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they can't destroy ground walls
just raise it as high as you can
they can destroy wood/stone
just like hitting with pickaxe at the deepest part destroys everything above
with the difference that using pickaxe you need to actually hit twice because single-hit generates stairs
EDIT: Also, if you stay about a step away from the wall while hitting it with a pick, it will go down all the way instead of creating a step. The step is formed when you're pressed against the stone.
There are two parts to the question: how high does the wall need to be to stop them from getting into the base, and for their clubs/thrown stones to not hit other base structures? For the former, the wall/raised ground doesn't need to be as high, I'd say at least half the character's height since trolls can't jump. For the latter, I'd say troll's height to be safe.
Think this is a borderline serious game play issue. If building defensive structures that the game is designed around are so weak players are routinely cheesing the system with extreme terrain transforms and sky builds what's the point of them?
The building game loop becomes not about building but modifying and using terrain in unexpected ways.
1. The games EA, plenty of time for the gameplay arms race between developers, modders, and creative players to commence fully.
2. People are going to do it anyway with extreme builds. This is fantasy, not a realism simulator.
3. High earth walls, moats, and spikes are defensive structures that have actually worked throughout history and are concepts the average player can grasp.
4. People want to play the game, not worry their base won't be there when they get back because they don't know some obscure technique or can't build something because it's not available yet.
Moats work really well as long as you keep your walls far enough inside to not take the brunt of a club swing, since they tend to do damage at least 2 to 3 tiles inside of the earthen wall.
I think I may try the approach of a single level stone wall around the compound to slow the assault and allow me time to ping them with arrows. Repairs and rebuild after an event would be pretty quick. Only issue is that I'll have to extend my workbench perimeter to ensure I don't have a spawn within the wall area.
anyway it's perfectly expected by the game to use it as walls