13, 2021 @ 3:04pm 
they break up the ruined stone buildings FAST as those are damaged already.
Kaldrak Apr 13, 2021 @ 3:28pm 
I would go three sections high, so they aren't looking over the wall and seeing you. Out of sight, out of mind works well with trolls, I've found. The only time you'll have to worry about them attacking your walls is if they spot you or during the troll event. They do AOE damage, so don't put anything you don't want potentially broken directly on the inside of the wall. One thing that works well during troll events is having an outer perimeter of single stone walls outside of your inner wall, for the trolls to vent their frustrations out on during the troll event. Then, after they wander off, just go out and repair/rebuild the decoys.
Lenny Rat Apr 13, 2021 @ 3:49pm 
Thanks for the responses, everybody. I won't plan on a stone structure keeping baddies out.

Moats work really well as long as you keep your walls far enough inside to not take the brunt of a club swing, since they tend to do damage at least 2 to 3 tiles inside of the earthen wall.

I think I may try the approach of a single level stone wall around the compound to slow the assault and allow me time to ping them with arrows. Repairs and rebuild after an event would be pretty quick. Only issue is that I'll have to extend my workbench perimeter to ensure I don't have a spawn within the wall area.
Wariat117 Apr 13, 2021 @ 10:17pm 
Originally posted by TheQuixote:
The building game loop becomes not about building but modifying and using terrain in unexpected ways.
to be fair.. the hoe's raise is considered a building by the game code~~
anyway it's perfectly expected by the game to use it as walls
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Date Posted: Apr 13, 2021 @ 1:24pm
Posts: 27